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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.io/license.html
*/
/**
* @file src/gwin/gwin.h
*
* @defgroup Windows Windows
* @ingroup GWIN
*
* @brief Windows are the most basic element in the @p GWIN module.
*
* @details The window is the most basic GWIN element. All the other windows,
* widgets and containers are based on this class.
*
* A window implements the following properties and attributes:
* <ul>
* <li>Position</li>
* <li>Size</li>
* <li>Foreground color</li>
* <li>Background color</li>
* </ul>
*
* Each Window can either be created statically or dynamically.
* Like any other good window system, uGFX provide some standard window
* types such as graphs, consoles, buttons, containers etc. This is done
* through "super-classing" basic windows to provide the extended capabilities.
*
* For the common window API, please see @ref Window.
*
* @pre GFX_USE_GWIN must be set to GFXON in your gfxconf.h
*/