/* * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "gfx.h" GListener gl; GHandle ghLabel1, ghLabel2; GHandle ghList1, ghList2; static void createWidgets(void) { GWidgetInit wi; // Apply some default values for GWIN gwinWidgetClearInit(&wi); wi.g.show = TRUE; // Create the label for the first list wi.g.width = 150; wi.g.height = 20; wi.g.x = 10, wi.g.y = 80; wi.text = "List 1: Default"; ghLabel1 = gwinLabelCreate(0, &wi); // Create the label for the second list wi.g.width = 150; wi.g.height = 20; wi.g.x = 165, wi.g.y = 80; wi.text = "List 2: Smooth scrolling"; ghLabel1 = gwinLabelCreate(0, &wi); // The first list widget wi.g.width = 150; wi.g.height = 100; wi.g.y = 100; wi.g.x = 10; wi.text = "Name of list 1"; ghList1 = gwinListCreate(0, &wi, FALSE); // The second list widget wi.g.width = 150; wi.g.height = 100; wi.g.y = 100; wi.g.x = 165; wi.text = "Name of list 2"; ghList2 = gwinListCreate(0, &wi, FALSE); gwinListSetScroll(ghList2, scrollSmooth); } int main(void) { GEvent* pe; // Initialize the display gfxInit(); // Set the widget defaults gwinSetDefaultFont(gdispOpenFont("UI2")); gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE); gdispClear(White); // Attach the mouse input gwinAttachMouse(0); // create the widget createWidgets(); // We want to listen for widget events geventListenerInit(&gl); gwinAttachListener(&gl); // Add some items to the first list widget gwinListAddItem(ghList1, "Item 0", FALSE); gwinListAddItem(ghList1, "Item 1", FALSE); gwinListAddItem(ghList1, "Item 2", FALSE); gwinListAddItem(ghList1, "Item 3", FALSE); gwinListAddItem(ghList1, "Item 4", FALSE); gwinListAddItem(ghList1, "Item 5", FALSE); gwinListAddItem(ghList1, "Item 6", FALSE); gwinListAddItem(ghList1, "Item 7", FALSE); gwinListAddItem(ghList1, "Item 8", FALSE); gwinListAddItem(ghList1, "Item 9", FALSE); gwinListAddItem(ghList1, "Item 10", FALSE); gwinListAddItem(ghList1, "Item 11", FALSE); gwinListAddItem(ghList1, "Item 12", FALSE); gwinListAddItem(ghList1, "Item 13", FALSE); // Add some items to the second list widget // This time we will disable the render until // all the items have been added gwinListEnableRender(ghList2, FALSE); gwinListAddItem(ghList2, "Item 0", FALSE); gwinListAddItem(ghList2, "Item 1", FALSE); gwinListAddItem(ghList2, "Item 2", FALSE); gwinListAddItem(ghList2, "Item 3", FALSE); gwinListAddItem(ghList2, "Item 4", FALSE); gwinListAddItem(ghList2, "Item 5", FALSE); gwinListAddItem(ghList2, "Item 6", FALSE); gwinListAddItem(ghList2, "Item 7", FALSE); gwinListAddItem(ghList2, "Item 8", FALSE); gwinListAddItem(ghList2, "Item 9", FALSE); gwinListAddItem(ghList2, "Item 10", FALSE); gwinListAddItem(ghList2, "Item 11", FALSE); gwinListAddItem(ghList2, "Item 12", FALSE); gwinListAddItem(ghList2, "Item 13", FALSE); gwinListEnableRender(ghList2, TRUE); while(1) { // Get an Event pe = geventEventWait(&gl, TIME_INFINITE); } return 0; }