/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file src/gwin/class_gwin.h * @brief GWIN Graphic window subsystem header file. * * @defgroup Internal Internal * @ingroup GWIN * * @note These definitions are normally not used by an application program. They are useful * only if you want to create your own custom GWIN window or widget. * @note To access these definitions you must include "gwin/class_gwin.h" in your source file. * * @{ */ #ifndef _CLASS_GWIN_H #define _CLASS_GWIN_H #if GFX_USE_GWIN || defined(__DOXYGEN__) /** * @brief The predefined flags for a Window * @{ */ #define GWIN_FLG_DYNAMIC 0x0001 // @< The GWIN structure is allocated #define GWIN_FLG_VISIBLE 0x0002 // @< The window is visible #define GWIN_FLG_MINIMIZED 0x0004 // @< The window is minimized #define GWIN_FLG_MAXIMIZED 0x0008 // @< The window is maximized #define GWIN_FLG_ENABLED 0x0010 // @< The window is enabled #define GWIN_FLG_WIDGET 0x0020 // @< This is a widget #define GWIN_FLG_ALLOCTXT 0x0040 // @< The widget text is allocated #define GWIN_FLG_MOUSECAPTURE 0x0080 // @< The widget has captured the mouse #define GWIN_FIRST_WM_FLAG 0x0100 // @< 4 bits free for the window manager to use #define GWIN_FIRST_CONTROL_FLAG 0x1000 // @< 4 bits free for Windows and Widgets to use /* @} */ /** * @brief The Virtual Method Table for a GWIN window * @{ */ typedef struct gwinVMT { const char * classname; // @< The GWIN classname (mandatory) size_t size; // @< The size of the class object void (*Destroy) (GWindowObject *gh); // @< The GWIN destroy function (optional) void (*Redraw) (GWindowObject *gh); // @< The GWIN redraw routine (optional) void (*AfterClear) (GWindowObject *gh); // @< The GWIN after-clear function (optional) } gwinVMT; /* @} */ #if GWIN_NEED_WIDGET || defined(__DOXYGEN__) /** * @brief An toggle/dial instance is not being used */ #define GWIDGET_NO_INSTANCE ((uint16_t)-1) /** * @brief The source handle that widgets use when sending events */ #define GWIDGET_SOURCE ((GSourceHandle)(void *)_gwidgetCreate) /** * @brief The Virtual Method Table for a widget * @note A widget must have a destroy function. Either use @p _gwidgetDestroy() or use your own function * which internally calls @p _gwidgetDestroy(). * @note A widget must have a redraw function. Use @p _gwidgetRedraw(). * @note If toggleroles != 0, ToggleAssign(), ToggleGet() and one or both of ToggleOff() and ToggleOn() must be specified. * @note If dialroles != 0, DialAssign(), DialGet() and DialMove() must be specified. * @{ */ typedef struct gwidgetVMT { struct gwinVMT g; // @< This is still a GWIN void (*DefaultDraw) (GWidgetObject *gw, void *param); // @< The default drawing routine (mandatory) #if GINPUT_NEED_MOUSE struct { void (*MouseDown) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse down events (optional) void (*MouseUp) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse up events (optional) void (*MouseMove) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse move events (optional) }; #endif #if GINPUT_NEED_TOGGLE struct { uint16_t toggleroles; // @< The roles supported for toggles (0->toggleroles-1) void (*ToggleAssign) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Assign a toggle to a role (optional) uint16_t (*ToggleGet) (GWidgetObject *gw, uint16_t role); // @< Return the instance for a particular role (optional) void (*ToggleOff) (GWidgetObject *gw, uint16_t role); // @< Process toggle off events (optional) void (*ToggleOn) (GWidgetObject *gw, uint16_t role); // @< Process toggle on events (optional) }; #endif #if GINPUT_NEED_TOGGLE struct { uint16_t dialroles; // @< The roles supported for dials (0->dialroles-1) void (*DialAssign) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Test