615 lines
15 KiB
C
615 lines
15 KiB
C
/*
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ChibiOS/RT - Copyright (C) 2012
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Joel Bodenmann aka Tectu <joel@unormal.org>
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This file is part of ChibiOS-LCD-Driver.
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ChibiOS-LCD-Driver is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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ChibiOS-LCD-Driver is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "glcd.h"
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#include "glcdWorker.h"
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#define EMSG(a) const struct a *emsg = (const struct a*)msg
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uint16_t lcd_width, lcd_height;
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static Thread *workerThread = NULL;
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/* internal functions; don't include in header */
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inline glcd_result_t _lcdFillArea(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color);
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inline glcd_result_t _lcdWriteArea(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t *buffer, size_t n);
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glcd_result_t _lcdDrawChar(struct glcd_msg_draw_char *m);
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static WORKING_AREA(waGLCDWorkerThread, GLCD_WORKER_SIZE);
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static msg_t ThreadGLCDWorker(void *arg) {
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(void)arg;
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Thread *p;
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chRegSetThreadName("GLCDWorker");
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while(TRUE) {
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/* Wait for msg with work to do. */
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p = chMsgWait();
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struct glcd_msg_base *msg = (struct glcd_msg_base*)chMsgGet(p);
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glcd_result_t result = GLCD_PROGRESS;
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/* do work here */
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switch(msg->action) {
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case GLCD_SET_POWERMODE: {
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EMSG(glcd_msg_powermode);
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lld_lcdSetPowerMode(emsg->powermode);
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result = GLCD_DONE;
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break;
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}
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case GLCD_SET_ORIENTATION: {
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EMSG(glcd_msg_orientation);
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lld_lcdSetOrientation(emsg->newOrientation);
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result = GLCD_DONE;
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break;
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}
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case GLCD_SET_WINDOW: {
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EMSG(glcd_msg_set_window);
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lld_lcdSetWindow(emsg->x0, emsg->y0, emsg->x1, emsg->y1);
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result = GLCD_DONE;
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break;
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}
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case GLCD_FILL_AREA: {
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EMSG(glcd_msg_fill_area);
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result = _lcdFillArea(emsg->x0, emsg->y0, emsg->x1, emsg->y1, emsg->color);
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break;
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}
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case GLCD_WRITE_AREA: {
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EMSG(glcd_msg_write_area);
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result = _lcdWriteArea(emsg->x0, emsg->y0, emsg->x1, emsg->y1, emsg->buffer, emsg->size);
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break;
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}
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case GLCD_CLEAR: {
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EMSG(glcd_msg_clear);
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lld_lcdClear(emsg->color);
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result = GLCD_DONE;
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break;
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}
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case GLCD_GET_PIXEL_COLOR: {
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EMSG(glcd_msg_get_pixel_color);
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((struct glcd_msg_get_pixel_color *)emsg)->color =
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lld_lcdGetPixelColor(emsg->x, emsg->y);
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result = GLCD_DONE;
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break;
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}
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case GLCD_DRAW_PIXEL: {
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EMSG(glcd_msg_draw_pixel);
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lld_lcdDrawPixel(emsg->x, emsg->y, emsg->color);
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result = GLCD_DONE;
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break;
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}
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case GLCD_WRITE_STREAM_START: {
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lld_lcdWriteStreamStart();
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result = GLCD_DONE;
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break;
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}
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case GLCD_WRITE_STREAM_STOP: {
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lld_lcdWriteStreamStop();
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result = GLCD_DONE;
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break;
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}
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case GLCD_WRITE_STREAM: {
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EMSG(glcd_msg_write_stream);
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lld_lcdWriteStream(emsg->buffer, emsg->size);
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result = GLCD_DONE;
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break;
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}
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case GLCD_VERTICAL_SCROLL: {
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EMSG(glcd_msg_vertical_scroll);
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lld_lcdVerticalScroll(emsg->x0, emsg->y0, emsg->x1, emsg->y1, emsg->lines);
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result = GLCD_DONE;
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break;
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}
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case GLCD_DRAW_CHAR: {
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EMSG(glcd_msg_draw_char);
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result = _lcdDrawChar(emsg);
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break;
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}
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default: {
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result = GLCD_FAILED;
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break;
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}
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}
