/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file drivers/multiple/Win32/gdisp_lld.c * @brief GDISP Graphics Driver subsystem low level driver source for Win32. */ #include "gfx.h" #if GFX_USE_GDISP #define GDISP_DRIVER_VMT GDISPVMT_Win32 #include "gdisp/lld/gdisp_lld.h" #include #include #include #include #include #include #ifndef GDISP_SCREEN_WIDTH #define GDISP_SCREEN_WIDTH 640 #endif #ifndef GDISP_SCREEN_HEIGHT #define GDISP_SCREEN_HEIGHT 480 #endif #define GDISP_FLG_READY (GDISP_FLG_DRIVER<<0) #define GDISP_FLG_HASTOGGLE (GDISP_FLG_DRIVER<<1) #define GDISP_FLG_HASMOUSE (GDISP_FLG_DRIVER<<2) #if GINPUT_NEED_TOGGLE /* Include toggle support code */ #include "ginput/lld/toggle.h" #endif #if GDISP_PIXELFORMAT != GDISP_PIXELFORMAT_RGB888 #error "GDISP Win32: This driver currently only supports the RGB888 pixel format." #endif #if GINPUT_NEED_MOUSE /* Include mouse support code */ #include "ginput/lld/mouse.h" #endif // Setting this to TRUE delays updating the screen // to the windows paint routine. Due to the // drawing lock this does not add as much speed // as might be expected but it is still faster in // all tested circumstances and for all operations // even draw_pixel(). // This is probably due to drawing operations being // combined as the update regions are merged. #define GDISP_WIN32_USE_INDIRECT_UPDATE TRUE // How far extra windows should be offset from the first. #define DISPLAY_X_OFFSET 50 #define DISPLAY_Y_OFFSET 50 static DWORD winThreadId; static ATOM winClass; static volatile bool_t QReady; static HANDLE drawMutex; /*===========================================================================*/ /* Driver local routines . */ /*===========================================================================*/ #if GINPUT_NEED_TOGGLE #define WIN32_BUTTON_AREA 16 #else #define WIN32_BUTTON_AREA 0 #endif #define APP_NAME "uGFX" #define COLOR2BGR(c) ((((c) & 0xFF)<<16)|((c) & 0xFF00)|(((c)>>16) & 0xFF)) #define BGR2COLOR(c) COLOR2BGR(c) typedef struct winPriv { HWND hwnd; HDC dcBuffer; HBITMAP dcBitmap; HBITMAP dcOldBitmap; #if GINPUT_NEED_MOUSE coord_t mousex, mousey; uint16_t mousebuttons; #endif #if GINPUT_NEED_TOGGLE uint8_t toggles; #endif } winPriv; static LRESULT myWindowProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) { HDC dc; PAINTSTRUCT ps; GDisplay * g; winPriv * priv; #if GINPUT_NEED_TOGGLE HBRUSH hbrOn, hbrOff; HPEN pen; RECT rect; HGDIOBJ old; POINT p; coord_t pos; uint8_t bit; #endif switch (Msg) { case WM_CREATE: // Get our GDisplay structure and attach it to the window g = (GDisplay *)((LPCREATESTRUCT)lParam)->lpCreateParams; priv = (winPriv *)g->priv; SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)g); // Fill in the private area priv->hwnd = hWnd; dc = GetDC(hWnd); priv->dcBitmap = CreateCompatibleBitmap(dc, g->g.Width, g->g.Height); priv->dcBuffer = CreateCompatibleDC(dc); ReleaseDC(hWnd, dc); priv->dcOldBitmap = SelectObject(priv->dcBuffer, priv->dcBitmap); // Mark the window as ready to go g->flags |= GDISP_FLG_READY; break; #if GINPUT_NEED_MOUSE || GINPUT_NEED_TOGGLE case WM_LBUTTONDOWN: // Get our GDisplay structure g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; // Handle mouse down on the