the role and save the dial instance handle (optional) uint16_t (*DialGet) (GWidgetObject *gw, uint16_t role); // @< Return the instance for a particular role (optional) void (*DialMove) (GWidgetObject *gw, uint16_t role, uint16_t value, uint16_t max); // @< Process dial move events (optional) }; #endif } gwidgetVMT; /* @} */ #endif // These flags are needed whether or not we are running a window manager. /** * @brief Flags for redrawing after a visibility change * @{ */ #define GWIN_WMFLG_PRESERVE 0x0001 // @< Preserve whatever existing contents possible if a window can't redraw #define GWIN_WMFLG_NOBGCLEAR 0x0002 // @< Don't clear the area if the window is not visible #define GWIN_WMFLG_NOZORDER 0x0004 // @< Don't redraw higher z-order windows that overlap /* @} */ #if GWIN_NEED_WINDOWMANAGER || defined(__DOXYGEN__) #if 1 // When we know that wmq is the first element of the GWindowObject structure #define QItem2GWindow(qi) ((GHandle)qi) #else #define QItem2GWindow(qi) ((GHandle)(((char *)(qi)) - (size_t)(&(((GWindowObject *)0)->wmq)))) #endif // @note There is only ever one instance of each GWindowManager type typedef struct GWindowManager { const struct gwmVMT *vmt; } GWindowManager; /** * @brief The Virtual Method Table for a window manager * @{ */ typedef struct gwmVMT { void (*Init) (void); // @< The window manager has just been set as the current window manager void (*DeInit) (void); // @< The window manager has just been removed as the current window manager bool_t (*Add) (GHandle gh, const GWindowInit *pInit); // @< A window has been added void (*Delete) (GHandle gh); // @< A window has been deleted void (*Redraw) (GHandle gh, int visflags); // @< A window needs to be redraw (or undrawn) void (*Redim) (GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h); // @< A window wants to be moved or resized void (*Raise) (GHandle gh); // @< A window wants to be on top void (*MinMax) (GHandle gh, GWindowMinMax minmax); // @< A window wants to be minimized/maximised } gwmVMT; /* @} */ /** * @brief The list of all windows in the system */ extern gfxQueueASync _GWINList; /** * @brief The current window manager */ extern GWindowManager * _GWINwm; #endif #ifdef __cplusplus extern "C" { #endif /** * @brief Initialise (and allocate if necessary) the base GWIN object * * @param[in] g The GDisplay to use for this window * @param[in] pgw The GWindowObject structure. If NULL one is allocated from the heap * @param[in] pInit The user initialization parameters * @param[in] vmt The virtual method table for the GWIN object * @param[in] flags The default flags to use * * @return The GHandle of the created window * * @notapi */ GHandle _gwindowCreate(GDisplay *g, GWindowObject *pgw, const GWindowInit *pInit, const gwinVMT *vmt, uint16_t flags); #if GWIN_NEED_WIDGET || defined(__DOXYGEN__) /** * @brief Initialise (and allocate if necessary) the base Widget object * * @param[in] g The GDisplay to display this window on * @param[in] pgw The GWidgetObject structure. If NULL one is allocated from the heap * @param[in] pInit The user initialization parameters * @param[in] vmt The virtual method table for the Widget object * * @return The GHandle of the created widget * * @notapi */ GHandle _gwidgetCreate(GDisplay *g, GWidgetObject *pgw, const GWidgetInit *pInit, const gwidgetVMT *vmt); /** * @brief Destroy the Widget object * * @param[in] gh The widget to destroy * * @notapi */ void _gwidgetDestroy(GHandle gh); /** * @brief Redraw the Widget object * * @param[in] gh The widget to redraw * * @notapi */ void _gwidgetRedraw(GHandle gh); #endif #ifdef __cplusplus } #endif #endif /* GFX_USE_GWIN */ #endif /* _CLASS_GWIN_H */ /** @} */