/* * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * This demo demonstrates the use of the GAUDIN module to read audio channel 0. * The audio channel gets read to display a very simple oscilloscope. * * It also demonstrates how to write your own custom GWIN window type. */ #include "gfx.h" /* Include our custom gwin audio oscilloscope */ #include "gwinosc.h" /* Specify our timing parameters */ #define MY_AUDIO_FREQUENCY 8000 /* 8khz. If this is too much try 4000 (4khz) */ #define MY_AUDIO_CHANNEL 0 /* Use channel 0 - must be a mono channel */ #define MY_AUDIO_FORMAT GAUDIO_RECORD_FORMAT1 /* The default format */ /* Data */ static GScopeObject gScopeWindow; /* * Application entry point. */ int main(void) { GHandle ghScope; coord_t swidth, sheight; gfxInit(); // Allocate audio buffers - 4 x 128 byte buffers. // You may need to increase this for slower cpu's. // You may be able to decrease this for low latency operating systems. gfxBufferAlloc(4, 128); /* Get the screen dimensions */ swidth = gdispGetWidth(); sheight = gdispGetHeight(); /* Set up the scope window to fill the screen */ { GWindowInit wi; wi.show = TRUE; wi.x = wi.y = 0; wi.width = swidth; wi.height = sheight; ghScope = gwinScopeCreate(&gScopeWindow, &wi, MY_AUDIO_CHANNEL, MY_AUDIO_FREQUENCY, MY_AUDIO_FORMAT); } gwinSetBgColor(ghScope, White); gwinSetColor(ghScope, Red); gwinClear(ghScope); /* Just keep displaying the scope traces */ while (TRUE) { gwinScopeWaitForTrace(ghScope); } }