/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.io/license.html */ #ifndef GAUDIO_PLAY_CONFIG_H #define GAUDIO_PLAY_CONFIG_H #if GFX_USE_GAUDIO && GAUDIO_NEED_PLAY /*===========================================================================*/ /* Driver hardware support. */ /*===========================================================================*/ /* Note: * The VS1053 has an internal processor which can decode many file formats directly. * If you want to use anything other than raw PCM then you should use GAUDIO_PLAY_FORMAT_FILE and pipe * the entire file as if it was sound data. It doesn't matter if you choose the mono or stereo channel * as the codec chip automatically detects the real format itself. * No testing is made of the file format - if there is an error it can only be detected by the codec chip * and its behaviour is undefined (we haven't tested). * Note that some formats require a firmware patch to be installed to play correctly. * In this case define VS1053_FIRMWARE_PATCH as GFXON in your gfxconf.h file and include the patch file * in your project directory. The patch file MUST be called "vs1053_patch.plg". */ #define GAUDIO_PLAY_MAX_SAMPLE_FREQUENCY 48000 #define GAUDIO_PLAY_NUM_FORMATS 3 #define GAUDIO_PLAY_FORMAT1 ARRAY_DATA_16BITSIGNED #define GAUDIO_PLAY_FORMAT2 ARRAY_DATA_8BITUNSIGNED #define GAUDIO_PLAY_FORMAT3 ARRAY_DATA_UNKNOWN #define GAUDIO_PLAY_FORMAT_FILE ARRAY_DATA_UNKNOWN #define GAUDIO_PLAY_NUM_CHANNELS 2 #define GAUDIO_PLAY_CHANNEL0_IS_STEREO GFXOFF #define GAUDIO_PLAY_CHANNEL1_IS_STEREO GFXON #define GAUDIO_PLAY_MONO 0 #define GAUDIO_PLAY_STEREO 1 #endif /* GFX_USE_GAUDIO && GAUDIO_NEED_PLAY */ #endif /* GAUDIO_PLAY_CONFIG_H */