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/* Done, release msg again. */
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chMsgRelease(p, (msg_t)result);
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}
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return 0;
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}
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void lcdInit(GLCDDriver *glcdp) {
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workerThread = chThdCreateStatic(waGLCDWorkerThread, sizeof(waGLCDWorkerThread), NORMALPRIO, ThreadGLCDWorker, NULL);
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lld_lcdInit();
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lcd_width = lcdGetWidth();
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lcd_height = lcdGetHeight();
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lcdSetPowerMode(powerOn);
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lcdSetOrientation(portrait);
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}
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uint16_t lcdGetHeight(void) {
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return lld_lcdGetHeight();
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}
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uint16_t lcdGetWidth(void) {
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return lld_lcdGetWidth();
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}
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uint16_t lcdGetOrientation(void) {
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return lld_lcdGetOrientation();
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}
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glcd_result_t lcdSetPowerMode(uint8_t powerMode) {
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struct glcd_msg_powermode msg;
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msg.action = GLCD_SET_POWERMODE;
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msg.powermode = powerMode;
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return (glcd_result_t)chMsgSend(workerThread, (msg_t)&msg);
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}
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glcd_result_t lcdSetOrientation(uint8_t newOrientation) {
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struct glcd_msg_orientation msg;
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msg.action = GLCD_SET_ORIENTATION;
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msg.newOrientation = newOrientation;
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return (glcd_result_t)chMsgSend(workerThread, (msg_t)&msg);
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}
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glcd_result_t lcdSetWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) {
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struct glcd_msg_set_window msg;
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msg.action = GLCD_SET_WINDOW;
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msg.x0 = x0;
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msg.y0 = y0;
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msg.x1 = x1;
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msg.y1 = y1;
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return (glcd_result_t)chMsgSend(workerThread, (msg_t)&msg);
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}
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glcd_result_t lcdFillArea(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color) {
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struct glcd_msg_fill_area msg;
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msg.action = GLCD_FILL_AREA;
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msg.x0 = x0;
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msg.y0 = y0;
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msg.x1 = x1;
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msg.y1 = y1;
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msg.color = color;
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return (glcd_result_t)chMsgSend(workerThread, (msg_t)&msg);
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}
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inline glcd_result_t _lcdFillArea(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color) {
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lld_lcdFillArea(x0, y0, x1, y1, color);
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return GLCD_DONE;
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}
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glcd_result_t lcdWriteArea(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t *buffer, size_t n) {
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struct glcd_msg_write_area msg;
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msg.action = GLCD_WRITE_AREA;
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msg.x0 = x0;
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msg.y0 = y0;
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msg.x1 = x1;
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msg.y1 = y1;
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msg.buffer = buffer;
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msg.size = n;
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return (glcd_result_t)chMsgSend(workerThread, (msg_t)&msg);
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}
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inline glcd_result_t _lcdWriteArea(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t *buffer, size_t n) {
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lld_lcdSetWindow(x0, y0, x1, y1);
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lld_lcdWriteStreamStart();
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lld_lcdWriteStream(buffer, n);
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lld_lcdWriteStreamStop();
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return GLCD_DONE;
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}
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glcd_result_t lcdClear(uint16_t color) {
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struct glcd_msg_clear msg;
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msg.action = GLCD_CLEAR;
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msg.color = color;
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return (glcd_result_t)chMsgSend(workerThread, (msg_t)&msg);
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}
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uint16_t lcdGetPixelColor(uint16_t x, uint16_t y) {
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struct glcd_msg_get_pixel_color msg;
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msg.action = GLCD_GET_PIXEL_COLOR;
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msg.x = x;
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msg.y = y;
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chMsgSend(workerThread, (msg_t)&msg);
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return msg.color;
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}
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glcd_result_t lcdDrawPixel(uint16_t x, uint16_t y, uint16_t color) {
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struct glcd_msg_draw_pixel msg;
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msg.action = GLCD_DRAW_PIXEL;
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msg.x = x;
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msg.y = y;
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msg.color = color;
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return (glcd_result_t)chMsgSend(workerThread, (msg_t)&msg);
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}
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glcd_result_t lcdWriteStreamStart(void) {
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struct glcd_msg_write_stream_start msg;
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msg.action = GLCD_WRITE_STREAM_START;
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return (glcd_result_t)chMsgSend(workerThread, (msg_t)&msg);
