/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ #include "gfx.h" // Used by the NULL window manager #define MIN_WIN_WIDTH 3 #define MIN_WIN_HEIGHT 3 /*----------------------------------------------- * The default window manager (GNullWindowManager) *-----------------------------------------------*/ #if GFX_USE_GWIN && GWIN_NEED_WINDOWMANAGER #include "gwin/class_gwin.h" /*----------------------------------------------- * Data *-----------------------------------------------*/ static void WM_Init(void); static void WM_DeInit(void); static bool_t WM_Add(GHandle gh, const GWindowInit *pInit); static void WM_Delete(GHandle gh); static void WM_Redraw(GHandle gh, int flags); static void WM_Redim(GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h); static void WM_Raise(GHandle gh); static void WM_MinMax(GHandle gh, GWindowMinMax minmax); static const gwmVMT GNullWindowManagerVMT = { WM_Init, WM_DeInit, WM_Add, WM_Delete, WM_Redraw, WM_Redim, WM_Raise, WM_MinMax, }; static const GWindowManager GNullWindowManager = { &GNullWindowManagerVMT, }; gfxQueueASync _GWINList; GWindowManager * _GWINwm; #if GFX_USE_GTIMER static GTimer RedrawTimer; static GDisplay * RedrawDisplay; static bool_t RedrawPreserve; static void _gwinRedrawDisplay(void * param); #endif /*----------------------------------------------- * Window Routines *-----------------------------------------------*/ void _gwmInit(void) { gfxQueueASyncInit(&_GWINList); _GWINwm = (GWindowManager *)&GNullWindowManager; _GWINwm->vmt->Init(); #if GFX_USE_GTIMER gtimerInit(&RedrawTimer); gtimerStart(&RedrawTimer, _gwinRedrawDisplay, 0, TRUE, TIME_INFINITE); #endif } void _gwmDeinit(void) { /* ToDo */ } void gwinSetWindowManager(struct GWindowManager *gwm) { if (!gwm) gwm = (GWindowManager *)&GNullWindowManager; if (_GWINwm != gwm) { _GWINwm->vmt->DeInit(); _GWINwm = gwm; _GWINwm->vmt->Init(); } } void gwinSetMinMax(GHandle gh, GWindowMinMax minmax) { _GWINwm->vmt->MinMax(gh, minmax); } void gwinRaise(GHandle gh) { _GWINwm->vmt->Raise(gh); } GWindowMinMax gwinGetMinMax(GHandle gh) { if (gh->flags & GWIN_FLG_MINIMIZED) return GWIN_MINIMIZE; if (gh->flags & GWIN_FLG_MAXIMIZED) return GWIN_MAXIMIZE; return GWIN_NORMAL; } void gwinRedrawDisplay(GDisplay *g, bool_t preserve) { #if GFX_USE_GTIMER RedrawDisplay = g; RedrawPreserve = preserve; gtimerJab(&RedrawTimer); } static void _gwinRedrawDisplay(void * param) { GDisplay *g = RedrawDisplay; bool_t preserve = RedrawPreserve; (void) param; #endif const gfxQueueASyncItem * qi; GHandle gh; for(qi = gfxQueueASyncPeek(&_GWINList); qi; qi = gfxQueueASyncNext(qi)) { gh = QItem2GWindow(qi); if (!g || gh->display == g) _GWINwm->vmt->Redraw(gh, preserve ? (GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR|GWIN_WMFLG_NOZORDER) : (GWIN_WMFLG_NOBGCLEAR|GWIN_WMFLG_NOZORDER)); } } /*----------------------------------------------- * Window Manager Routines *-----------------------------------------------*/ static void WM_Init(void) { // We don't need to do anything here. // A full window manager would move the windows around, add borders etc // clear the screen // cycle through the windows already defined displaying them // or cut all the window areas out of the screen and clear the remainder } static void WM_DeInit(void) { // We don't need to do anything here. // A full window manager would remove any borders etc } static bool_t WM_Add(GHandle gh, const GWindowInit *pInit) { // Note the window will not be marked as visible yet // Put it on the queue gfxQueueASyncPut(&_GWINList, &gh->wmq); // Make sure the size is valid WM_Redim(gh, pInit->x, pInit->y, pInit->width, pInit->height); return TRUE; } static void WM_Delete(GHandle gh) { // Remove it from the queue gfxQueueASyncRemove(&_GWINList, &gh->wmq); } static void WM_Redraw(GHandle gh, int flags) { if ((gh->flags & GWIN_FLG_VISIBLE)) { if (gh->vmt->Redraw) { #if GDISP_NEED_CLIP gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height); #endif gh->vmt->Redraw(gh); } else if (!(flags & GWIN_WMFLG_PRESERVE)) { #if GDISP_NEED_CLIP gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height); #endif gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor); if (gh->vmt->AfterClear) gh->vmt->AfterClear(gh); } // A real window manager would also redraw the borders here // A real window manager would then redraw any higher z-order windows // if (!(flags & GWIN_WMFLG_NOZORDER)) // ... } else if (!(flags & GWIN_WMFLG_NOBGCLEAR)) { #if GDISP_NEED_CLIP gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height); #endif gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gwinGetDefaultBgColor()); } } static void WM_Redim(GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h) { // This is the simplest way of doing it - just clip the the screen // If it won't fit on the screen move it around until it does. if (x < 0) { w += x; x = 0; } if (y < 0) { h += y; y = 0; } if (x > gdispGGetWidth(gh->display)-MIN_WIN_WIDTH) x = gdispGGetWidth(gh->display)-MIN_WIN_WIDTH; if (y > gdispGGetHeight(gh->display)-MIN_WIN_HEIGHT) y = gdispGGetHeight(gh->display)-MIN_WIN_HEIGHT; if (w < MIN_WIN_WIDTH) { w = MIN_WIN_WIDTH; } if (h < MIN_WIN_HEIGHT) { h = MIN_WIN_HEIGHT; } if (x+w > gdispGGetWidth(gh->display)) w = gdispGGetWidth(gh->display) - x; if (y+h > gdispGGetHeight(gh->display)) h = gdispGGetHeight(gh->display) - y; // If there has been no resize just exit if (gh->x == x && gh->y == y && gh->width == w && gh->height == h) return; // Clear the old area if ((gh->flags & GWIN_FLG_VISIBLE)) { #if GDISP_NEED_CLIP gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height); #endif gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gwinGetDefaultBgColor()); } // Set the new size gh->x = x; gh->y = y; gh->width = w; gh->height = h; // Redraw the window (if possible) WM_Redraw(gh, GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR); } static void WM_MinMax(GHandle gh, GWindowMinMax minmax) { (void)gh; (void) minmax; // We don't support minimising, maximising or restoring } static void WM_Raise(GHandle gh) { // Take it off the list and then put it back on top // The order of the list then reflects the z-order. gfxQueueASyncRemove(&_GWINList, &gh->wmq); gfxQueueASyncPut(&_GWINList, &gh->wmq); // Redraw the window WM_Redraw(gh, GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR); } #endif /* GFX_USE_GWIN && GWIN_NEED_WINDOWMANAGER */ /** @} */