/* ChibiOS/GFX - Copyright (C) 2012 Joel Bodenmann aka Tectu This file is part of ChibiOS/GFX. ChibiOS/GFX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. ChibiOS/GFX is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /** * @file include/gwin/button.h * @brief GWIN Graphic window subsystem header file. * * @defgroup Button Button * @ingroup GWIN * * @details GWIN allows it to easily create buttons with different styles * and check for different meta states such as: PRESSED, CLICKED, * RELEASED etc. * * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h * @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h * @{ */ #ifndef _GWIN_BUTTON_H #define _GWIN_BUTTON_H #if GWIN_NEED_BUTTON || defined(__DOXYGEN__) /*===========================================================================*/ /* Driver constants. */ /*===========================================================================*/ #define GW_BUTTON 0x0002 #define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0) /*===========================================================================*/ /* Type definitions */ /*===========================================================================*/ typedef struct GEventGWinButton_t { GEventType type; // The type of this event (GEVENT_GWIN_BUTTON) GHandle button; // The button that has been depressed (actually triggered on release) } GEventGWinButton; // There are currently no GEventGWinButton listening flags - use 0 typedef enum GButtonShape_e { GBTN_3D, GBTN_SQUARE, GBTN_ROUNDED, GBTN_ELLIPSE } GButtonShape; typedef struct GButtonStyle_t { GButtonShape shape; color_t color_up_edge; color_t color_up_fill; color_t color_up_txt; color_t color_dn_edge; color_t color_dn_fill; color_t color_dn_txt; } GButtonStyle; typedef enum GButtonType_e { GBTN_NORMAL, GBTN_TOGGLE } GButtonType; typedef enum GButtonState_e { GBTN_UP, GBTN_DOWN } GButtonState; // A button window typedef struct GButtonObject_t { GWindowObject gwin; GButtonStyle style; GButtonState state; GButtonType type; const char * txt; GListener listener; } GButtonObject; /*===========================================================================*/ /* External declarations. */ /*===========================================================================*/ #ifdef __cplusplus extern "C" { #endif GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type); void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style); void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc); void gwinButtonDraw(GHandle gh); #define gwinGetButtonState(gh) (((GButtonObject *)(gh))->state) // Get the source handle so the application can listen for events #define gwinGetButtonSource(gh) ((GSourceHandle)(gh)) #if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE // Attach a mouse source to this button. bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh); #endif #if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE // Attach a toggle source to this button. bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh); #endif #ifdef __cplusplus } #endif #endif /* GWIN_NEED_BUTTON */ #endif /* _GWIN_BUTTON_H */ /** @} */