window #if GINPUT_NEED_MOUSE if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) { priv->mousebuttons |= GINPUT_MOUSE_BTN_LEFT; goto mousemove; } #endif // Handle mouse down on the toggle area #if GINPUT_NEED_TOGGLE if ((coord_t)HIWORD(lParam) >= GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASTOGGLE)) { bit = 1 << ((coord_t)LOWORD(lParam)*8/g->g.Width); priv->toggles ^= bit; rect.left = 0; rect.right = GDISP_SCREEN_WIDTH; rect.top = GDISP_SCREEN_HEIGHT; rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA; InvalidateRect(hWnd, &rect, FALSE); UpdateWindow(hWnd); #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE ginputToggleWakeup(); #endif } #endif break; case WM_LBUTTONUP: // Get our GDisplay structure g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; // Handle mouse up on the toggle area #if GINPUT_NEED_TOGGLE if ((g->flags & GDISP_FLG_HASTOGGLE)) { if ((priv->toggles & 0x0F)) { priv->toggles &= ~0x0F; rect.left = 0; rect.right = GDISP_SCREEN_WIDTH; rect.top = GDISP_SCREEN_HEIGHT; rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA; InvalidateRect(hWnd, &rect, FALSE); UpdateWindow(hWnd); #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE ginputToggleWakeup(); #endif } } #endif // Handle mouse up on the window #if GINPUT_NEED_MOUSE if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) { priv->mousebuttons &= ~GINPUT_MOUSE_BTN_LEFT; goto mousemove; } #endif break; #endif #if GINPUT_NEED_MOUSE case WM_MBUTTONDOWN: g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) { priv->mousebuttons |= GINPUT_MOUSE_BTN_MIDDLE; goto mousemove; } break; case WM_MBUTTONUP: g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) { priv->mousebuttons &= ~GINPUT_MOUSE_BTN_MIDDLE; goto mousemove; } break; case WM_RBUTTONDOWN: g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) { priv->mousebuttons |= GINPUT_MOUSE_BTN_RIGHT; goto mousemove; } break; case WM_RBUTTONUP: g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) { priv->mousebuttons &= ~GINPUT_MOUSE_BTN_RIGHT; goto mousemove; } break; case WM_MOUSEMOVE: g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; if ((coord_t)HIWORD(lParam) >= GDISP_SCREEN_HEIGHT || !(g->flags & GDISP_FLG_HASMOUSE)) break; mousemove: priv->mousex = (coord_t)LOWORD(lParam); priv->mousey = (coord_t)HIWORD(lParam); #if GINPUT_MOUSE_POLL_PERIOD == TIME_INFINITE ginputMouseWakeup(); #endif break; #endif case WM_SYSKEYDOWN: case WM_KEYDOWN: case WM_SYSKEYUP: case WM_KEYUP: break; case WM_CHAR: case WM_DEADCHAR: case WM_SYSCHAR: case WM_SYSDEADCHAR: break; case WM_ERASEBKGND: // Pretend we have erased the background. // We know we don't really need to do this as we // redraw the entire surface in the WM_PAINT handler. return TRUE; case WM_PAINT: // Get our GDisplay structure g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; // Paint the main window area WaitForSingleObject(drawMutex, INFINITE); dc = BeginPaint(hWnd, &ps); BitBlt(dc, ps.rcPaint.left, ps.rcPaint.top, ps.rcPaint.right - ps.rcPaint.left, (ps.rcPaint.bottom > GDISP_SCREEN_HEIGHT ? GDISP_SCREEN_HEIGHT : ps.rcPaint.bottom) - ps.rcPaint.top, priv->dcBuffer, ps.rcPaint.left, ps.rcPaint.top, SRCCOPY); // Paint the toggle area #if