#ifndef _MINES_H_
#define _MINES_H_

#define MINES_CELL_WIDTH		23			// Number of pixels
#define MINES_CELL_HEIGHT		23			// Number of pixels
#define MINES_FIELD_WIDTH		20			// Number of cells
#define MINES_FIELD_HEIGHT		11			// Number of cells
#define MINES_FLAG_DELAY		150			// Number of milliseconds
#define MINES_MINE_COUNT		35			// Around 15%-20% field/mines ratio is nice!

void minesInit(void);
void minesStart(void);

#if MINES_SHOW_SPLASH
    void minesShowSplash(void);
#endif

#endif  /* _MINES_H_ */