/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file drivers/multiple/Win32/gdisp_lld.c * @brief GDISP Graphics Driver subsystem low level driver source for Win32. */ #include "gfx.h" #if GFX_USE_GDISP #define GDISP_LLD_DECLARATIONS #include "gdisp/lld/gdisp_lld.h" #include #include #include #include #include #include #ifndef GDISP_SCREEN_WIDTH #define GDISP_SCREEN_WIDTH 640 #endif #ifndef GDISP_SCREEN_HEIGHT #define GDISP_SCREEN_HEIGHT 480 #endif #if GINPUT_NEED_TOGGLE /* Include toggle support code */ #include "ginput/lld/toggle.h" #endif #if GINPUT_NEED_MOUSE /* Include mouse support code */ #include "ginput/lld/mouse.h" #endif /*===========================================================================*/ /* Driver local routines . */ /*===========================================================================*/ #define WIN32_USE_MSG_REDRAW FALSE #if GINPUT_NEED_TOGGLE #define WIN32_BUTTON_AREA 16 #else #define WIN32_BUTTON_AREA 0 #endif #define APP_NAME "GDISP" #define COLOR2BGR(c) ((((c) & 0xFF)<<16)|((c) & 0xFF00)|(((c)>>16) & 0xFF)) #define BGR2COLOR(c) COLOR2BGR(c) static HWND winRootWindow = NULL; static HDC dcBuffer = NULL; static HBITMAP dcBitmap = NULL; static HBITMAP dcOldBitmap; static volatile bool_t isReady = FALSE; static coord_t wWidth, wHeight; #if GINPUT_NEED_MOUSE static coord_t mousex, mousey; static uint16_t mousebuttons; #endif #if GINPUT_NEED_TOGGLE static uint8_t toggles = 0; #endif static LRESULT myWindowProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) { HDC dc; PAINTSTRUCT ps; #if GINPUT_NEED_TOGGLE HBRUSH hbrOn, hbrOff; HPEN pen; RECT rect; HGDIOBJ old; POINT p; coord_t pos; uint8_t bit; #endif switch (Msg) { case WM_CREATE: break; case WM_LBUTTONDOWN: #if GINPUT_NEED_MOUSE if ((coord_t)HIWORD(lParam) < wHeight) { mousebuttons |= GINPUT_MOUSE_BTN_LEFT; goto mousemove; } #endif #if GINPUT_NEED_TOGGLE bit = 1 << ((coord_t)LOWORD(lParam)*8/wWidth); toggles ^= bit; rect.left = 0; rect.right = wWidth; rect.top = wHeight; rect.bottom = wHeight + WIN32_BUTTON_AREA; InvalidateRect(hWnd, &rect, FALSE); UpdateWindow(hWnd); #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE ginputToggleWakeup(); #endif #endif break; case WM_LBUTTONUP: #if GINPUT_NEED_TOGGLE if ((toggles & 0x0F)) { toggles &= ~0x0F; rect.left = 0; rect.right = wWidth; rect.top = wHeight; rect.bottom = wHeight + WIN32_BUTTON_AREA; InvalidateRect(hWnd, &rect, FALSE); UpdateWindow(hWnd); #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE ginputToggleWakeup(); #endif } #endif #if GINPUT_NEED_MOUSE if ((coord_t)HIWORD(lParam) < wHeight) { mousebuttons &= ~GINPUT_MOUSE_BTN_LEFT; goto mousemove; } #endif break; #if GINPUT_NEED_MOUSE case WM_MBUTTONDOWN: if ((coord_t)HIWORD(lParam) < wHeight) { mousebuttons |= GINPUT_MOUSE_BTN_MIDDLE; goto mousemove; } break; case WM_MBUTTONUP: if ((coord_t)HIWORD(lParam) < wHeight) { mousebuttons &= ~GINPUT_MOUSE_BTN_MIDDLE; goto mousemove; } break; case WM_RBUTTONDOWN: if ((coord_t)HIWORD(lParam) < wHeight) { mousebuttons |= GINPUT_MOUSE_BTN_RIGHT; goto mousemove; } break; case WM_RBUTTONUP: if ((coord_t)HIWORD(lParam) < wHeight) { mousebuttons &= ~GINPUT_MOUSE_BTN_RIGHT; goto mousemove; } break; case WM_MOUSEMOVE: if ((coord_t)HIWORD(lParam) >= wHeight) break; mousemove: mousex = (coord_t)LOWORD(lParam); mousey = (coord_t)HIWORD(lParam); #if GINPUT_MOUSE_POLL_PERIOD == TIME_INFINITE ginputMouseWakeup(); #endif break; #endif case WM_SYSKEYDOWN: case WM_KEYDOWN: case WM_SYSKEYUP: case WM_KEYUP: break; case WM_CHAR: case WM_DEADCHAR: case WM_SYSCHAR: case WM_SYSDEADCHAR: break; case WM_PAINT: dc = BeginPaint(hWnd, &ps); BitBlt(dc, ps.rcPaint.left, ps.rcPaint.top, ps.rcPaint.right - ps.rcPaint.left, (ps.rcPaint.bottom > wHeight ? wHeight : ps.rcPaint.bottom) - ps.rcPaint.top, dcBuffer, ps.rcPaint.left, ps.rcPaint.top, SRCCOPY); #if GINPUT_NEED_TOGGLE if (ps.rcPaint.bottom >= wHeight) { pen = CreatePen(PS_SOLID, 1, COLOR2BGR(Black)); hbrOn = CreateSolidBrush(COLOR2BGR(Blue)); hbrOff = CreateSolidBrush(COLOR2BGR(Gray)); old = SelectObject(dc, pen); MoveToEx(dc, 0, wHeight, &p); LineTo(dc, wWidth, wHeight); for(pos = 0, bit=1; pos < wWidth; pos=rect.right, bit <<= 1) { rect.left = pos; rect.right = pos + wWidth/8; rect.top = wHeight; rect.bottom = wHeight + WIN32_BUTTON_AREA; FillRect(dc, &rect, (toggles & bit) ? hbrOn : hbrOff); if (pos > 0) { MoveToEx(dc, rect.left, rect.top, &p); LineTo(dc, rect.left, rect.bottom); } } DeleteObject(hbrOn); DeleteObject(hbrOff); SelectObject(dc, old); } #endif EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); SelectObject(dcBuffer, dcOldBitmap); DeleteDC(dcBuffer); DeleteObject(dcBitmap); winRootWindow = NULL; break; default: return DefWindowProc(hWnd, Msg, wParam, lParam); } return 0; } static void InitWindow(void) { HANDLE hInstance; WNDCLASS wc; RECT rect; HDC dc; hInstance = GetModuleHandle(NULL); wc.style = CS_HREDRAW | CS_VREDRAW; // | CS_OWNDC; wc.lpfnWndProc = (WNDPROC)myWindowProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = GetStockObject(WHITE_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = APP_NAME; RegisterClass(&wc); rect.top = 0; rect.bottom = wHeight+WIN32_BUTTON_AREA; rect.left = 0; rect.right = wWidth; AdjustWindowRect(&rect, WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU, 0); winRootWindow = CreateWindow(APP_NAME, "", WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU, 0, 0, rect.right-rect.left, rect.bottom-rect.top, 0, 0, hInstance, NULL); assert(winRootWindow != NULL); GetClientRect(winRootWindow, &rect); wWidth = rect.right-rect.left; wHeight = rect.bottom - rect.top - WIN32_BUTTON_AREA; dc = GetDC(winRootWindow); dcBitmap = CreateCompatibleBitmap(dc, wWidth, wHeight); dcBuffer = CreateCompatibleDC(dc); ReleaseDC(winRootWindow, dc); dcOldBitmap = SelectObject(dcBuffer, dcBitmap); ShowWindow(winRootWindow, SW_SHOW); UpdateWindow(winRootWindow); isReady = TRUE; } static DECLARE_THREAD_STACK(waWindowThread, 1024); static DECLARE_THREAD_FUNCTION(WindowThread, param) { (void)param; MSG msg; InitWindow(); do { gfxSleepMilliseconds(1); while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } } while (msg.message != WM_QUIT); ExitProcess(0); return msg.wParam; } /*===========================================================================*/ /* Driver exported functions. */ /*===========================================================================*/ /** * @brief Low level GDISP driver initialization. * @return TRUE if successful, FALSE on error. * * @notapi */ LLDSPEC bool_t gdisp_lld_init(GDISPDriver *g) { RECT rect; gfxThreadHandle hth; /* Set the window dimensions */ GetWindowRect(GetDesktopWindow(), &rect); wWidth = rect.right - rect.left; wHeight = rect.bottom - rect.top - WIN32_BUTTON_AREA; if (wWidth > GDISP_SCREEN_WIDTH) wWidth = GDISP_SCREEN_WIDTH; if (wHeight > GDISP_SCREEN_HEIGHT) wHeight = GDISP_SCREEN_HEIGHT; /* Initialise the window */ if (!(hth = gfxThreadCreate(waWindowThread, sizeof(waWindowThread), HIGH_PRIORITY, WindowThread, 0))) { fprintf(stderr, "Cannot create window thread\n"); exit(-1); } gfxThreadClose(hth); while (!isReady) Sleep(1); /* Initialise the GDISP structure to match */ g->g.Orientation = GDISP_ROTATE_0; g->g.Powermode = powerOn; g->g.Backlight = 100; g->g.Contrast = 50; g->g.Width = wWidth; g->g.Height = wHeight; return TRUE; } #if GDISP_HARDWARE_DRAWPIXEL LLDSPEC void gdisp_lld_draw_pixel(GDISPDriver *g) { HDC dcScreen; int x, y; COLORREF color; color = COLOR2BGR(g->p.color); #if GDISP_NEED_CONTROL switch(g->g.Orientation) { case GDISP_ROTATE_0: x = g->p.x; y = g->p.y; break; case GDISP_ROTATE_90: x = g->g.Height - 1 - g->p.y; y = g->p.x; break; case GDISP_ROTATE_180: x = g->g.Width - 1 - g->p.x; y = g->g.Height - 1 - g->p.y; break; case GDISP_ROTATE_270: x = g->p.y; y = g->g.Width - 1 - g->p.x; break; } #else x = g->p.x; y = g->p.y; #endif // Draw the pixel on the screen and in the buffer. dcScreen = GetDC(winRootWindow); SetPixel(dcScreen, x, y, color); SetPixel(dcBuffer, x, y, color); ReleaseDC(winRootWindow, dcScreen); } #endif /* ---- Optional Routines ---- */ #if GDISP_HARDWARE_FILLS LLDSPEC void gdisp_lld_fill_area(GDISPDriver *g) { HDC dcScreen; RECT rect; HBRUSH hbr; COLORREF color; color = COLOR2BGR(g->p.color); #if GDISP_NEED_CONTROL switch(g->g.Orientation) { case GDISP_ROTATE_0: rect.top = g->p.y; rect.bottom = rect.top + g->p.cy; rect.left = g->p.x; rect.right = rect.left + g->p.cx; break; case GDISP_ROTATE_90: rect.top = g->p.x; rect.bottom = rect.top + g->p.cx; rect.right = g->g.Height - g->p.y; rect.left = rect.right - g->p.cy; break; case GDISP_ROTATE_180: rect.bottom = g->g.Height - g->p.y; rect.top = rect.bottom - g->p.cy; rect.right = g->g.Width - g->p.x; rect.left = rect.right - g->p.cx; break; case GDISP_ROTATE_270: rect.bottom = g->g.Width - g->p.x; rect.top = rect.bottom - g->p.cx; rect.left = g->p.y; rect.right = rect.left + g->p.cy; break; } #else rect.top = g->p.y; rect.bottom = rect.top + g->p.cy; rect.left = g->p.x; rect.right = rect.left + g->p.cx; #endif hbr = CreateSolidBrush(color); dcScreen = GetDC(winRootWindow); FillRect(dcScreen, &rect, hbr); FillRect(dcBuffer, &rect, hbr); ReleaseDC(winRootWindow, dcScreen); DeleteObject(hbr); } #endif #if 0 && (GDISP_HARDWARE_BITFILLS && GDISP_NEED_CONTROL) static pixel_t *rotateimg(coord_t cx, coord_t cy, coord_t srcx, coord_t srccx, const pixel_t *buffer) { pixel_t *dstbuf; pixel_t *dst; const pixel_t *src; size_t sz; coord_t i, j; // Shortcut. if (GC->g.Orientation == GDISP_ROTATE_0 && srcx == 0 && cx == srccx) return (pixel_t *)buffer; // Allocate the destination buffer sz = (size_t)cx * (size_t)cy; if (!(dstbuf = (pixel_t *)malloc(sz * sizeof(pixel_t)))) return 0; // Copy the bits we need switch(GC->g.Orientation) { case GDISP_ROTATE_0: for(dst = dstbuf, src = buffer+srcx, j = 0; j < cy; j++) for(i = 0; i < cx; i++, src += srccx - cx) *dst++ = *src++; break; case GDISP_ROTATE_90: for(src = buffer+srcx, j = 0; j < cy; j++) { dst = dstbuf+cy-j-1; for(i = 0; i < cx; i++, src += srccx - cx, dst += cy) *dst = *src++; } break; case GDISP_ROTATE_180: for(dst = dstbuf+sz, src = buffer+srcx, j = 0; j < cy; j++) for(i = 0; i < cx; i++, src += srccx - cx) *--dst = *src++; break; case GDISP_ROTATE_270: for(src = buffer+srcx, j = 0; j < cy; j++) { dst = dstbuf+sz-cy+j; for(i = 0; i < cx; i++, src += srccx - cx, dst -= cy) *dst = *src++; } break; } return dstbuf; } #endif #if 0 && GDISP_HARDWARE_BITFILLS /** * @brief Fill an area with a bitmap. * @note Optional - The high level driver can emulate using software. * * @param[in] x, y The start filled area * @param[in] cx, cy The width and height to be filled * @param[in] srcx, srcy The bitmap position to start the fill from * @param[in] srccx The width of a line in the bitmap. * @param[in] buffer The pixels to use to fill the area. * * @notapi */ void gdisp_lld_blit_area(coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer) { BITMAPV4HEADER bmpInfo; RECT rect; #if GDISP_NEED_CONTROL pixel_t *srcimg; #endif // Make everything relative to the start of the line buffer += srccx*srcy; srcy = 0; memset(&bmpInfo, 0, sizeof(bmpInfo)); bmpInfo.bV4Size = sizeof(bmpInfo); bmpInfo.bV4Planes = 1; bmpInfo.bV4BitCount = 32; bmpInfo.bV4AlphaMask = 0; bmpInfo.bV4RedMask = RGB2COLOR(255,0,0); bmpInfo.bV4GreenMask = RGB2COLOR(0,255,0); bmpInfo.bV4BlueMask = RGB2COLOR(0,0,255); bmpInfo.bV4V4Compression = BI_BITFIELDS; bmpInfo.bV4XPelsPerMeter = 3078; bmpInfo.bV4YPelsPerMeter = 3078; bmpInfo.bV4ClrUsed = 0; bmpInfo.bV4ClrImportant = 0; bmpInfo.bV4CSType = 0; //LCS_sRGB; #if GDISP_NEED_CONTROL bmpInfo.bV4SizeImage = (cy*cx) * sizeof(pixel_t); srcimg = rotateimg(cx, cy, srcx, srccx, buffer); if (!srcimg) return; switch(GC->g.Orientation) { case GDISP_ROTATE_0: bmpInfo.bV4Width = cx; bmpInfo.bV4Height = -cy; /* top-down image */ rect.top = y; rect.bottom = rect.top+cy; rect.left = x; rect.right = rect.left+cx; break; case GDISP_ROTATE_90: bmpInfo.bV4Width = cy; bmpInfo.bV4Height = -cx; /* top-down image */ rect.top = x; rect.bottom = rect.top+cx; rect.right = GC->g.Height - y; rect.left = rect.right-cy; break; case GDISP_ROTATE_180: bmpInfo.bV4Width = cx; bmpInfo.bV4Height = -cy; /* top-down image */ rect.bottom = GC->g.Height - y; rect.top = rect.bottom-cy; rect.right = GC->g.Width - x; rect.left = rect.right-cx; break; case GDISP_ROTATE_270: bmpInfo.bV4Width = cy; bmpInfo.bV4Height = -cx; /* top-down image */ rect.bottom = GC->g.Width - x; rect.top = rect.bottom-cx; rect.left = y; rect.right = rect.left+cy; break; } SetDIBitsToDevice(dcBuffer, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 0, 0, 0, rect.bottom-rect.top, srcimg, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS); if (srcimg != (pixel_t *)buffer) free(srcimg); #else bmpInfo.bV4Width = srccx; bmpInfo.bV4Height = -cy; /* top-down image */ bmpInfo.bV4SizeImage = (cy*srccx) * sizeof(pixel_t); rect.top = y; rect.bottom = rect.top+cy; rect.left = x; rect.right = rect.left+cx; SetDIBitsToDevice(dcBuffer, x, y, cx, cy, srcx, 0, 0, cy, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS); #endif // Invalidate the region to get it on the screen. InvalidateRect(winRootWindow, &rect, FALSE); UpdateWindow(winRootWindow); } #endif #if GDISP_HARDWARE_PIXELREAD LLDSPEC color_t gdisp_lld_get_pixel_color(GDISPDriver *g) { COLORREF color; #if GDISP_NEED_CONTROL switch(g->g.Orientation) { case GDISP_ROTATE_0: color = GetPixel(dcBuffer, g->p.x, g->p.y); break; case GDISP_ROTATE_90: color = GetPixel(dcBuffer, g->g.Height - 1 - g->p.y, g->p.x); break; case GDISP_ROTATE_180: color = GetPixel(dcBuffer, g->g.Width - 1 - g->p.x, g->g.Height - 1 - g->p.y); break; case GDISP_ROTATE_270: color = GetPixel(dcBuffer, g->p.y, g->g.Width - 1 - g->p.x); break; } #else color = GetPixel(dcBuffer, g->p.x, g->p.y); #endif return BGR2COLOR(color); } #endif #if GDISP_NEED_SCROLL && GDISP_HARDWARE_SCROLL void gdisp_lld_vertical_scroll(GDISPDriver *g) { HDC dcScreen; RECT rect; coord_t lines; #if GDISP_NEED_CONTROL switch(GC->g.Orientation) { case GDISP_ROTATE_0: rect.top = g->p.y; rect.bottom = rect.top+g->p.cy; rect.left = g->p.x; rect.right = rect.left+g->p.cx; lines = -g->p.y1; goto vertical_scroll; case GDISP_ROTATE_90: rect.top = g->p.x; rect.bottom = rect.top+g->p.cx; rect.right = g->g.Height - g->p.y; rect.left = rect.right-g->p.cy; lines = g->p.y1; goto horizontal_scroll; case GDISP_ROTATE_180: rect.bottom = g->g.Height - g->p.y; rect.top = rect.bottom-g->p.cy; rect.right = GC->g.Width - g->p.x; rect.left = rect.right-g->p.cx; lines = g->p.y1; vertical_scroll: if (lines > 0) { rect.bottom -= lines; } else { rect.top -= lines; } if (g->p.cy >= lines && g->p.cy >= -lines) { dcScreen = GetDC(winRootWindow); ScrollDC(dcBuffer, 0, lines, &rect, 0, 0, 0); ScrollDC(dcScreen, 0, lines, &rect, 0, 0, 0); ReleaseDC(winRootWindow, dcScreen); } break; case GDISP_ROTATE_270: rect.bottom = g->g.Width - g->p.x; rect.top = rect.bottom-g->p.cx; rect.left = g->p.y; rect.right = rect.left+g->p.cy; lines = -g->p.y1; horizontal_scroll: if (lines > 0) { rect.right -= lines; } else { rect.left -= lines; } if (g->p.cy >= lines && g->p.cy >= -lines) { dcScreen = GetDC(winRootWindow); ScrollDC(dcBuffer, lines, 0, &rect, 0, 0, 0); ScrollDC(dcScreen, lines, 0, &rect, 0, 0, 0); ReleaseDC(winRootWindow, dcScreen); } break; } #else rect.top = g->p.y; rect.bottom = rect.top+g->p.cy; rect.left = g->p.x; rect.right = rect.left+g->p.cx; lines = -g->p.y1; if (lines > 0) { rect.bottom -= lines; } else { rect.top -= lines; } if (g->p.cy >= lines && g->p.cy >= -lines) { dcScreen = GetDC(winRootWindow); ScrollDC(dcBuffer, 0, lines, &rect, 0, 0, 0); ScrollDC(dcScreen, 0, lines, &rect, 0, 0, 0); ReleaseDC(winRootWindow, dcScreen); } #endif } #endif #if GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL LLDSPEC void gdisp_lld_control(GDISPDriver *g) { switch(g->p.x) { case GDISP_CONTROL_ORIENTATION: if (g->g.Orientation == (orientation_t)g->p.ptr) return; switch((orientation_t)g->p.ptr) { case GDISP_ROTATE_0: g->g.Width = wWidth; g->g.Height = wHeight; break; case GDISP_ROTATE_90: g->g.Height = wWidth; g->g.Width = wHeight; break; case GDISP_ROTATE_180: g->g.Width = wWidth; g->g.Height = wHeight; break; case GDISP_ROTATE_270: g->g.Height = wWidth; g->g.Width = wHeight; break; default: return; } g->g.Orientation = (orientation_t)g->p.ptr; return; /* case GDISP_CONTROL_POWER: case GDISP_CONTROL_BACKLIGHT: case GDISP_CONTROL_CONTRAST: */ } } #endif #if GINPUT_NEED_MOUSE void ginput_lld_mouse_init(void) {} void ginput_lld_mouse_get_reading(MouseReading *pt) { pt->x = mousex; pt->y = mousey > wHeight ? wHeight : mousey; pt->z = (mousebuttons & GINPUT_MOUSE_BTN_LEFT) ? 100 : 0; pt->buttons = mousebuttons; } #endif /* GINPUT_NEED_MOUSE */ #if GINPUT_NEED_TOGGLE const GToggleConfig GInputToggleConfigTable[GINPUT_TOGGLE_CONFIG_ENTRIES] = { {0, 0xFF, 0x00, 0}, }; void ginput_lld_toggle_init(const GToggleConfig *ptc) { (void) ptc; } unsigned ginput_lld_toggle_getbits(const GToggleConfig *ptc) { (void) ptc; return toggles; } #endif /* GINPUT_NEED_MOUSE */ #endif /* GFX_USE_GDISP */