GINPUT_NEED_TOGGLE if (ps.rcPaint.bottom >= GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASTOGGLE)) { pen = CreatePen(PS_SOLID, 1, COLOR2BGR(Black)); hbrOn = CreateSolidBrush(COLOR2BGR(Blue)); hbrOff = CreateSolidBrush(COLOR2BGR(Gray)); old = SelectObject(dc, pen); MoveToEx(dc, 0, GDISP_SCREEN_HEIGHT, &p); LineTo(dc, GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT); for(pos = 0, bit=1; pos < wWidth; pos=rect.right, bit <<= 1) { rect.left = pos; rect.right = pos + GDISP_SCREEN_WIDTH/8; rect.top = GDISP_SCREEN_HEIGHT; rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA; FillRect(dc, &rect, (priv->toggles & bit) ? hbrOn : hbrOff); if (pos > 0) { MoveToEx(dc, rect.left, rect.top, &p); LineTo(dc, rect.left, rect.bottom); } } DeleteObject(hbrOn); DeleteObject(hbrOff); SelectObject(dc, old); } #endif EndPaint(hWnd, &ps); ReleaseMutex(drawMutex); break; case WM_DESTROY: // Get our GDisplay structure g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA); priv = (winPriv *)g->priv; // Restore the window and free our bitmaps SelectObject(priv->dcBuffer, priv->dcOldBitmap); DeleteDC(priv->dcBuffer); DeleteObject(priv->dcBitmap); // Cleanup the private area gfxFree(priv); // Quit the application PostQuitMessage(0); // Actually the above doesn't work (who knows why) ExitProcess(0); break; default: return DefWindowProc(hWnd, Msg, wParam, lParam); } return 0; } static DECLARE_THREAD_STACK(waWindowThread, 1024); static DECLARE_THREAD_FUNCTION(WindowThread, param) { (void)param; MSG msg; // Establish this thread as a message queue thread winThreadId = GetCurrentThreadId(); PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE); QReady = TRUE; do { gfxSleepMilliseconds(1); while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { // Is this our special thread message to create a new window? if (!msg.hwnd && msg.message == WM_USER) { RECT rect; GDisplay *g; g = (GDisplay *)msg.lParam; // Set the window rectangle rect.top = 0; rect.bottom = g->g.Height; rect.left = 0; rect.right = g->g.Width; #if GINPUT_NEED_TOGGLE if ((g->flags & GDISP_FLG_HASTOGGLE)) rect.bottom += WIN32_BUTTON_AREA; #endif AdjustWindowRect(&rect, WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU, 0); // Create the window msg.hwnd = CreateWindow(APP_NAME, "", WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_BORDER, msg.wParam*DISPLAY_X_OFFSET, msg.wParam*DISPLAY_Y_OFFSET, rect.right-rect.left, rect.bottom-rect.top, 0, 0, GetModuleHandle(NULL), g); assert(msg.hwnd != NULL); // Or just a normal window message } else { TranslateMessage(&msg); DispatchMessage(&msg); } } } while (msg.message != WM_QUIT); ExitProcess(0); return msg.wParam; } /*===========================================================================*/ /* Driver exported functions. */ /*===========================================================================*/ LLDSPEC bool_t gdisp_lld_init(GDisplay *g, unsigned display) { winPriv * priv; char buf[132]; // Initialise the window thread and the window class (if it hasn't been done already) if (!QReady) { gfxThreadHandle hth; WNDCLASS wc; // Create the draw mutex drawMutex = CreateMutex(NULL, FALSE, NULL); // Create the thread hth = gfxThreadCreate(waWindowThread, sizeof(waWindowThread), HIGH_PRIORITY, WindowThread, 0); assert(hth != NULL); gfxThreadClose(hth); wc.style = CS_HREDRAW | CS_VREDRAW; // | CS_OWNDC; wc.lpfnWndProc = (WNDPROC)myWindowProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = GetModuleHandle(NULL); wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = GetStockObject(WHITE_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = APP_NAME; winClass = RegisterClass(&wc); assert(winClass != 0); // Wait for our thread to be ready while (!QReady) Sleep(1); } // Initialise the GDISP structure g->g.Orientation = GDISP_ROTATE_0; g->g.Powermode = powerOn; g->g.Backlight = 100; g->g.Contrast = 50; g->g.Width = GDISP_SCREEN_WIDTH; g->g.Height = GDISP_SCREEN_HEIGHT; // Turn on toggles for the first GINPUT_TOGGLE_CONFIG_ENTRIES windows #if GINPUT_NEED_TOGGLE if (display < GINPUT_TOGGLE_CONFIG_ENTRIES) g->flags |= GDISP_FLG_HASTOGGLE; #endif // Only turn on mouse on the first window for now #if GINPUT_NEED_MOUSE if (!display) g->flags |= GDISP_FLG_HASMOUSE; #endif // Create a private area for this window priv = (winPriv *)gfxAlloc(sizeof(winPriv)); assert(priv != NULL); memset(priv, 0, sizeof(winPriv)); g->priv = priv; // Create the window in the message thread PostThreadMessage(winThreadId, WM_USER, (WPARAM)display, (LPARAM)g); // Wait for the window creation to complete (for safety) while(!(((volatile GDisplay *)g)->flags & GDISP_FLG_READY)) Sleep(1); sprintf(buf, APP_NAME " - %u", display+1); SetWindowText(priv->hwnd, buf); ShowWindow(priv->hwnd, SW_SHOW); UpdateWindow(priv->hwnd); return TRUE; } #if GDISP_HARDWARE_DRAWPIXEL LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) { winPriv * priv; int x, y; COLORREF color; priv = g->priv; color = COLOR2BGR(g->p.color); #if GDISP_NEED_CONTROL switch(g->g.Orientation) { case GDISP_ROTATE_0: x = g->p.x; y = g->p.y; break; case GDISP_ROTATE_90: x = g->p.y; y = g->g.Width - 1 - g->p.x; break; case GDISP_ROTATE_180: x = g->g.Width - 1 - g->p.x; y = g->g.Height - 1 - g->p.y; break; case GDISP_ROTATE_270: x = g->g.Height - 1 - g->p.y; y = g->p.x; break; } #else x = g->p.x; y = g->p.y; #endif // Draw the pixel on the screen and in the buffer. WaitForSingleObject(drawMutex, INFINITE); SetPixel(priv->dcBuffer, x, y, color); #if GDISP_WIN32_USE_INDIRECT_UPDATE ReleaseMutex(drawMutex); { RECT r; r.left = g->p.x; r.right = g->p.x+1; r.top = g->p.y; r.bottom = g->p.y+1; InvalidateRect(priv->hwnd, &r, FALSE); } #else { HDC dc; dc = GetDC(priv->hwnd); SetPixel(dc, x, y, color); ReleaseDC(priv->hwnd, dc); ReleaseMutex(drawMutex); } #endif } #endif /* ---- Optional Routines ---- */ #if GDISP_HARDWARE_FILLS LLDSPEC void gdisp_lld_fill_area(GDisplay *g) { winPriv * priv; RECT rect; HBRUSH hbr; COLORREF color; priv = g->priv; color = COLOR2BGR(g->p.color); hbr = CreateSolidBrush(color); #if GDISP_NEED_CONTROL switch(g->g.Orientation) { case GDISP_ROTATE_0: rect.top = g->p.y; rect.bottom = rect.top + g->p.cy; rect.left = g->p.x; rect.right = rect.left + g->p.cx; break; case GDISP_ROTATE_90: rect.bottom = g->g.Width - g->p.x; rect.top = rect.bottom - g->p.cx; rect.left = g->p.y; rect.right = rect.left + g->p.cy; break; case GDISP_ROTATE_180: rect.bottom = g->g.Height - g->p.y; rect.top = rect.bottom - g->p.cy; rect.right = g->g.Width - g->p.x; rect.left = rect.right - g->p.cx; break; case GDISP_ROTATE_270: rect.top = g->p.x; rect.bottom = rect.top + g->p.cx; rect.right = g->g.Height - g->p.y; rect.left = rect.right - g->p.cy; break; } #else rect.top = g->p.y; rect.bottom = rect.top + g->p.cy; rect.left = g->p.x; rect.right = rect.left + g->p.cx; #endif WaitForSingleObject(drawMutex, INFINITE); FillRect(priv->dcBuffer, &rect, hbr); #if GDISP_WIN32_USE_INDIRECT_UPDATE ReleaseMutex(drawMutex); InvalidateRect(priv->hwnd, &rect, FALSE); #else { HDC dc; dc = GetDC(priv->hwnd); FillRect(dc, &rect, hbr); ReleaseDC(priv->hwnd, dc); ReleaseMutex(drawMutex); } #endif DeleteObject(hbr); } #endif #if GDISP_HARDWARE_BITFILLS && GDISP_NEED_CONTROL static pixel_t *rotateimg(GDisplay *g, const pixel_t *buffer) { pixel_t *dstbuf; pixel_t *dst; const pixel_t *src; size_t sz; coord_t i, j; // Allocate the destination buffer sz = (size_t)g->p.cx * (size_t)g->p.cy; if (!(dstbuf = (pixel_t *)malloc(sz * sizeof(pixel_t)))) return 0; // Copy the bits we need switch(g->g.Orientation) { case GDISP_ROTATE_90: for(src = buffer+g->p.x1, j = 0; j < g->p.cy; j++, src += g->p.x2 - g->p.cx) { dst = dstbuf+sz-g->p.cy+j; for(i = 0; i < g->p.cx; i++, dst -= g->p.cy) *dst = *src++; } break; case GDISP_ROTATE_180: for(dst = dstbuf+sz, src = buffer+g->p.x1, j = 0; j < g->p.cy; j++, src += g->p.x2 - g->p.cx) for(i = 0; i < g->p.cx; i++) *--dst = *src++; break; case GDISP_ROTATE_270: for(src = buffer+g->p.x1, j = 0; j < g->p.cy; j++, src += g->p.x2 - g->p.cx) { dst = dstbuf+g->p.cy-j-1; for(i = 0; i < g->p.cx; i++, dst += g->p.cy) *dst = *src++; } break; } return dstbuf; } #endif #if GDISP_HARDWARE_BITFILLS LLDSPEC void gdisp_lld_blit_area(GDisplay *g) { winPriv * priv; pixel_t * buffer; RECT rect; BITMAPV4HEADER bmpInfo; // Make everything relative to the start of the line priv = g->priv; buffer = g->p.ptr; buffer += g->p.x2*g->p.y1; memset(&bmpInfo, 0, sizeof(bmpInfo)); bmpInfo.bV4Size = sizeof(bmpInfo); bmpInfo.bV4Planes = 1; bmpInfo.bV4BitCount = sizeof(pixel_t)*8; bmpInfo.bV4AlphaMask = 0; bmpInfo.bV4RedMask = RGB2COLOR(255,0,0); bmpInfo.bV4GreenMask = RGB2COLOR(0,255,0); bmpInfo.bV4BlueMask = RGB2COLOR(0,0,255); bmpInfo.bV4V4Compression = BI_BITFIELDS; bmpInfo.bV4XPelsPerMeter = 3078; bmpInfo.bV4YPelsPerMeter = 3078; bmpInfo.bV4ClrUsed = 0; bmpInfo.bV4ClrImportant = 0; bmpInfo.bV4CSType = 0; //LCS_sRGB; #if GDISP_NEED_CONTROL switch(g->g.Orientation) { case GDISP_ROTATE_0: bmpInfo.bV4SizeImage = (g->p.cy*g->p.x2) * sizeof(pixel_t); bmpInfo.bV4Width = g->p.x2; bmpInfo.bV4Height = -g->p.cy; /* top-down image */ rect.top = g->p.y; rect.bottom = rect.top+g->p.cy; rect.left = g->p.x; rect.right = rect.left+g->p.cx; break; case GDISP_ROTATE_90: if (!(buffer = rotateimg(g, buffer))) return; bmpInfo.bV4SizeImage = (g->p.cy*g->p.cx) * sizeof(pixel_t); bmpInfo.bV4Width = g->p.cy; bmpInfo.bV4Height = -g->p.cx; /* top-down image */ rect.bottom = g->g.Width - g->p.x; rect.top = rect.bottom-g->p.cx; rect.left = g->p.y; rect.right = rect.left+g->p.cy; break; case GDISP_ROTATE_180: if (!