/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.io/license.html */ // Set this to your frame buffer pixel format. #ifndef GDISP_LLD_PIXELFORMAT #define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_BGR888 #endif // Uncomment this if your frame buffer device requires flushing //#define GDISP_HARDWARE_FLUSH GFXON #ifdef GDISP_DRIVER_VMT static void board_init(GDisplay *g, fbInfo *fbi) { // TODO: Initialize your frame buffer device here // TODO: Set the details of the frame buffer g->g.Width = 640; g->g.Height = 480; g->g.Backlight = 100; g->g.Contrast = 50; fbi->linelen = g->g.Width * 3; // bytes per row - you might need to round this up to a dword boundary. fbi->pixels = 0; // pointer to the memory frame buffer } #if GDISP_HARDWARE_FLUSH static void board_flush(GDisplay *g) { // TODO: Can be an empty function if your hardware doesn't support this (void) g; } #endif #if GDISP_NEED_CONTROL static void board_backlight(GDisplay *g, uint8_t percent) { // TODO: Can be an empty function if your hardware doesn't support this (void) g; (void) percent; } static void board_contrast(GDisplay *g, uint8_t percent) { // TODO: Can be an empty function if your hardware doesn't support this (void) g; (void) percent; } static void board_power(GDisplay *g, gPowermode pwr) { // TODO: Can be an empty function if your hardware doesn't support this (void) g; (void) pwr; } #endif #endif /* GDISP_LLD_BOARD_IMPLEMENTATION */