ugfx/demos/modules/gdisp/multiple_displays/main.c

135 lines
4.3 KiB
C

/*
* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "gfx.h"
#include <stdio.h>
/*
* This demo demonstrates two ways to talk to multiple displays.
*
* Method 1 is the preferred way however Method 2 would be useful
* when quickly converting existing single display applications.
*
* Note you can combine the methods using method 2 for the first display
* and method 1 for any extra displays.
*/
#define USE_METHOD_1 FALSE
#if USE_METHOD_1
int main(void) {
coord_t width, height;
coord_t display, i, j, cnt;
font_t f;
GDisplay *g;
char buf[16];
/* Initialize and clear the display */
gfxInit();
/* Get a font to write with */
f = gdispOpenFont("*");
/* Cycle through each display */
cnt = gdispGetDisplayCount();
for(display = 0; display < cnt; display++) {
// Get the specified display
g = gdispGetDisplay(display);
// Get the screen size
width = gdispGGetWidth(g);
height = gdispGGetHeight(g);
/* Draw draw draw */
sprintg(buf, "Display %u", display);
if (width < 128) {
gdispGDrawBox(g, 0, 0, width/2, height/2, Yellow);
gdispGFillStringBox(g, 0, height/2, width, height/2, buf, f, Black, Blue, justifyCenter);
} else {
gdispGDrawBox(g, 10, 10, width/2, height/2, Yellow);
gdispGFillStringBox(g, width/2, height/2, width/2-10, height/2-10, buf, f, White, Blue, justifyCenter);
}
gdispGDrawLine(g, 5, 30, width-50, height-40, Red);
for(i = 5, j = 0; i < width && j < height; i += 7, j += i/20)
gdispGDrawPixel(g, i, j, White);
}
while(TRUE) {
gfxSleepMilliseconds(500);
}
}
#else
int main(void) {
coord_t width, height;
coord_t display, i, j, cnt;
font_t f;
char buf[16];
/* Initialize and clear the display */
gfxInit();
/* Get a font to write with */
f = gdispOpenFont("*");
/* Cycle through each display */
cnt = gdispGetDisplayCount();
for(display = 0; display < cnt; display++) {
// Set the default display to the specified display
gdispSetDisplay(gdispGetDisplay(display));
// Get the screen size
width = gdispGetWidth();
height = gdispGetHeight();
/* Draw draw draw */
sprintg(buf, "Display %u", display);
if (width < 128) {
gdispDrawBox(0, 0, width/2, height/2, Yellow);
gdispFillStringBox(0, height/2, width, height/2, buf, f, Black, Blue, justifyCenter);
} else {
gdispDrawBox(10, 10, width/2, height/2, Yellow);
gdispFillStringBox(width/2, height/2, width/2-10, height/2-10, buf, f, White, Blue, justifyCenter);
}
gdispDrawLine(5, 30, width-50, height-40, Red);
for(i = 5, j = 0; i < width && j < height; i += 7, j += i/20)
gdispDrawPixel(i, j, White);
}
while(TRUE) {
gfxSleepMilliseconds(500);
}
}
#endif