/* * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * This demo demonstrates the use of the GAUDIN module to read audio channel 0. * The audio channel gets read to display a very simple oscilloscope. * * It also demonstrates how to write your own custom GWIN window type. */ #include "gfx.h" /* Include our custom gwin audio oscilloscope */ #include "gwinosc.h" /* Specify our timing parameters */ #define MY_AUDIO_FREQUENCY 4000 /* 4khz */ #define MY_AUDIO_CHANNEL 0 /* Use channel 0 */ /* Data */ static GScopeObject gScopeWindow; /* * Application entry point. */ int main(void) { GHandle ghScope; coord_t swidth, sheight; gfxInit(); /* Get the screen dimensions */ swidth = gdispGetWidth(); sheight = gdispGetHeight(); /* Set up the scope window to fill the screen */ ghScope = gwinCreateScope(&gScopeWindow, 0, 0, swidth, sheight, MY_AUDIO_CHANNEL, MY_AUDIO_FREQUENCY); gwinSetBgColor(ghScope, White); gwinSetColor(ghScope, Red); gwinClear(ghScope); /* Just keep displaying the scope traces */ while (TRUE) { gwinWaitForScopeTrace(ghScope); } }