/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.io/license.html */ /** * This threading implementation supports most 32 bit processors with or without an * underlying operating system. It uses cooperative multi-tasking. Be careful * when writing device drivers not to disturb the assumptions this creates by performing * call-backs from interrupt handlers to uGFX code unless you define the INTERRUPTS_OFF() * and INTERRUPTS_ON() macros. * It still requires some C runtime library support for the setjmp implementation... * setjmp() and longjmp() - for threading * memcpy() - for heap and threading * * You must also define the following routines in your own code so that timing functions will work... * gTicks gfxSystemTicks(void); * gTicks gfxMillisecondsToTicks(gDelay ms); */ #ifndef _GOS_X_THREADS_H #define _GOS_X_THREADS_H #if GOS_NEED_X_THREADS typedef gU32 gDelay; typedef gU32 gTicks; typedef short gSemcount; typedef int gThreadreturn; typedef int gThreadpriority; #define GFX_THREAD_FUNCTION(fnName, param) gThreadreturn fnName(void *param) #define GFX_THREAD_STACK(name, sz) gU8 name[(sz) & ~3]; #define gfxThreadReturn(retval) return retval #define gDelayNone 0 #define gDelayForever ((gDelay)-1) #define gSemMaxCount 0x7FFF #define gThreadpriorityLow 0 #define gThreadpriorityNormal 1 #define gThreadpriorityHigh 2 typedef struct { gSemcount cnt; gSemcount limit; } gSem; typedef gU32 gMutex; typedef void * gThread; // Required timing functions - supplied by the user or the operating system gTicks gfxSystemTicks(void); gTicks gfxMillisecondsToTicks(gDelay ms); // Sleep Functions void gfxSleepMilliseconds(gDelay ms); void gfxSleepMicroseconds(gDelay ms); void gfxYield(void); // System Locking void gfxSystemLock(void); void gfxSystemUnlock(void); // Mutexes void gfxMutexInit(gMutex *pmutex); #define gfxMutexDestroy(pmutex) void gfxMutexEnter(gMutex *pmutex); void gfxMutexExit(gMutex *pmutex); // Semaphores void gfxSemInit(gSem *psem, gSemcount val, gSemcount limit); #define gfxSemDestroy(psem) gBool gfxSemWait(gSem *psem, gDelay ms); gBool gfxSemWaitI(gSem *psem); void gfxSemSignal(gSem *psem); void gfxSemSignalI(gSem *psem); // Threads gThread gfxThreadCreate(void *stackarea, gMemSize stacksz, gThreadpriority prio, GFX_THREAD_FUNCTION((*fn),p), void *param); #define gfxThreadClose(thread) gThreadreturn gfxThreadWait(gThread thread); gThread gfxThreadMe(void); /** The following is not part of the public ugfx API as some operating systems * simply do not provide this capability. * For RAW32 we need it anyway so we might as well declare it here. */ void gfxThreadExit(gThreadreturn ret); #endif /* GOS_NEED_X_THREADS */ #endif /* _GOS_X_THREADS_H */