/* * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * This demo shows how to create a static thread and how to terminate it * after some period of time. * A GTimer is used to termiate the thread. * * Note: The GOS API does not provide any function to terminate or kill a thread * as not every operating system allows it to terminate a thread out * from another one. Therefore, we use the parameters to implement a * "fall over the edge" algorithm. */ #include "gfx.h" GTimer gt; gfxThreadHandle thd; /* * Thread function * Prints a message */ threadreturn_t Thread_function(void* param) { /* Cast the paramter into a bool pointer so we can use it */ bool_t* doExit = (bool_t*)param; /* Execute this until we shall be terminated */ while (*doExit == FALSE) { printf("Message from Thread\r\n"); gfxSleepMilliseconds(500); } /* Don't return anything */ return (threadreturn_t)0; } /* * Timer callback function * Will be called when timer expires/fires */ void timerCallback(void* param) { /* Cast the paramter into a bool pointer so we can use it */ bool_t* threadExit = (bool_t*)param; /* Ask the Thread to fall over the end */ printf("Closing thread!\r\n"); *threadExit = TRUE; } /* * The main function */ int main(void) { bool_t exitThread = FALSE; gfxInit(); /* Initialize the timer */ gtimerInit(>); /* Create a static thread from the default heap with normal priority. No parameter passed */ thd = gfxThreadCreate(NULL, 128, NORMAL_PRIORITY, Thread_function, (void*)&exitThread); /* Start the timer. The callback function will be called once after 2000ms * We will pass the thread handle as a parameter so the timer can ask the thread to termite */ gtimerStart(>, timerCallback, (void*)&exitThread, FALSE, 2000); while(TRUE) { gfxSleepMilliseconds(500); } }