/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /* * @file src/gwin/class_gwin.h * @brief GWIN Graphic window subsystem header file. * * @defgroup Internal Internal * @ingroup GWIN * * @note These definitions are normally not used by an application program. They are useful * only if you want to create your own custom GWIN window or widget. * @note To access these definitions you must include "gwin/class_gwin.h" in your source file. * * @{ */ #ifndef _CLASS_GWIN_H #define _CLASS_GWIN_H #if GFX_USE_GWIN || defined(__DOXYGEN__) /** * @brief The predefined flags for a Window * @{ */ #define GWIN_FIRST_CONTROL_FLAG 0x00000001 // @< 8 bits free for the control to use #define GWIN_FLG_VISIBLE 0x00000100 // @< The window is "visible" #define GWIN_FLG_SYSVISIBLE 0x00000200 // @< The window is visible after parents are tested #define GWIN_FLG_ENABLED 0x00000400 // @< The window is "enabled" #define GWIN_FLG_SYSENABLED 0x00000800 // @< The window is enabled after parents are tested #define GWIN_FLG_DYNAMIC 0x00001000 // @< The GWIN structure is allocated #define GWIN_FLG_ALLOCTXT 0x00002000 // @< The text/label is allocated #define GWIN_FLG_NEEDREDRAW 0x00004000 // @< Redraw is needed but has been delayed #define GWIN_FLG_BGREDRAW 0x00008000 // @< On redraw, if not visible redraw the revealed under-side #define GWIN_FLG_SUPERMASK 0x000F0000 // @< The bit mask to leave just the window superclass type #define GWIN_FLG_WIDGET 0x00010000 // @< This is a widget #define GWIN_FLG_CONTAINER 0x00020000 // @< This is a container #define GWIN_FLG_MINIMIZED 0x00100000 // @< The window is minimized #define GWIN_FLG_MAXIMIZED 0x00200000 // @< The window is maximized #define GWIN_FLG_MOUSECAPTURE 0x00400000 // @< The window has captured the mouse #define GWIN_FIRST_WM_FLAG 0x01000000 // @< 8 bits free for the window manager to use /** @} */ /** * @brief The Virtual Method Table for a GWIN window * @{ */ typedef struct gwinVMT { const char * classname; // @< The GWIN classname (mandatory) size_t size; // @< The size of the class object void (*Destroy) (GWindowObject *gh); // @< The GWIN destroy function (optional) void (*Redraw) (GWindowObject *gh); // @< The GWIN redraw routine (optional) void (*AfterClear) (GWindowObject *gh); // @< The GWIN after-clear function (optional) } gwinVMT; /** @} */ #if GWIN_NEED_WIDGET || defined(__DOXYGEN__) /** * @brief An toggle/dial instance is not being used */ #define GWIDGET_NO_INSTANCE ((uint16_t)-1) /** * @brief The source handle that widgets use when sending events */ #define GWIDGET_SOURCE ((GSourceHandle)(void *)_gwidgetCreate) /** * @brief The Virtual Method Table for a widget * @note A widget must have a destroy function. Either use @p _gwidgetDestroy() or use your own function * which internally calls @p _gwidgetDestroy(). * @note A widget must have a redraw function. Use @p _gwidgetRedraw(). * @note If toggleroles != 0, ToggleAssign(), ToggleGet() and one or both of ToggleOff() and ToggleOn() must be specified. * @note If dialroles != 0, DialAssign(), DialGet() and DialMove() must be specified. * @{ */ typedef struct gwidgetVMT { struct gwinVMT g; // @< This is still a GWIN void (*DefaultDraw) (GWidgetObject *gw, void *param); // @< The default drawing routine (mandatory) #if GINPUT_NEED_MOUSE struct { void (*MouseDown) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse down events (optional) void (*MouseUp) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse up events (optional) void (*MouseMove) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse move events (optional) }; #endif #if GINPUT_NEED_TOGGLE struct { uint16_t toggleroles; // @< The roles supported for toggles (0->toggleroles-1) void (*ToggleAssign) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Assign a toggle to a role (optional) uint16_t (*ToggleGet) (GWidgetObject *gw, uint16_t role); // @< Return the instance for a particular role (optional) void (*ToggleOff) (GWidgetObject *gw, uint16_t role); // @< Process toggle off events (optional) void (*ToggleOn) (GWidgetObject *gw, uint16_t role); // @< Process toggle on events (optional) }; #endif #if GINPUT_NEED_TOGGLE struct { uint16_t dialroles; // @< The roles supported for dials (0->dialroles-1) void (*DialAssign) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Test the role and save the dial instance handle (optional) uint16_t (*DialGet) (GWidgetObject *gw, uint16_t role); // @< Return the instance for a particular role (optional) void (*DialMove) (GWidgetObject *gw, uint16_t role, uint16_t value, uint16_t max); // @< Process dial move events (optional) }; #endif } gwidgetVMT; /** @} */ #endif #if GWIN_NEED_CONTAINERS || defined(__DOXYGEN__) /** * @brief The Virtual Method Table for a container * @note A container must have a destroy function. Either use @p _gcontainerDestroy() or use your own function * which internally calls @p _gcontainerDestroy(). * @note A container must have a gwin redraw function. Use @p _containerRedraw(). * @note If toggleroles != 0, ToggleAssign(), ToggleGet() and one or both of ToggleOff() and ToggleOn() must be specified. * @note If dialroles != 0, DialAssign(), DialGet() and DialMove() must be specified. * @{ */ typedef struct gcontainerVMT { gwidgetVMT gw; coord_t (*LeftBorder) (GHandle gh); // @< The size of the left border (mandatory) coord_t (*TopBorder) (GHandle gh); // @< The size of the top border (mandatory) coord_t (*RightBorder) (GHandle gh); // @< The size of the right border (mandatory) coord_t (*BottomBorder) (GHandle gh); // @< The size of the bottom border (mandatory) void (*NotifyAdd) (GHandle gh, GHandle ghChild); // @< Notification that a child has been added (optional) void (*NotifyDelete) (GHandle gh, GHandle ghChild); // @< Notification that a child has been deleted (optional) } gcontainerVMT; /** @} */ #endif #if GWIN_NEED_WINDOWMANAGER || defined(__DOXYGEN__) // @note There is only ever one instance of each GWindowManager type typedef struct GWindowManager { const struct gwmVMT *vmt; } GWindowManager; /** * @brief The Virtual Method Table for a window manager * @{ */ typedef struct gwmVMT { void (*Init) (void); // @< The window manager has just been set as the current window manager void (*DeInit) (void); // @< The window manager has just been removed as the current window manager bool_t (*Add) (GHandle gh, const GWindowInit *pInit); // @< A window has been added void (*Delete) (GHandle gh); // @< A window has been deleted void (*Redraw) (GHandle gh); // @< A window needs to be redraw (or undrawn) void (*Size) (GHandle gh, coord_t w, coord_t h); // @< A window wants to be resized void (*Move) (GHandle gh, coord_t x, coord_t y); // @< A window wants to be moved void (*Raise) (GHandle gh); // @< A window wants to be on top void (*MinMax) (GHandle gh, GWindowMinMax minmax); // @< A window wants to be minimized/maximised } gwmVMT; /** @} */ /** * @brief The current window manager */ extern GWindowManager * _GWINwm; #endif #ifdef __cplusplus extern "C" { #endif /** * @brief Initialise (and allocate if necessary) the base GWIN object * * @param[in] g The GDisplay to use for this window * @param[in] pgw The GWindowObject structure. If NULL one is allocated from the heap * @param[in] pInit The user initialization parameters * @param[in] vmt The virtual method table for the GWIN object * @param[in] flags The default flags to use * * @return The GHandle of the created window * * @notapi */ GHandle _gwindowCreate(GDisplay *g, GWindowObject *pgw, const GWindowInit *pInit, const gwinVMT *vmt, uint32_t flags); /** * @brief Redraw the window after a status change. * * @param[in] gh The widget to redraw * * @note