/* * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "gfx.h" gfxThreadHandle thd1; gfxThreadHandle thd2; /* * Function 1: Prints a message */ threadreturn_t Thread1_function(void* param) { // We don't use the parameter (void)param; // We never return while (1) { printf("Message from Thread 1\r\n"); gfxSleepMilliseconds(500); } } /* * Function 2: Prints a message and appends the parameter */ threadreturn_t Thread2_function(void* param) { int i; // we never return while (1) { printf("Message from Thread 2: %s\r\n", (char*)param); gfxSleepMilliseconds(500); } } int main(void) { char* msg = "uGFX"; gfxInit(); /* Create a static thread from the default heap with normal priority. No parameter passed */ thd1 = gfxThreadCreate(NULL, 128, NORMAL_PRIORITY, Thread1_function, 0); /* Create a static thread from the default heap with normal priority. String parameter passed */ thd2 = gfxThreadCreate(NULL, 128, NORMAL_PRIORITY, Thread2_function, (void*)msg); while(TRUE) { gfxSleepMilliseconds(500); } }