#ifndef GUI_H #define GUI_H #include "ch.h" #include "hal.h" #include "glcd.h" #include "touchpad.h" static struct guiNode_t { uint8_t type; uint16_t x0; uint16_t y0; uint16_t x1; uint16_t y1; uint16_t r1; uint16_t r2; uint8_t orientation; uint8_t *active; uint8_t *state; char *label; struct guiNode_t *next; }; #ifdef __cplusplus extern "C" { #endif enum {button, slider, wheel, keymatrix}; enum {horizontal, vertical}; enum {inactive, active}; /* * Description: creates the GUI thread * * param: - interval: thread sleep in milliseconds after each GUI element update * - priority: priority of the thread * * return: pointer to created thread */ Thread *guiInit(uint16_t interval, tprio_t priority); /* * Description: prints all GUI elements structs (linked list) * * param: - chp: pointer to output stream * * return: none */ void guiPrintElements(BaseSequentialStream *chp); /* * Description: deletes a GUI element from the linked list * * param: - label: label of the element (parameter of each guiDrawXXX function) * * return: 1 if successful, 0 otherwise */ uint8_t guiDeleteElement(char *label); /* * Description: draws a button on the screen and keeps it's state up to date * * param: - x0, y0, x1, y1: start and end coordinates of the button's rectangle * - str: string that gets drawn into the rectangle - button's lable * - fontColor: color of the lable * - buttonColor: color of the rectangle * - shadow: draws a black shadow with N pixels size if != 0 * - active: pass pointer to variable which holds the state 'active' or 'inactive' * - state: pass pointer to variable whcih will keep the state of the button (pressed / unpressed)' * * return: 1 if button successfully created */ uint8_t guiDrawButton(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, char *str, font_t font, uint16_t fontColor, uint16_t buttonColor, uint16_t shadow, char *label, uint8_t *active, uint8_t *state); uint8_t guiDrawSlider(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint8_t orientation, uint16_t frameColor, uint16_t bkColor, uint16_t valueColor, char *label, uint8_t *active, uint8_t *value); uint8_t guiDrawWheel(uint16_t x0, uint16_t y0, uint16_t radius1, uint16_t radius2, uint16_t bkColor, uint16_t valueColor, char *label, uint8_t *active, uint8_t *value); #ifdef __cplusplus } #endif #endif