07f3483535
Create global include file called gfx.h which knows about sub-system dependancies. Deprecate Touchscreen (GINPUT touch is now working properly) Merge Graph into GWIN Change directory structure to reflect sub-system structure Many small bugs fixed Split Nokia6610 gdisp driver into GE8 and GE12 controller versions Fixed broken demos. GFX sub-systems are now clearly defined and new ones should be much easier to add.
317 lines
9.6 KiB
C
317 lines
9.6 KiB
C
/*
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ChibiOS/GFX - Copyright (C) 2012
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Joel Bodenmann aka Tectu <joel@unormal.org>
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This file is part of ChibiOS/GFX.
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ChibiOS/GFX is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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ChibiOS/GFX is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file src/gwin/button.c
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* @brief GWIN sub-system button code.
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*
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* @addtogroup GWIN_BUTTON
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* @{
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*/
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#include "ch.h"
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#include "hal.h"
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#include "gfx.h"
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#if (GFX_USE_GWIN && GWIN_NEED_BUTTON) || defined(__DOXYGEN__)
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#include <string.h>
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#include "gwin/internal.h"
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static const GButtonStyle GButtonDefaultStyle = {
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GBTN_3D,
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HTML2COLOR(0x404040), // color_up_edge;
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HTML2COLOR(0xE0E0E0), // color_up_fill;
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HTML2COLOR(0x000000), // color_up_txt;
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HTML2COLOR(0x404040), // color_dn_edge;
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HTML2COLOR(0x808080), // color_dn_fill;
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HTML2COLOR(0x404040), // color_dn_txt;
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};
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// Process an event callback
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static void gwinButtonCallback(void *param, GEvent *pe) {
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GSourceListener *psl;
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#define gh ((GHandle)param)
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#define gbw ((GButtonObject *)param)
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#define gsh ((GSourceHandle)param)
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#define pme ((GEventMouse *)pe)
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#define pte ((GEventTouch *)pe)
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#define pxe ((GEventToggle *)pe)
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#define pbe ((GEventGWinButton *)pe)
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switch (pe->type) {
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#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
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case GEVENT_MOUSE:
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case GEVENT_TOUCH:
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// Ignore anything other than the primary mouse button going up or down
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if (!((pme->current_buttons ^ pme->last_buttons) & GINPUT_MOUSE_BTN_LEFT))
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return;
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if (gbw->state == GBTN_UP) {
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// Our button is UP: Test for button down over the button
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if ((pme->current_buttons & GINPUT_MOUSE_BTN_LEFT)
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&& pme->x >= gbw->gwin.x && pme->x < gbw->gwin.x + gbw->gwin.width
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&& pme->y >= gbw->gwin.y && pme->y < gbw->gwin.y + gbw->gwin.height) {
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gbw->state = GBTN_DOWN;
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gwinButtonDraw((GHandle)param);
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}
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return;
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}
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// Our button is DOWN
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// Skip more mouse downs
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if ((pme->current_buttons & GINPUT_MOUSE_BTN_LEFT))
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return;
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// This must be a mouse up - set the button as UP
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gbw->state = GBTN_UP;
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gwinButtonDraw((GHandle)param);
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// If the mouse up was over the button then create the event
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if (pme->x >= gbw->gwin.x && pme->x < gbw->gwin.x + gbw->gwin.width
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&& pme->y >= gbw->gwin.y && pme->y < gbw->gwin.y + gbw->gwin.height)
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break;
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return;
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#endif
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#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
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case GEVENT_TOGGLE:
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// State has changed - update the button
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gbw->state = pxe->on ? GBTN_DOWN : GBTN_UP;
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gwinButtonDraw((GHandle)param);
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// Trigger the event on button down (different than for mouse/touch)
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if (gbw->state == GBTN_DOWN)
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break;
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return;
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#endif
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default:
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return;
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}
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// Trigger a GWIN Button Event
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psl = 0;
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while ((psl = geventGetSourceListener(gsh, psl))) {
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if (!(pe = geventGetEventBuffer(psl)))
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continue;
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pbe->type = GEVENT_GWIN_BUTTON;
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pbe->button = gh;
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geventSendEvent(psl);
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}
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#undef pbe
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#undef pme
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#undef pte
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#undef pxe
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#undef gsh
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#undef gbw
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#undef gh
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}
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/**
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* @brief Create a button window.
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* @return NULL if there is no resultant drawing area, otherwise a window handle.
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*
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* @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated.
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* @param[in] x,y The screen co-ordinates for the bottom left corner of the window
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* @param[in] width The width of the window
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* @param[in] height The height of the window
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* @param[in] font The font to use
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* @param[in] type The type of button
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* @note The drawing color gets set to White and the background drawing color to Black.
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* @note The dimensions and position may be changed to fit on the real screen.
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* @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text.
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*
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* @api
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*/
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GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type) {
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if (!(gb = (GButtonObject *)_gwinInit((GWindowObject *)gb, x, y, width, height, sizeof(GButtonObject))))
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return 0;
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gb->gwin.type = GW_BUTTON;
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gwinSetFont(&gb->gwin, font);
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gwinSetButtonStyle(&gb->gwin, &GButtonDefaultStyle);
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gb->type = type;
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gb->state = GBTN_UP;
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gb->txt = "";
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geventListenerInit(&gb->listener);
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geventRegisterCallback(&gb->listener, gwinButtonCallback, gb);
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return (GHandle)gb;
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}
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/**
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* @brief Set the style of a button.
