/* ChibiOS/GFX - Copyright (C) 2012 Joel Bodenmann aka Tectu This file is part of ChibiOS/GFX. ChibiOS/GFX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. ChibiOS/GFX is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /** * @file gwin.h * @brief GWIN Graphic window subsystem header file. * * @addtogroup GWIN * @{ */ #ifndef _GWIN_H #define _GWIN_H #ifndef GFX_USE_GWIN #define GFX_USE_GWIN FALSE #endif #if GFX_USE_GWIN || defined(__DOXYGEN__) /*===========================================================================*/ /* Driver constants. */ /*===========================================================================*/ /*===========================================================================*/ /* Driver pre-compile time settings. */ /*===========================================================================*/ /** * @name GWIN more complex functionality to be compiled * @{ */ /** * @brief Should console functions be included. * @details Defaults to FALSE */ #ifndef GWIN_NEED_CONSOLE #define GWIN_NEED_CONSOLE FALSE #endif /** * @brief Should button functions be included. * @details Defaults to FALSE */ #ifndef GWIN_NEED_BUTTON #define GWIN_NEED_BUTTON FALSE #endif /** @} */ /*===========================================================================*/ /* Low Level Driver details and error checks. */ /*===========================================================================*/ #if !defined(GFX_USE_GDISP) || !GFX_USE_GDISP #error "GWIN: GFX_USE_GDISP must also be defined" #endif #include "gdisp.h" #if !GDISP_NEED_CLIP #warning "GWIN: Drawing can occur outside the defined window as GDISP_NEED_CLIP is FALSE" #endif #if GWIN_NEED_CONSOLE && !GDISP_NEED_TEXT #error "GWIN: Text support (GDISP_NEED_TEXT) is required if GWIN_NEED_CONSOLE is defined." #endif #if GWIN_NEED_BUTTON && !GDISP_NEED_TEXT #error "GWIN: Text support (GDISP_NEED_TEXT) is required if GWIN_NEED_BUTTON is defined." #endif #if GWIN_NEED_BUTTON #warning "GWIN: Button support is not complete yet" #endif /*===========================================================================*/ /* Type definitions */ /*===========================================================================*/ typedef enum GWindowType_e { GW_WINDOW, GW_CONSOLE, GW_BUTTON } GWindowType; // A basic window typedef struct GWindowObject_t { GWindowType type; // What type of window is this uint16_t flags; // Internal flags coord_t x, y; // Screen relative position coord_t width, height; // Dimensions of this window color_t color, bgcolor; // Current drawing colors #if GDISP_NEED_TEXT font_t font; // Current font #endif } GWindowObject, * GHandle; #if GWIN_NEED_CONSOLE // A console window. Supports wrapped text writing and a cursor. typedef struct GConsoleObject_t { GWindowObject gwin; struct GConsoleWindowStream_t { const struct GConsoleWindowVMT_t *vmt; _base_asynchronous_channel_data } stream; coord_t cx,cy; // Cursor position uint8_t fy; // Current font height uint8_t fp; // Current font inter-character spacing } GConsoleObject; #endif #if GWIN_NEED_BUTTON typedef enum GButtonShape_e { GBTN_3D, GBTN_SQUARE, GBTN_ROUNDED, GBTN_ELLIPSE } GButtonShape; typedef struct GButtonStyle_t { GButtonShape shape; color_t color_up_edge; color_t color_up_fill; color_t color_up_txt; color_t color_dn_edge; color_t color_dn_fill; color_t color_dn_txt; } GButtonStyle; typedef enum GButtonType_e { GBTN_NORMAL, GBTN_TOGGLE } GButtonType; typedef enum GButtonState_e { GBTN_UP, GBTN_DOWN } GButtonState; // A button window typedef struct GButtonObject_t { GWindowObject gwin; GButtonStyle style; GButtonState state; GButtonType type; const char * txt; void * callback; // To be fixed void * inputsrc; // To be fixed } GButtonObject; #endif /*===========================================================================*/ /* External declarations. */ /*===========================================================================*/ #ifdef __cplusplus extern "C" { #endif /* Base