#include "ch.h" #include "hal.h" #include "gui.h" #include "glcd.h" #include "touchpad.h" volatile uint16_t x, y; static msg_t buttonThread(struct buttonStruct_t *a) { while(TRUE) { if(x >= a->x0 && x <= a->x1 && y >= a->y0 && y <= a->y1) *(a->state) = 1; else *(a->state) = 0; chThdSleepMilliseconds(50); } } static msg_t TouchPadThread(void *arg) { (void)arg; chRegSetThreadName("GUI"); while(TRUE) { x = tpReadX(); y = tpReadY(); chThdSleepMilliseconds(10); } } void guiInit(void) { Thread *tp = NULL; tp = chThdCreateFromHeap(NULL, THD_WA_SIZE(64), HIGHPRIO-1, TouchPadThread, NULL); } Thread *guiDrawButton(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, unsigned char *str, uint16_t fontColor, uint16_t buttonColor, uint8_t *state) { struct buttonStruct_t *buttonStruct; Thread *tp = NULL; buttonStruct = chHeapAlloc(NULL, sizeof(struct buttonStruct_t)); buttonStruct->x0 = x0; buttonStruct->y0 = y0; buttonStruct->x1 = x1; buttonStruct->y1 = y1; buttonStruct->state = state; lcdDrawRectString(x0, y0, x1, y1, str, fontColor, buttonColor); tp = chThdCreateFromHeap(NULL, THD_WA_SIZE(64), NORMALPRIO+1, buttonThread, buttonStruct); return tp; }