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* @details The button style is defined by its shape and colours.
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*
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* @param[in] gh The window handle (must be a button window)
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* @param[in] style The button style to set.
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* @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style
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*
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* @api
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*/
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void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style) {
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#define gbw ((GButtonObject *)gh)
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if (gh->type != GW_BUTTON)
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return;
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gbw->style.shape = style->shape;
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gbw->style.color_up_edge = style->color_up_edge;
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gbw->style.color_up_fill = style->color_up_fill;
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gbw->style.color_dn_edge = style->color_dn_edge;
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gbw->style.color_dn_fill = style->color_dn_fill;
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gbw->style.color_up_txt = style->color_up_txt;
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gbw->style.color_dn_txt = style->color_dn_txt;
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#undef gbw
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}
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/**
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* @brief Set the text of a button.
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*
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* @param[in] gh The window handle (must be a button window)
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* @param[in] txt The button text to set. This must be a constant string unless useAlloc is set.
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* @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory.
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* @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text.
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*
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* @api
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*/
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void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc) {
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#define gbw ((GButtonObject *)gh)
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if (gh->type != GW_BUTTON)
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return;
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// Dispose of the old string
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if ((gh->flags & GBTN_FLG_ALLOCTXT)) {
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gh->flags &= ~GBTN_FLG_ALLOCTXT;
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if (gbw->txt) {
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chHeapFree((void *)gbw->txt);
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gbw->txt = "";
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}
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}
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// Alloc the new text if required
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if (txt && useAlloc) {
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char *str;
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if ((str = (char *)chHeapAlloc(NULL, strlen(txt)+1))) {
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gh->flags |= GBTN_FLG_ALLOCTXT;
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strcpy(str, txt);
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}
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txt = (const char *)str;
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}
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gbw->txt = txt ? txt : "";
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#undef gbw
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}
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/**
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* @brief Redraw the button.
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*
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* @param[in] gh The window handle (must be a button window)
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*
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* @api
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*/
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void gwinButtonDraw(GHandle gh) {
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color_t cedge;
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color_t cfill;
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color_t ctxt;
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const char * txt;
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#define gbw ((GButtonObject *)gh)
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#define RND_CNR_SIZE 5
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if (gh->type != GW_BUTTON)
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return;
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#if GDISP_NEED_CLIP
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gdispSetClip(gh->x, gh->y, gh->width, gh->height);
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#endif
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// Get the text (safely)
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txt = gh->font && gbw->txt ? gbw->txt : "";
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// Determine the colors to use
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switch(gbw->state) {
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case GBTN_DOWN:
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cedge = gbw->style.color_dn_edge;
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cfill = gbw->style.color_dn_fill;
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ctxt = gbw->style.color_dn_txt;
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break;
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case GBTN_UP: default:
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cedge = gbw->style.color_up_edge;
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cfill = gbw->style.color_up_fill;
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ctxt = gbw->style.color_up_txt;
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break;
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}
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// Draw according to the shape specified.
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switch(gbw->style.shape) {
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#if GDISP_NEED_ARC
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case GBTN_ROUNDED:
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if (gh->width >= 2*RND_CNR_SIZE+10) {
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gdispFillRoundedBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, RND_CNR_SIZE-1, cfill);
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gdispDrawStringBox(gh->x+1, gh->y+RND_CNR_SIZE, gh->width-2, gh->height-(2*RND_CNR_SIZE), txt, gh->font, ctxt, justifyCenter);
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gdispDrawRoundedBox(gh->x, gh->y, gh->width, gh->height, RND_CNR_SIZE, cedge);
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break;
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}
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/* Fall Through */
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#endif
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case GBTN_SQUARE:
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gdispFillStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, cfill, justifyCenter);
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gdispDrawBox(gh->x, gh->y, gh->width, gh->height, cedge);
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break;
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#if GDISP_NEED_ELLIPSE
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case GBTN_ELLIPSE:
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gdispFillEllipse(gh->x+1, gh->y+1, gh->width/2-1, gh->height/2-1, cfill);
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gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, justifyCenter);
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gdispDrawEllipse(gh->x, gh->y, gh->width/2, gh->height/2, cedge);
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break;
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#endif
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case GBTN_3D: default:
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gdispFillStringBox(gh->x, gh->y, gh->width-1, gh->height-1, txt, gh->font, ctxt, cfill, justifyCenter);
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gdispDrawLine(gh->x+gh->width-1, gh->y, gh->x+gh->width-1, gh->y+gh->height-1, cedge);
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gdispDrawLine(gh->x, gh->y+gh->height-1, gh->x+gh->width-2, gh->y+gh->height-1, cedge);
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break;
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}
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#undef gbw
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}
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#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
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bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh) {
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if (gh->type != GW_BUTTON)
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return FALSE;
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return geventAttachSource(&((GButtonObject *)gh)->listener, gsh, GLISTEN_MOUSEMETA);
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}
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#endif
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#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
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bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh) {
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if (gh->type != GW_BUTTON)
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return FALSE;
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return geventAttachSource(&((GButtonObject *)gh)->listener, gsh, GLISTEN_TOGGLE_OFF|GLISTEN_TOGGLE_ON);
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}
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#endif
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#endif /* GFX_USE_GWIN && GWIN_NEED_BUTTON */
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/** @} */
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