/* ChibiOS/GFX - Copyright (C) 2012 Joel Bodenmann aka Tectu This file is part of ChibiOS/GFX. ChibiOS/GFX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. ChibiOS/GFX is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /** * @file drivers/ginput/touch/MCU/ginput_lld_mouse.c * @brief GINPUT Touch low level driver source for the MCU. * * @defgroup Mouse Mouse * @ingroup GINPUT * * @{ */ #include "ch.h" #include "hal.h" #include "gfx.h" #if (GFX_USE_GINPUT && GINPUT_NEED_MOUSE) /*|| defined(__DOXYGEN__)*/ #include "ginput/lld/mouse.h" #if defined(GINPUT_MOUSE_USE_CUSTOM_BOARD) && GINPUT_MOUSE_USE_CUSTOM_BOARD #include "ginput_lld_mouse_board.h" #elif defined(BOARD_OLIMEX_STM32_LCD) #include "ginput_lld_mouse_board_olimex_stm32_lcd.h" #else #include "ginput_lld_mouse_board.h" #endif static uint16_t sampleBuf[7]; static coord_t lastx, lasty; /** * @brief 7-point median filtering code for touchscreen samples * * @note This is an internally used routine only. * * @notapi */ static void filter(void) { uint16_t temp; int i,j; for(i = 0; i < 4; i++) { for(j = i; j < 7; j++) { if(sampleBuf[i] > sampleBuf[j]) { /* Swap the values */ temp = sampleBuf[i]; sampleBuf[i] = sampleBuf[j]; sampleBuf[j] = temp; } } } } /** * @brief Initialise the mouse/touch. * * @notapi */ void ginput_lld_mouse_init(void) { init_board(); } /** * @brief Read the mouse/touch position. * * @param[in] pt A pointer to the structure to fill * * @note For drivers that don't support returning a position * when the touch is up (most touch devices), it should * return the previous position with the new Z value. * The z value is the pressure for those touch devices * that support it (-100 to 100 where > 0 is touched) * or, 0 or 100 for those drivers that don't. * * @notapi */ void ginput_lld_mouse_get_reading(MouseReading *pt) { uint16_t i; // If touch-off return the previous results if (!getpin_pressed()) { pt->x = lastx; pt->y = lasty; pt->z = 0; pt->buttons = 0; return; } // Read the port to get the touch settings aquire_bus(); /* Get the X value * Discard the first conversion - very noisy and keep the ADC on hereafter * till we are done with the sampling. * Once we have the readings, find the medium using our filter function */ read_x_value(); for(i = 0; i < 7; i++) sampleBuf[i] = read_x_value(); filter(); lastx = (coord_t)sampleBuf[3]; /* Get the Y value using the same process as above */ read_y_value(); for(i = 0; i < 7; i++) sampleBuf[i] = read_y_value(); filter(); lasty = (coord_t)sampleBuf[3]; // Release the bus release_bus(); // Return the results pt->x = lastx; pt->y = lasty; pt->z = 100; pt->buttons = GINPUT_TOUCH_PRESSED; } #endif /* GFX_USE_GINPUT && GINPUT_NEED_MOUSE */ /** @} */