(buffer = rotateimg(g, buffer))) return; bmpInfo.bV4SizeImage = (g->p.cy*g->p.cx) * sizeof(pixel_t); bmpInfo.bV4Width = g->p.cx; bmpInfo.bV4Height = -g->p.cy; /* top-down image */ rect.bottom = g->g.Height-1 - g->p.y; rect.top = rect.bottom-g->p.cy; rect.right = g->g.Width - g->p.x; rect.left = rect.right-g->p.cx; break; case GDISP_ROTATE_270: if (!(buffer = rotateimg(g, buffer))) return; bmpInfo.bV4SizeImage = (g->p.cy*g->p.cx) * sizeof(pixel_t); bmpInfo.bV4Width = g->p.cy; bmpInfo.bV4Height = -g->p.cx; /* top-down image */ rect.top = g->p.x; rect.bottom = rect.top+g->p.cx; rect.right = g->g.Height - g->p.y; rect.left = rect.right-g->p.cy; break; } #else bmpInfo.bV4SizeImage = (g->p.cy*g->p.x2) * sizeof(pixel_t); bmpInfo.bV4Width = g->p.x2; bmpInfo.bV4Height = -g->p.cy; /* top-down image */ rect.top = g->p.y; rect.bottom = rect.top+g->p.cy; rect.left = g->p.x; rect.right = rect.left+g->p.cx; #endif WaitForSingleObject(drawMutex, INFINITE); SetDIBitsToDevice(priv->dcBuffer, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 0, 0, 0, rect.bottom-rect.top, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS); #if GDISP_WIN32_USE_INDIRECT_UPDATE ReleaseMutex(drawMutex); InvalidateRect(priv->hwnd, &rect, FALSE); #else { HDC dc; dc = GetDC(priv->hwnd); SetDIBitsToDevice(dc, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 0, 0, 0, rect.bottom-rect.top, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS); ReleaseDC(priv->hwnd, dc); ReleaseMutex(drawMutex); } #endif #if GDISP_NEED_CONTROL if (buffer != (pixel_t *)g->p.ptr) free(srcimg); #endif } #endif #if GDISP_HARDWARE_PIXELREAD LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay *g) { winPriv * priv; COLORREF color; priv = g->priv; WaitForSingleObject(drawMutex, INFINITE); #if GDISP_NEED_CONTROL switch(g->g.Orientation) { case GDISP_ROTATE_0: color = GetPixel(priv->dcBuffer, g->p.x, g->p.y); break; case GDISP_ROTATE_90: color = GetPixel(priv->dcBuffer, g->p.y, g->g.Width - 1 - g->p.x); break; case GDISP_ROTATE_180: color = GetPixel(priv->dcBuffer, g->g.Width - 1 - g->p.x, g->g.Height - 1 - g->p.y); break; case GDISP_ROTATE_270: color = GetPixel(priv->dcBuffer, g->g.Height - 1 - g->p.y, g->p.x); break; } #else color = GetPixel(priv->dcBuffer, g->p.x, g->p.y); #endif ReleaseMutex(drawMutex); return BGR2COLOR(color); } #endif #if GDISP_NEED_SCROLL && GDISP_HARDWARE_SCROLL LLDSPEC void gdisp_lld_vertical_scroll(GDisplay *g) { winPriv * priv; RECT rect; coord_t lines; priv = g->priv; #if GDISP_NEED_CONTROL switch(GC->g.Orientation) { case GDISP_ROTATE_0: rect.top = g->p.y; rect.bottom = rect.top+g->p.cy; rect.left = g->p.x; rect.right = rect.left+g->p.cx; lines = -g->p.y1; goto vertical_scroll; case GDISP_ROTATE_90: rect.bottom = g->g.Width - g->p.x; rect.top = rect.bottom-g->p.cx; rect.left = g->p.y; rect.right = rect.left+g->p.cy; lines = -g->p.y1; goto horizontal_scroll; case GDISP_ROTATE_180: rect.bottom = g->g.Height - g->p.y; rect.top = rect.bottom-g->p.cy; rect.right = GC->g.Width - g->p.x; rect.left = rect.right-g->p.cx; lines = g->p.y1; vertical_scroll: if (lines > 0) { rect.bottom -= lines; } else { rect.top -= lines; } if (g->p.cy >= lines && g->p.cy >= -lines) { WaitForSingleObject(drawMutex, INFINITE); ScrollDC(priv->dcBuffer, 0, lines, &rect, 0, 0, 0); #if