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}
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glcd_result_t lcdWriteStreamStop(void) {
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struct glcd_msg_write_stream_stop msg;
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msg.action = GLCD_WRITE_STREAM_STOP;
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return (glcd_result_t)chMsgSend(workerThread, (msg_t)&msg);
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}
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glcd_result_t lcdWriteStream(uint16_t *buffer, uint16_t size) {
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struct glcd_msg_write_stream msg;
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msg.action = GLCD_WRITE_STREAM;
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msg.buffer = buffer;
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msg.size = size;
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return (glcd_result_t)chMsgSend(workerThread, (msg_t)&msg);
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}
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glcd_result_t lcdVerticalScroll(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, int16_t lines) {
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struct glcd_msg_vertical_scroll msg;
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msg.action = GLCD_VERTICAL_SCROLL;
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msg.x0 = x0;
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msg.y0 = y0;
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msg.x1 = x1;
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msg.y1 = y1;
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msg.lines = lines;
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return (glcd_result_t)chMsgSend(workerThread, (msg_t)&msg);
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}
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void lcdDrawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color) {
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// speed improvement if vertical or horizontal
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if(x0 == x1) {
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lcdFillArea(x0, y0, x0+1, y1, color);
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} else if (y0 == y1) {
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lcdFillArea(x0, y0, x1, y0+1, color);
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} else {
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int16_t dy, dx;
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int16_t addx = 1, addy = 1;
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int16_t P, diff;
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int16_t i = 0;
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dx = abs((int16_t)(x1 - x0));
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dy = abs((int16_t)(y1 - y0));
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if(x0 > x1)
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addx = -1;
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if(y0 > y1)
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addy = -1;
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if(dx >= dy) {
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dy *= 2;
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P = dy - dx;
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diff = P - dx;
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for(; i<=dx; ++i) {
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lcdDrawPixel(x0, y0, color);
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if(P < 0) {
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P += dy;
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x0 += addx;
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} else {
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P += diff;
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x0 += addx;
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y0 += addy;
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}
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}
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} else {
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dx *= 2;
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P = dx - dy;
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diff = P - dy;
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for(; i<=dy; ++i) {
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lcdDrawPixel(x0, y0, color);
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if(P < 0) {
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P += dx;
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y0 += addy;
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} else {
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P += diff;
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x0 += addx;
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y0 += addy;
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}
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}
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}
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}
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}
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uint16_t lcdDrawChar(uint16_t cx, uint16_t cy, char c, font_t font, uint16_t color, uint16_t bkcolor, bool_t tpText) {
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struct glcd_msg_draw_char msg;
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msg.action = GLCD_DRAW_CHAR;
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msg.cx = cx;
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msg.cy = cy;
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msg.c = c;
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msg.font = font;
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msg.color = color;
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msg.bkcolor = bkcolor;
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msg.tpText = tpText;
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msg.ret_width = 0;
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chMsgSend(workerThread, (msg_t)&msg);
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return msg.ret_width;
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}
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glcd_result_t _lcdDrawChar(struct glcd_msg_draw_char *m) {
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/* Working pointer */
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const uint8_t* ptr;
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uint8_t x, y;
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/* Variables to store character details */
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uint8_t charWidth;
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uint8_t charHeight = lcdGetFontHeight(m->font);
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uint8_t padAfterChar = m->font[FONT_TABLE_PAD_AFTER_CHAR_IDX];
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/* Local var to hold offset in font table */
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uint16_t charStartOffset;
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/* Working buffer for fast non-transparent text rendering [patch by Badger] */
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static uint16_t buf[20*16];
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/* No support for nongraphic characters, so just ignore them */
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if(m->c < 0x20 || m->c > 0x7F) {
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return GLCD_DONE;
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}
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/* Read the offset of the character data in the font table from the lookup table */
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charStartOffset = *(uint16_t*)(&m->font[FONT_TABLE_CHAR_LOOKUP_IDX + (m->c - 0x20) * 2]);
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/* After we're done, position the pointer at the offset.
