/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ #ifndef _GDISP_LLD_BOARD_H #define _GDISP_LLD_BOARD_H static const ltdcConfig driverCfg = { 480, 270, // Width, Height (pixels) 41, 10, // Horizontal, Vertical sync (pixels) 13, 2, // Horizontal, Vertical back porch (pixels) 32, 2, // Horizontal, Vertical front porch (pixels) 0, // Sync flags 0x000000, // Clear color (RGB888) { // Background layer config (LLDCOLOR_TYPE *)SDRAM_BANK_ADDR, // Frame buffer address 480, 270, // Width, Height (pixels) 480 * LTDC_PIXELBYTES, // Line pitch (bytes) LTDC_PIXELFORMAT, // Pixel format 0, 0, // Start pixel position (x, y) 480, 270, // Size of virtual layer (cx, cy) LTDC_COLOR_FUCHSIA, // Default color (ARGB8888) 0x980088, // Color key (RGB888) LTDC_BLEND_FIX1_FIX2, // Blending factors 0, // Palette (RGB888, can be NULL) 0, // Palette length 0xFF, // Constant alpha factor LTDC_LEF_ENABLE // Layer configuration flags }, LTDC_UNUSED_LAYER_CONFIG // Foreground layer config }; static inline void init_board(GDisplay* g) { // As we are not using multiple displays we set g->board to NULL as we don't use it. g->board = 0; switch(g->controllerdisplay) { case 0: // Set up for Display 0 // Your init here break; } } static inline void post_init_board(GDisplay* g) { (void)g; } static inline void set_backlight(GDisplay* g, uint8_t percent) { (void)g; (void)percent; } #endif /* _GDISP_LLD_BOARD_H */