/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file include/gwin/button.h * @brief GWIN Graphic window subsystem header file. * * @defgroup Button Button * @ingroup GWIN * * @details GWIN allows it to easily create buttons with different styles * and check for different meta states such as: PRESSED, CLICKED, * RELEASED etc. * * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h * @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h * @{ */ #ifndef _GWIN_BUTTON_H #define _GWIN_BUTTON_H /* This file is included within "gwin/gwidget.h" */ /** * @brief The Event Type for a Button Event */ #define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0) /** * @brief A Button Event * @note There are currently no GEventGWinButton listening flags - use 0 as the flags to @p gwinAttachListener() */ typedef struct GEventGWinButton { GEventType type; // The type of this event (GEVENT_GWIN_BUTTON) GHandle button; // The button that has been depressed (actually triggered on release) } GEventGWinButton; /** * @brief The button widget structure * @note Do not use the members directly - treat it as a black-box. */ typedef struct GButtonObject { GWidgetObject w; #if GINPUT_NEED_TOGGLE uint16_t toggle; #endif } GButtonObject; #ifdef __cplusplus extern "C" { #endif /** * @brief Create a button widget. * @return NULL if there is no resultant drawing area, otherwise a window handle. * * @param[in] g The GDisplay to display this window on * @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated. * @param[in] pInit The initialisation parameters * * @note The drawing color and the background color get set to the current defaults. If you haven't called * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively. * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there * is no default font and text drawing operations will no nothing. * @note A button remembers its normal drawing state. If there is a window manager then it is automatically * redrawn if the window is moved or its visibility state is changed. * @note A button supports mouse and a toggle input. * @note When assigning a toggle, only one toggle is supported. If you try to assign more than one toggle it will * forget the previous toggle. When assigning a toggle the role parameter must be 0. * * @api */ GHandle gwinGButtonCreate(GDisplay *g, GButtonObject *gb, const GWidgetInit *pInit); #define gwinButtonCreate(gb, pInit) gwinGButtonCreate(GDISP, gb, pInit) /** * @brief Is the button current pressed * @return TRUE if the button is depressed * * @param[in] gh The window handle (must be a button widget) * * @api */ bool_t gwinButtonIsPressed(GHandle gh); /** * @brief Some custom button drawing routines * @details These function may be passed to @p gwinSetCustomDraw() to get different button drawing styles * * @param[in] gw The widget object (in this case a button) * @param[in] param A parameter passed in from the user * * @note In your custom button drawing function you may optionally call these * standard functions and then draw your extra details on top. * @note The standard functions below ignore the param parameter except for @p gwinButtonDraw_Image(). * @note The image custom draw function @p gwinButtonDraw_Image() uses param to pass in the gdispImage pointer. * The image must be already opened before calling @p gwinSetCustomDraw(). The image should be 3 * times the height of the button. The button image is repeated 3 times vertically, the first (top) for * the "up" image, the 2nd for the "down" image, and the third (bottom) image for the disabled state. If * the disabled state is never going to be used then the image can be just 2 times the button height. * No checking is done to compare the size of the button to the size of the image. * Note text is drawn on top of the image. * @note These custom drawing routines don't have to worry about setting clipping as the framework * sets clipping to the object window prior to calling these routines. * * @api * @{ */ void gwinButtonDraw_3D(GWidgetObject *gw, void *param); // @< A standard 3D button #if GDISP_NEED_ARC || defined(__DOXYGEN__) void gwinButtonDraw_Rounded(GWidgetObject *gw, void *param); // @< A rounded rectangle button #endif #if GDISP_NEED_ELLIPSE || defined(__DOXYGEN__) void gwinButtonDraw_Ellipse(GWidgetObject *gw, void *param); // @< A circular button #endif #if GDISP_NEED_CONVEX_POLYGON || defined(__DOXYGEN__) void gwinButtonDraw_ArrowUp(GWidgetObject *gw, void *param); // @< An up arrow button void gwinButtonDraw_ArrowDown(GWidgetObject *gw, void *param); // @< A down arrow button void gwinButtonDraw_ArrowLeft(GWidgetObject *gw, void *param); // @< A left arrow button void gwinButtonDraw_ArrowRight(GWidgetObject *gw, void *param); // @< A right arrow button #endif #if GDISP_NEED_IMAGE || defined(__DOXYGEN__) void gwinButtonDraw_Image(GWidgetObject *gw, void *param); // @< An image button - see the notes above on the param. #endif /** @} */ #ifdef __cplusplus } #endif #endif /* _GWIN_BUTTON_H */ /** @} */