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* The first byte that is immediately read will be the font width
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* After that, actual 16-bit font data follows, first column down */
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ptr = m->font + charStartOffset;
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charWidth = *(ptr++);
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/* Loop through the data and display. The font data is LSB first, down the column */
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for(x = 0; x < charWidth; x++) {
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/* Get the font bitmap data for the column */
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uint16_t charData = *(uint16_t*)ptr;
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for(y = 0; y < charHeight; y++) {
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/* Draw the LSB on the screen accordingly. */
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if(!m->tpText) {
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/* Store data into working buffer (patch by Badger),
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* Then write it all onto the LCD in one stroke */
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buf[y*charWidth + x] = (charData & 0x01) ? m->color : m->bkcolor;
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} else {
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/* Just draw the needed pixels onto the LCD */
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if (charData & 0x01)
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lcdDrawPixel(m->cx+x, m->cy+y, m->color);
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}
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/* Shift the data down by one bit */
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charData >>= 1;
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}
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/* Increment pointer by 2 bytes to the next column */
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ptr += 2;
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}
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if(!m->tpText) {
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/* [Patch by Badger] Write all in one stroke */
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_lcdWriteArea(m->cx, m->cy, m->cx+charWidth, m->cy+charHeight, buf, charWidth*charHeight);
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/* Do padding after character, if needed for solid text rendering
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* TODO: To be optimised */
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if (padAfterChar != 0) {
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_lcdFillArea(m->cx+charWidth, m->cy+charHeight, m->cx+charWidth+padAfterChar, m->cy+charHeight, m->bkcolor);
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}
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}
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/* Return the width of the character, we need it so that lcdDrawString may work
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* We don't have a static address counter */
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m->ret_width = charWidth + padAfterChar;
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return GLCD_DONE;
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}
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/* WARNING: No boundary checks! Unpredictable behaviour if text exceeds boundary */
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void lcdDrawString(uint16_t x, uint16_t y, const char *str, font_t font, uint16_t color, uint16_t bkcolor, bool_t tpText) {
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uint16_t cx = x, cy = y;
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while (*str) {
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cx += lcdDrawChar(cx, cy, *str++, font, color, bkcolor, tpText);
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}
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}
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uint16_t lcdMeasureChar(char c, font_t font) {
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/* Variables to store character details */
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uint8_t charWidth;