Mark a window for redraw. * @note The window will get redrawn at some later time. * @note This call is designed to be fast and non-blocking * * @notapi */ void _gwinUpdate(GHandle gh); /** * @brief How to flush the redraws * @notes REDRAW_WAIT - Wait for a drawing session to be available * @notes REDRAW_NOWAIT - Do nothing if the drawing session is not available * @note REDRAW_INSESSION - We are already in a drawing session */ typedef enum GRedrawMethod { REDRAW_WAIT, REDRAW_NOWAIT, REDRAW_INSESSION } GRedrawMethod; /** * @brief Flush any pending redraws in the system. * * @param[in] doWait Do we wait for the lock? * * @note This call will attempt to flush any pending redraws * in the system. The doWait parameter tells this call * how to handle someone already holding the drawing lock. * If doWait is TRUE it waits to obtain the lock. If FALSE * and the drawing lock is free then the redraw is done * immediately. If the drawing lock was taken it will postpone the flush * on the basis that someone else will do it for us later. * * @notapi */ void _gwinFlushRedraws(GRedrawMethod how); /** * @brief Obtain a drawing session * @return TRUE if the drawing session was obtained, FALSE if the window is not visible * * @param[in] gh The window * * @note This function blocks until a drawing session is available if the window is visible */ bool_t _gwinDrawStart(GHandle gh); /** * @brief Release a drawing session * * @param[in] gh The window */ void _gwinDrawEnd(GHandle gh); /** * @brief Add a window to the window manager and set its position and size * @return TRUE if successful * * @param[in] gh The window * @param[in] pInit The window init structure */ bool_t _gwinWMAdd(GHandle gh, const GWindowInit *pInit); #if GWIN_NEED_WIDGET || defined(__DOXYGEN__) /** * @brief Initialise (and allocate if necessary) the base Widget object * * @param[in] g The GDisplay to display this window on * @param[in] pgw The GWidgetObject structure. If NULL one is allocated from the heap * @param[in] pInit The user initialization parameters * @param[in] vmt The virtual method table for the Widget object * * @return The GHandle of the created widget * * @notapi */ GHandle _gwidgetCreate(GDisplay *g, GWidgetObject *pgw, const GWidgetInit *pInit, const gwidgetVMT *vmt); /** * @brief Destroy the Widget object * * @param[in] gh The widget to destroy * * @notapi */ void _gwidgetDestroy(GHandle gh); /** * @brief Redraw the Widget object (VMT method only) * * @param[in] gh The widget to redraw * * @note Do not use this routine to update a widget after a status change. * Use @p _gwinUpdate() instead. This routine should only be used in the * VMT. * * @notapi */ void _gwidgetRedraw(GHandle gh); #endif #if GWIN_NEED_CONTAINERS || defined(__DOXYGEN__) /** * @brief Initialise (and allocate if necessary) the base Container object * * @param[in] g The GDisplay to display this window on * @param[in] pgw The GContainerObject structure. If NULL one is allocated from the heap * @param[in] pInit The user initialization parameters * @param[in] vmt The virtual method table for the Container object * * @return The GHandle of the created widget * * @notapi */ GHandle _gcontainerCreate(GDisplay *g, GContainerObject *pgw, const GWidgetInit *pInit, const gcontainerVMT *vmt); /** * @brief Destroy the Container object * * @param[in] gh The container to destroy * * @notapi */ void _gcontainerDestroy(GHandle gh); /** * @brief Redraw the Container object (VMT method only) * * @param[in] gh The container to redraw * * @note Do not use this routine to update a container after a status change. * Use @p _gwinUpdate() instead. This routine should only be used in the * VMT. * * @notapi */ #define _gcontainerRedraw _gwidgetRedraw #endif #ifdef __cplusplus } #endif #endif /* GFX_USE_GWIN */ #endif /* _CLASS_GWIN_H */ /** @} */