GDISP_WIN32_USE_INDIRECT_UPDATE ReleaseMutex(drawMutex); InvalidateRect(priv->hwnd, &rect, FALSE); #else { HDC dc; dc = GetDC(priv->hwnd); ScrollDC(dc, 0, lines, &rect, 0, 0, 0); ReleaseDC(priv->hwnd, dc); ReleaseMutex(drawMutex); } #endif } break; case GDISP_ROTATE_270: rect.top = g->p.x; rect.bottom = rect.top+g->p.cx; rect.right = g->g.Height - g->p.y; rect.left = rect.right-g->p.cy; lines = g->p.y1; horizontal_scroll: if (lines > 0) { rect.right -= lines; } else { rect.left -= lines; } if (g->p.cy >= lines && g->p.cy >= -lines) { WaitForSingleObject(drawMutex, INFINITE); ScrollDC(priv->dcBuffer, lines, 0, &rect, 0, 0, 0); #if GDISP_WIN32_USE_INDIRECT_UPDATE ReleaseMutex(drawMutex); InvalidateRect(priv->hwnd, &rect, FALSE); #else { HDC dc; dc = GetDC(priv->hwnd); ScrollDC(dc, lines, 0, &rect, 0, 0, 0); ReleaseDC(priv->hwnd, dc); ReleaseMutex(drawMutex); } #endif } break; } #else rect.top = g->p.y; rect.bottom = rect.top+g->p.cy; rect.left = g->p.x; rect.right = rect.left+g->p.cx; lines = -g->p.y1; if (lines > 0) { rect.bottom -= lines; } else { rect.top -= lines; } if (g->p.cy >= lines && g->p.cy >= -lines) { WaitForSingleObject(drawMutex, INFINITE); ScrollDC(priv->dcBuffer, 0, lines, &rect, 0, 0, 0); #if GDISP_WIN32_USE_INDIRECT_UPDATE ReleaseMutex(drawMutex); InvalidateRect(priv->hwnd, &rect, FALSE); #else { HDC dc; dc = GetDC(priv->hwnd); ScrollDC(dc, 0, lines, &rect, 0, 0, 0); ReleaseDC(priv->hwnd, dc); ReleaseMutex(drawMutex); } #endif } #endif } #endif #if GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL LLDSPEC void gdisp_lld_control(GDisplay *g) { switch(g->p.x) { case GDISP_CONTROL_ORIENTATION: if (g->g.Orientation == (orientation_t)g->p.ptr) return; switch((orientation_t)g->p.ptr) { case GDISP_ROTATE_0: case GDISP_ROTATE_180: g->g.Width = GDISP_SCREEN_WIDTH; g->g.Height = GDISP_SCREEN_HEIGHT; break; case GDISP_ROTATE_90: case GDISP_ROTATE_270: g->g.Height = GDISP_SCREEN_WIDTH; g->g.Width = GDISP_SCREEN_HEIGHT; break; default: return; } g->g.Orientation = (orientation_t)g->p.ptr; return; /* case GDISP_CONTROL_POWER: case GDISP_CONTROL_BACKLIGHT: case GDISP_CONTROL_CONTRAST: */ } } #endif #if GINPUT_NEED_MOUSE void ginput_lld_mouse_init(void) {} void ginput_lld_mouse_get_reading(MouseReading *pt) { GDisplay *g; g = GDISP_WIN32; pt->x = g->priv->mousex; pt->y = g->priv->mousey > g->g.Height ? g->g.Height : mousey; pt->z = (g->priv->mousebuttons & GINPUT_MOUSE_BTN_LEFT) ? 100 : 0; pt->buttons = g->priv->mousebuttons; } #endif /* GINPUT_NEED_MOUSE */ #if GINPUT_NEED_TOGGLE #if GINPUT_TOGGLE_CONFIG_ENTRIES > GDISP_DRIVER_COUNT_WIN32 #error "GDISP Win32: GINPUT_TOGGLE_CONFIG_ENTRIES must not be greater than GDISP_DRIVER_COUNT_WIN32" #endif GToggleConfig GInputToggleConfigTable[GINPUT_TOGGLE_CONFIG_ENTRIES]; void ginput_lld_toggle_init(const GToggleConfig *ptc) { // Save the associated window struct ptc->id = &GDISP_WIN32[ptc - GInputToggleConfigTable]; // We have 8 buttons per window. ptc->mask = 0xFF; // No inverse or special mode ptc->invert = 0x00; ptc->mode = 0; } unsigned ginput_lld_toggle_getbits(const GToggleConfig *ptc) { return ((GDisplay *)(ptc->id))->priv->toggles; } #endif /* GINPUT_NEED_TOGGLE */ #endif /* GFX_USE_GDISP */