/* * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket * Derived from the 2011 IOCCC submission by peter.eastman@gmail.com * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "gfx.h" #include #define Lightgrey () #define Midgrey () #define Darkgrey (HTML2COLOR(0x303030)) #define BALLCOLOR1 Red #define BALLCOLOR2 Yellow #define WALLCOLOR HTML2COLOR(0x303030) #define BACKCOLOR HTML2COLOR(0xC0C0C0) #define FLOORCOLOR HTML2COLOR(0x606060) #define SHADOW (255-255*0.2) int main(void) { coord_t width, height, x, y, i, l, m, n, floor; color_t colour; float ii, spin, o, spinspeed, h, f, g; gfxInit(); gdispSetOrientation(GDISP_ROTATE_90); width = gdispGetWidth(); height = gdispGetHeight(); i=height/5+height%2+1; ii = 1.0/i; floor=height/5-1; spin=0.0; l=width/2; m=height/4; n=.01*width; o=0.0; spinspeed=0.1; while(1) { // Draw one frame gdispStreamStart(0, 0, width, height); for (y=0; h = (m-y)*ii, y height-floor) { if (x < height-y || height-y > width-x) colour = WALLCOLOR; else colour = FLOORCOLOR; } else if (xwidth-floor) colour = WALLCOLOR; else colour = BACKCOLOR; // The ball shadow is darker if (g*(g+.4)+h*(h+.1) < 1) colour = gdispBlendColor(colour, Black, SHADOW); } gdispStreamColor(colour); /* pixel to the LCD */ } } gdispStreamStop(); // Motion spin += spinspeed; m += o; o = m > height-1.75*floor ? -.04*height : o+.002*height; n = (l+=n)width-i ? spinspeed=-spinspeed,-n : n; } }