/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.io/license.html */ // We need to include stdio.h below. Turn off GFILE_NEED_STDIO just for this file to prevent conflicts #define GFILE_NEED_STDIO_MUST_BE_OFF #include "../../gfx.h" #if GFX_USE_OS_WIN32 #include static HANDLE SystemMutex; void _gosInit(void) { /* No initialization of the operating system itself is needed */ } void _gosPostInit(void) { } void _gosDeinit(void) { } void gfxHalt(const char *msg) { if (msg) fprintf(stderr, "%s\n", msg); ExitProcess(1); } void gfxSleepMicroseconds(gDelay ms) { static LARGE_INTEGER pcfreq; static int initflag; LARGE_INTEGER t1, t2, tdiff; switch(ms) { case gDelayNone: return; case gDelayForever: while(1) Sleep(1000); return; } if (!initflag) { QueryPerformanceFrequency(&pcfreq); initflag++; } tdiff.QuadPart = pcfreq.QuadPart * ms / 1000000; QueryPerformanceCounter(&t1); do { QueryPerformanceCounter(&t2); } while (t2.QuadPart - t1.QuadPart < tdiff.QuadPart); } void gfxSystemLock(void) { if (!SystemMutex) SystemMutex = CreateMutex(0, FALSE, 0); WaitForSingleObject(SystemMutex, INFINITE); } void gfxSystemUnlock(void) { ReleaseMutex(SystemMutex); } gBool gfxSemWait(gSem *psem, gDelay ms) { return WaitForSingleObject(*psem, ms) == WAIT_OBJECT_0; } typedef LONG (__stdcall *_NtQuerySemaphore)( HANDLE SemaphoreHandle, DWORD SemaphoreInformationClass, /* Would be SEMAPHORE_INFORMATION_CLASS */ PVOID SemaphoreInformation, /* but this is to much to dump here */ ULONG SemaphoreInformationLength, PULONG ReturnLength OPTIONAL ); /* - Left here simply because of its undocumented cleverness... gSemcount gfxSemCounter(gSem *pSem) { static _NtQuerySemaphore NtQuerySemaphore; struct _SEMAPHORE_BASIC_INFORMATION { ULONG CurrentCount; ULONG MaximumCount; } BasicInfo; if (!NtQuerySemaphore) NtQuerySemaphore = (_NtQuerySemaphore)GetProcAddress(GetModuleHandle("ntdll.dll"), "NtQuerySemaphore"); NtQuerySemaphore(*pSem, 0, &BasicInfo, sizeof(BasicInfo), 0); return BasicInfo.CurrentCount; } */ gThread gfxThreadCreate(void *stackarea, gMemSize stacksz, gThreadpriority prio, GFX_THREAD_FUNCTION(*fn,p), void *param) { (void) stackarea; HANDLE thd; if (!(thd = CreateThread(0, stacksz, fn, param, CREATE_SUSPENDED, 0))) return 0; SetThreadPriority(thd, prio); ResumeThread(thd); return thd; } gThreadreturn gfxThreadWait(gThread thread) { DWORD ret; WaitForSingleObject(thread, INFINITE); GetExitCodeThread(thread, &ret); CloseHandle(thread); return ret; } #endif /* GFX_USE_OS_WIN32 */