/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ #include #include #define SCREEN_WIDTH 800 #define SCREEN_HEIGHT 480 #define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_RGB888 #ifdef GDISP_DRIVER_VMT static void board_init(GDisplay* g, fbInfo* fbi) { g->g.Width = SCREEN_WIDTH; g->g.Height = SCREEN_HEIGHT; g->g.Backlight = 100; g->g.Contrast = 50; fbi->linelen = g->g.Width * sizeof(LLDCOLOR_TYPE); // bytes per row fbi->pixels = gfxAlloc(SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(LLDCOLOR_TYPE)); // pointer to the memory frame buffer if (!fbi->pixels) { gfxHalt("Couldn't allocate memory for framebuffer\r\n"); } // Let the framebuffer reader know where to find the framebuffer IOWR(FRAMEBUFFER_READER_BASE, 0, (alt_u32*)fbi->pixels); // Make sure the MSB is set so we bypass the data cache fbi->pixels = (void*)((char*)fbi->pixels + 0x80000000); } #if GDISP_HARDWARE_FLUSH static void board_flush(GDisplay* g) { (void) g; } #endif #if GDISP_NEED_CONTROL static void board_backlight(GDisplay* g, uint8_t percent) { (void) g; (void) percent; } static void board_contrast(GDisplay* g, uint8_t percent) { (void) g; (void) percent; } static void board_power(GDisplay* g, powermode_t pwr) { (void) g; (void) pwr; } #endif #endif /* GDISP_LLD_BOARD_IMPLEMENTATION */