Functions */ GHandle gwinCreateWindow(GWindowObject *gw, coord_t x, coord_t y, coord_t width, coord_t height); void gwinDestroyWindow(GHandle gh); /** * @brief Get the X coordinate of the window * @details Returns the X coordinate of the origin of the window. * The coordinate is relative to the physical screen zero point. * * @param[in] gh The window */ #define gwinGetScreenX(gh) ((gh)->x) /** * @brief Get the Y coordinate of the window * @details Returns the Y coordinate of the origin of the window. * The coordinate is relative to the physical screen zero point. * * @param[in] gh The window */ #define gwinGetScreenY(gh) ((gh)->y) /** * @brief Get the width of the window * * @param[in] gh The window */ #define gwinGetWidth(gh) ((gh)->width) /** * @brief Get the height of the window * * @param[in] gh The window */ #define gwinGetHeight(gh) ((gh)->height) /** * @brief Set foreground color * @details Set the color which will be used to draw * * @param[in] gh The window * @param[in] clr The color to be set */ #define gwinSetColor(gh, clr) (gh)->color = (clr) /** * @brief Set background color * @details Set the color which will be used as background * @note gwinClear() must be called to set the background color * * @param[in] gh The window * @param[in] bgclr The background color */ #define gwinSetBgColor(gh, bgclr) (gh)->bgcolor = (bgclr) /* Set up for text */ #if GDISP_NEED_TEXT void gwinSetFont(GHandle gh, font_t font); #endif /* Drawing Functions */ void gwinClear(GHandle gh); void gwinDrawPixel(GHandle gh, coord_t x, coord_t y); void gwinDrawLine(GHandle gh, coord_t x0, coord_t y0, coord_t x1, coord_t y1); void gwinDrawBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy); void gwinFillArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy); void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer); /* Circle Functions */ #if GDISP_NEED_CIRCLE void gwinDrawCircle(GHandle gh, coord_t x, coord_t y, coord_t radius); void gwinFillCircle(GHandle gh, coord_t x, coord_t y, coord_t radius); #endif /* Ellipse Functions */ #if GDISP_NEED_ELLIPSE void gwinDrawEllipse(GHandle gh, coord_t x, coord_t y, coord_t a, coord_t b); void gwinFillEllipse(GHandle gh, coord_t x, coord_t y, coord_t a, coord_t b); #endif /* Arc Functions */ #if GDISP_NEED_ARC void gwinDrawArc(GHandle gh, coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle); void gwinFillArc(GHandle gh, coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle); #endif /* Read a pixel Function */ #if GDISP_NEED_PIXELREAD color_t gwinGetPixelColor(GHandle gh, coord_t x, coord_t y); #endif /* Extra Text Functions */ #if GDISP_NEED_TEXT void gwinDrawChar(GHandle gh, coord_t x, coord_t y, char c); void gwinFillChar(GHandle gh, coord_t x, coord_t y, char c); void gwinDrawString(GHandle gh, coord_t x, coord_t y, const char *str); void gwinFillString(GHandle gh, coord_t x, coord_t y, const char *str); void gwinDrawStringBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, const char* str, justify_t justify); void gwinFillStringBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, const char* str, justify_t justify); #endif #if GWIN_NEED_CONSOLE GHandle gwinCreateConsole(GConsoleObject *gc, coord_t x, coord_t y, coord_t width, coord_t height, font_t font); BaseSequentialStream *gwinGetConsoleStream(GHandle gh); void gwinPutChar(GHandle gh, char c); void gwinPutString(GHandle gh, const char *str); void gwinPutCharArray(GHandle gh, const char *str, size_t n); #endif #if GWIN_NEED_BUTTON GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type); void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style); void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc); void gwinButtonDraw(GHandle gh); #define gwinGetButtonState(gh) (((GButtonObject *)(gh))->state) //void gwinSetButtonCallback(GHandle gh, ????); //void gwinSetButtonInput(GHandle gh, ????); #endif #ifdef __cplusplus } #endif #endif /* GFX_USE_GWIN */ #endif /* _GWIN_H */ /** @} */