/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file src/gwin/gwin_console.h * @brief GWIN Graphic window subsystem header file. * * @defgroup Console Console * @ingroup Windows * * @brief Console widget that can be used similar a terminal on a computer. * * @details GWIN allows it to create a console/terminal like window. * You can simply use chprintf() to print to the terminal. * * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h * @pre GWIN_NEED_CONSOLE must be set to TRUE in your gfxconf.h * * @{ */ #ifndef _GWIN_CONSOLE_H #define _GWIN_CONSOLE_H /* This file is included within "src/gwin/gwin.h" */ // A console window. Supports wrapped text writing and a cursor. typedef struct GConsoleObject { GWindowObject g; coord_t cx, cy; // Cursor position #if GWIN_CONSOLE_ESCSEQ uint8_t startattr; // ANSI-like escape sequences uint8_t currattr; uint16_t escstate; #endif #if GWIN_CONSOLE_USE_HISTORY char * buffer; // buffer to store console content size_t bufsize; // size of buffer size_t bufpos; // the position of the next char #endif #if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM struct GConsoleWindowStream_t { const struct GConsoleWindowVMT_t *vmt; _base_asynchronous_channel_data } stream; #endif } GConsoleObject; #ifdef __cplusplus extern "C" { #endif /** * @brief Create a console window. * @details A console window allows text to be written. * @note Text in a console window supports newlines and will wrap text as required. * @return NULL if there is no resultant drawing area, otherwise a window handle. * * @param[in] g The GDisplay to display this window on * @param[in] gc The GConsoleObject structure to initialise. If this is NULL the structure is dynamically allocated. * @param[in] pInit The initialization parameters to use * * @note The drawing color and the background color get set to the current defaults. If you haven't called * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively. * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there * is no default font and text drawing operations will no nothing. * @note On creation even if the window is visible it is not automatically cleared. * You may do that by calling @p gwinClear() (possibly after changing your background color) * @note A console does not save the drawing state. It is not automatically redrawn if the window is moved or * its visibility state is changed. * * @api */ GHandle gwinGConsoleCreate(GDisplay *g, GConsoleObject *gc, const GWindowInit *pInit); #define gwinConsoleCreate(gc, pInit) gwinGConsoleCreate(GDISP, gc, pInit) #if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM /** * @brief Get a stream from a console window suitable for use with chprintf(). * @return The stream handle or NULL if this is not a console window. * * @param[in] gh The window handle (must be a console window) * * @note Only useful in ChibiOS * * @api */ BaseSequentialStream *gwinConsoleGetStream(GHandle gh); #endif #if GWIN_CONSOLE_USE_HISTORY /** * @brief Assign a buffer to keep track of the content while the widget is invisible. * @pre GWIN_CONSOLE_USE_HISTORY must be set to TRUE in your gfxconf.h * * @param[in] gh The window handle (must be a console window) * @param[in] onoff If TRUE a buffer is allocated to maintain console text * when the console is obscured or invisible. If FALSE, then * any existing buffer is deallocated. * @note When the history buffer is turned on, scrolling is implemented using the * history buffer. * * @return TRUE if the history buffer is now turned on. */ bool_t gwinConsoleSetBuffer(GHandle gh, bool_t onoff); #endif /** * @brief Put a character at the cursor position in the window. * @note Uses the current foreground color to draw the character and fills the background using the background drawing color * * @param[in] gh The window handle (must be a console window) * @param[in] c The character to draw * * @api */ void gwinPutChar(GHandle gh, char c); /** * @brief Put a string at the cursor position in the window. It will wrap lines as required. * @note Uses the current foreground color to draw the string and fills the background using the background drawing color * * @param[in] gh The window handle (must be a console window) * @param[in] str The string to draw * * @api */ void gwinPutString(GHandle gh, const char *str); /** * @brief Put the character array at the cursor position in the window. It will wrap lines as required. * @note Uses the current foreground color to draw the string and fills the background using the background drawing color * * @param[in] gh The window handle (must be a console window) * @param[in] str The string to draw * @param[in] n The number of characters to draw * * @api */ void gwinPutCharArray(GHandle gh, const char *str, size_t n); /** * @brief Print a formatted string at the cursor position in the window. It will wrap lines as required. * @details This function implements a minimal printf() like functionality * The general parameters format is: %[-][width|*][.precision|*][l|L]p. * The following parameter types (p) are supported: * - x hexadecimal integer. * - X hexadecimal long. * - o octal integer. * - O octal long. * - d decimal signed integer. * - D decimal signed long. * - u decimal unsigned integer. * - U decimal unsigned long. * - c character. * - s string. * @note Uses the current foreground color to draw the string and fills the background using the background drawing color * * @param[in] gh The window handle (must be a console window) * @param[in] fmt The format string (as per printf) * @param[in] ... The format string arguments. * * @api */ void gwinPrintf(GHandle gh, const char *fmt, ...); #ifdef __cplusplus } #endif #endif /* _GWIN_CONSOLE_H */ /** @} */