/* * This file is subject to the terms of the GFX License. If a copy of * the license was not distributed with this file, you can obtain one at: * * http://ugfx.org/license.html */ /** * @file src/gaudout/sys_defs.h * * @addtogroup GAUDOUT * * @brief Module to output audio data (under development) * * @{ */ #ifndef _GAUDOUT_H #define _GAUDOUT_H #include "gfx.h" #if GFX_USE_GAUDOUT || defined(__DOXYGEN__) /* Include the driver defines */ #include "gaudout_lld_config.h" /*===========================================================================*/ /* Type definitions */ /*===========================================================================*/ /** * @brief Contains Audio Data Samples * @note This structure is followed immediately by the sample data itself. * When allocating the buffers for the sample data put this structure * at the beginning of the buffer. */ typedef struct GAudioData { gfxQueueASyncItem next; // @< Used for queuing the buffers size_t size; // @< The size of the buffer area following this structure (in bytes) size_t len; // @< The length of the data in the buffer area (in bytes) } GAudioData; // Event types for GAUDOUT #define GEVENT_AUDIO_OUT (GEVENT_GAUDOUT_FIRST+0) /** * @brief The Audio output event structure. * @{ */ typedef struct GEventAudioOut_t { #if GFX_USE_GEVENT || defined(__DOXYGEN__) /** * @brief The type of this event (GEVENT_AUDIO_OUT) */ GEventType type; #endif /** * @brief The event flags */ uint16_t flags; /** * @brief The event flag values. * @{ */ #define GAUDOUT_LOSTEVENT 0x0001 /**< @brief The last GEVENT_AUDIO_OUT event was lost */ #define GAUDOUT_PLAYING 0x0002 /**< @brief The audio out system is currently playing */ #define GAUDOUT_FREEBLOCK 0x0004 /**< @brief An audio buffer has been freed */ /** @} */ } GEventAudioOut; /** @} */ /*===========================================================================*/ /* External declarations. */ /*===========================================================================*/ #ifdef __cplusplus extern "C" { #endif /** * @brief Allocate some audio buffers and put them on the free list * @return TRUE is it succeeded. FALSE on allocation failure. * * @param[in] num The number of buffers to allocate * @param[in] size The size (in bytes) of each buffer * * @api */ bool_t gaudioAllocBuffers(unsigned num, size_t size); /** * @brief Get an audio buffer from the free list * @return A GAudioData pointer or NULL if the timeout is exceeded * * @params[in] ms The maximum amount of time in milliseconds to wait for a buffer if one is not available. * * @api */ GAudioData *gaudioGetBuffer(delaytime_t ms); /** * @brief Release a buffer back to the free list * * @param[in] paud The buffer to put (back) on the free-list. * * @note This call should be used to return any buffers that were taken from * the free-list once they have been finished with. It can also be used * to put new buffers onto the free-list. Just make sure the "size" field * of the GAudioData structure has been filled in first. * * @api */ void gaudioReleaseBuffer(GAudioData *paud); /** * @brief Set the audio device to play on the specified channel and with the specified * sample frequency. * @return TRUE is successful, FALSE if the driver doesn't accept those parameters. * * @param[in] channel The audio output channel to use. * @param[in] frequency The audio sample rate in samples per second * @param[in] format The audio sample format * * @note Some channels are mono, and some are stereo. See your driver config file * to determine which channels to use and whether they are stereo or not. * @note Only one channel can be playing at a time. Calling this will stop any * currently playing channel. * * @api */ bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency, ArrayDataFormat format); /** * @brief Play the specified sample data. * @details The sample data is output to the audio channel. On completion the buffer is returned to the free-list. * @pre @p gaudioPlayInit must have been called first to set the channel and sample frequency. * * @param[in] paud The audio sample buffer to play. It can be NULL (used to restart paused audio) * * @note Calling this will cancel any pause. * @note Before calling this function the len field of the GAudioData structure must be * specified (in bytes). * @note For stereo channels the sample data is interleaved in the buffer. * @note This call returns before the data has completed playing. Subject to available buffers (which * can be obtained from the free-list), any number of buffers may be played. They will be queued * for playing in the order they are supplied to this routine and played when previous buffers are * complete. In this way continuous playing can be obtained without audio gaps. * * @api */ void gaudioPlay(GAudioData *paud); /** * @brief Pause any currently playing sounds. * * @note If nothing is currently playing this routine does nothing. To restart playing call @p gaudioPlay() * with or without a new sample buffer. * @note Some drivers will not respond until a buffer boundary. * * @api */ void gaudioPlayPause(void); /** * @brief Stop any currently playing sounds. * * @note This stops any playing sounds and returns any currently queued buffers back to the free-list. * @note Some drivers will not respond until a buffer boundary. * * @api */ void gaudioPlayStop(void); /** * @brief Set the output volume. * @return TRUE if successful. * * @param[in] 0->255 (0 = muted) * * @note Some drivers may not support this. They will return FALSE. * @note For stereo devices, both channels are set to the same volume. * * @api */ bool_t gaudioPlaySetVolume(uint8_t vol); #if GFX_USE_GEVENT || defined(__DOXYGEN__) /** * @brief Turn on sending results to the GEVENT sub-system. * @details Returns a GSourceHandle to listen for GEVENT_AUDIO_OUT events. * * @note The audio output will not use the GEVENT system unless this is * called first. This saves processing time if the application does * not want to use the GEVENT sub-system for audio output. * Once turned on it can only be turned off by calling @p gaudioPlayInit() again. * @note The audio output is capable of signalling via this method and other methods * at the same time. * * @return The GSourceHandle * * @api */ GSourceHandle gaudioPlayGetSource(void); #endif #ifdef __cplusplus } #endif #endif /* GFX_USE_GAUDOUT */ #endif /* _GAUDOUT_H */ /** @} */