/* ChibiOS/GFX - Copyright (C) 2012 Joel Bodenmann aka Tectu This file is part of ChibiOS/GFX. ChibiOS/GFX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. ChibiOS/GFX is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /** * @file include/gwin/button.h * @brief GWIN Graphic window subsystem header file. * * @defgroup Button Button * @ingroup GWIN * * @details GWIN allows it to easily create buttons with different styles * and check for different meta states such as: PRESSED, CLICKED, * RELEASED etc. * * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h * @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h * @{ */ #ifndef _GWIN_BUTTON_H #define _GWIN_BUTTON_H #if GWIN_NEED_BUTTON || defined(__DOXYGEN__) /*===========================================================================*/ /* Driver constants. */ /*===========================================================================*/ #define GW_BUTTON 0x0002 #define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0) /*===========================================================================*/ /* Type definitions */ /*===========================================================================*/ typedef struct GEventGWinButton_t { GEventType type; // The type of this event (GEVENT_GWIN_BUTTON) GHandle button; // The button that has been depressed (actually triggered on release) } GEventGWinButton; // There are currently no GEventGWinButton listening flags - use 0 typedef enum GButtonShape_e { GBTN_3D, GBTN_SQUARE, GBTN_ROUNDED, GBTN_ELLIPSE } GButtonShape; typedef struct GButtonStyle_t { GButtonShape shape; color_t color_up_edge; color_t color_up_fill; color_t color_up_txt; color_t color_dn_edge; color_t color_dn_fill; color_t color_dn_txt; } GButtonStyle; typedef enum GButtonType_e { GBTN_NORMAL, GBTN_TOGGLE } GButtonType; typedef enum GButtonState_e { GBTN_UP, GBTN_DOWN } GButtonState; // A button window typedef struct GButtonObject_t { GWindowObject gwin; GButtonStyle style; GButtonState state; GButtonType type; const char * txt; GListener listener; } GButtonObject; /*===========================================================================*/ /* External declarations. */ /*===========================================================================*/ #ifdef __cplusplus extern "C" { #endif /** * @brief Create a button window. * @return NULL if there is no resultant drawing area, otherwise a window handle. * * @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated. * @param[in] x,y The screen co-ordinates for the bottom left corner of the window * @param[in] width The width of the window * @param[in] height The height of the window * @param[in] font The font to use * @param[in] type The type of button * @note The drawing color gets set to White and the background drawing color to Black. * @note The dimensions and position may be changed to fit on the real screen. * @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text. * * @api */ GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type); /** * @brief Set the style of a button. * @details The button style is defined by its shape and colours. * * @param[in] gh The window handle (must be a button window) * @param[in] style The button style to set. * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style * * @api */ void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style); /** * @brief Set the text of a button. * * @param[in] gh The window handle (must be a button window) * @param[in] txt The button text to set. This must be a constant string unless useAlloc is set. * @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory. * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text. * * @api */ void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc); /** * @brief Redraw the button. * * @param[in] gh The window handle (must be a button window) * * @api */ void gwinButtonDraw(GHandle gh); #define gwinGetButtonState(gh) (((GButtonObject *)(gh))->state) /** * @brief Get the source handle of a button * @details Get the source handle of a button so the application can listen for events * * @param[in] gh The Hanlde */ #define gwinGetButtonSource(gh) ((GSourceHandle)(gh)) #if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE /** * @brief Attach a mouse source * @details Attach a mouse source to a given button * * @param[in] gh The button handle * @param[in] gsh The source handle * * @return */ bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh); #endif #if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE /** * @brief Attach a toggle source * @details Attach a toggle source to this button * * @gh The button handle * @gsh The source handle * * @return */ bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh); #endif #ifdef __cplusplus } #endif #endif /* GWIN_NEED_BUTTON */ #endif /* _GWIN_BUTTON_H */ /** @} */