/* * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "gfx.h" GTimer GT1, GT2; void callback1(void* arg) { (void)arg; palTogglePad(GPIOD, GPIOD_LED3); } void callback2(void* arg) { (void)arg; palSetPad(GPIOD, GPIOD_LED4); } int main(void) { gfxInit(); /* initialize the timers */ gtimerInit(>1); gtimerInit(>2); /* continious mode - callback1() called without any argument every 250ms */ gtimerStart(>1, callback1, NULL, TRUE, 250); /* single shot mode - callback2() called without any argument once after 1s */ gtimerStart(>2, callback2, NULL, FALSE, 1000); while(TRUE) { gfxSleepMilliseconds(500); } return 0; }