#ifndef _MINES_H_ #define _MINES_H_ #define MINES_CELL_WIDTH 23 // Number of pixels #define MINES_CELL_HEIGHT 23 // Number of pixels #define MINES_FIELD_WIDTH 20 // Number of cells #define MINES_FIELD_HEIGHT 11 // Number of cells #define MINES_FLAG_DELAY 150 // Number of milliseconds #define MINES_MINE_COUNT 35 // Around 15%-20% field/mines ratio is nice! void minesInit(void); void minesStart(void); #if MINES_SHOW_SPLASH void minesShowSplash(void); #endif #endif /* _MINES_H_ */