/* * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "gfx.h" static GListener gl; static GHandle ghButton1; static void createWidgets(void) { GWidgetInit wi; // Apply some default values for GWIN gwinWidgetClearInit(&wi); wi.g.show = gTrue; // Apply the button parameters wi.g.width = 100; wi.g.height = 30; wi.g.y = 10; wi.g.x = 10; wi.text = "Push Button"; // Create the actual button ghButton1 = gwinButtonCreate(0, &wi); } int main(void) { GEvent* pe; static const gOrientation orients[] = { gOrientation0, gOrientation90, gOrientation180, gOrientation270 }; unsigned which; // Initialize the display gfxInit(); // We are currently at gOrientation0 which = 0; gdispSetOrientation(orients[which]); // Set the widget defaults gwinSetDefaultFont(gdispOpenFont("UI2")); gwinSetDefaultStyle(&WhiteWidgetStyle, gFalse); gdispClear(GFX_WHITE); // create the widget createWidgets(); // We want to listen for widget events geventListenerInit(&gl); gwinAttachListener(&gl); while(1) { // Get an Event pe = geventEventWait(&gl, TIME_INFINITE); switch(pe->type) { case GEVENT_GWIN_BUTTON: if (((GEventGWinButton*)pe)->gwin == ghButton1) { // Our button has been pressed if (++which >= sizeof(orients)/sizeof(orients[0])) which = 0; // Setting the orientation during run-time is a bit naughty particularly with // GWIN windows. In this case however we know that the button is in the top-left // corner which should translate safely into any orientation. gdispSetOrientation(orients[which]); gdispClear(GFX_WHITE); gwinRedrawDisplay(GDISP, gFalse); } break; default: break; } } return 0; }