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uint8_t padAfterChar = font[FONT_TABLE_PAD_AFTER_CHAR_IDX];
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/* Local var to hold offset in font table */
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uint16_t charStartOffset;
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/* No support for nongraphic characters, so just ignore them */
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if(c < 0x20 || c > 0x7F) {
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return 0;
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}
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/* Read the offset of the character data in the font table from the lookup table */
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charStartOffset = *(uint16_t*)(&font[FONT_TABLE_CHAR_LOOKUP_IDX + (c - 0x20) * 2]);
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/* Retrurn the byte at the offset, that's our charWidth */
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charWidth = *(font + charStartOffset);
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return charWidth+padAfterChar;
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}
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uint16_t lcdMeasureString(const char *str, font_t font) {
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uint16_t result = 0;
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/* Measure each char width, add it, return the result */
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while (*str)
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result += lcdMeasureChar(*str++, font);
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return result;
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}
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uint16_t lcdBGR2RGB(uint16_t color) {
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uint16_t r, g, b, rgb;
|
|
|
|
b = ( color>>0 ) & 0x1f;
|
|
g = ( color>>5 ) & 0x3f;
|
|
r = ( color>>11 ) & 0x1f;
|
|
|
|
rgb = (b<<11) + (g<<5) + (r<<0);
|
|
|
|
return( rgb );
|
|
}
|
|
|
|
void lcdDrawRect(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint8_t filled, uint16_t color) {
|
|
uint16_t i, TempX;
|
|
uint16_t j, TempY;
|
|
|
|
if (x0 > x1) {
|
|
TempX = x1;
|
|
x1 = x0;
|
|
x0 = TempX;
|
|
}
|
|
if (y0 > y1) {
|
|
TempY = y1;
|
|
y1 = y0;
|
|
y0 = TempY;
|
|
}
|
|
if(filled) {
|
|
lcdFillArea(x0, y0, x1+1, y1+1, color);
|
|
} else {
|
|
lcdDrawLine(x0, y0, x1, y0, color);
|
|
lcdDrawLine(x0, y1, x1, y1, color);
|
|
lcdDrawLine(x0, y0, x0, y1, color);
|
|
lcdDrawLine(x1, y0, x1, y1+1, color);
|
|
}
|
|
}
|
|
|
|
void lcdDrawRectString(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, const char* str, font_t font, uint16_t fontColor, uint16_t bkColor) {
|
|
uint16_t off_left, off_up;
|
|
|
|
off_left = ((x1-x0)-lcdMeasureString(str, font))/2;
|
|
off_up = ((y1-y0) - lcdGetFontHeight(font)) / 2;
|
|
|
|
lcdDrawRect(x0, y0, x1, y1, filled, bkColor);
|
|
/* Abhishek: default to solid text for this? */
|
|
lcdDrawString(x0+off_left, y0+off_up, str, font, fontColor, bkColor, solid);
|
|
}
|
|
|
|
void lcdDrawCircle(uint16_t x, uint16_t y, uint16_t radius, uint8_t filled, uint16_t color) {
|
|
int16_t a, b, P;
|
|
a = 0;
|
|
b = radius;
|
|
P = 1 - radius;
|
|
|
|
do {
|
|
if(filled) {
|
|
lcdDrawLine(x-a, y+b, x+a, y+b, color);
|
|
lcdDrawLine(x-a, y-b, x+a, y-b, color);
|
|
lcdDrawLine(x-b, y+a, x+b, y+a, color);
|
|
lcdDrawLine(x-b, y-a, x+b, y-a, color);
|
|
} else {
|
|
lcdDrawPixel(a+x, b+y, color);
|
|
lcdDrawPixel(b+x, a+y, color);
|
|
lcdDrawPixel(x-a, b+y, color);
|
|
lcdDrawPixel(x-b, a+y, color);
|
|
lcdDrawPixel(b+x, y-a, color);
|
|
lcdDrawPixel(a+x, y-b, color);
|
|
lcdDrawPixel(x-a, y-b, color);
|
|
lcdDrawPixel(x-b, y-a, color);
|
|
}
|
|
|
|
if(P < 0)
|
|
P += 3 + 2*a++;
|
|
else
|
|
P += 5 + 2*(a++ - b--);
|
|
} while(a <= b);
|
|
}
|
|
|
|
void lcdDrawEllipse(uint16_t x, uint16_t y, uint16_t a, uint16_t b, uint8_t filled, uint16_t color) {
|
|
int dx = 0, dy = b; /* im I. Quadranten von links oben nach rechts unten */
|
|
long a2 = a*a, b2 = b*b;
|
|
long err = b2-(2*b-1)*a2, e2; /* Fehler im 1. Schritt */
|
|
|
|
do {
|
|
if(filled){
|
|
lcdDrawLine(x-dx,y+dy,x+dx,y+dy, color);
|
|
lcdDrawLine(x-dx,y-dy,x+dx,y-dy, color);
|
|
}else{
|
|
lcdDrawPixel(x+dx, y+dy, color); /* I. Quadrant */
|
|
lcdDrawPixel(x-dx, y+dy, color); /* II. Quadrant */
|
|
lcdDrawPixel(x-dx, y-dy, color); /* III. Quadrant */
|
|
lcdDrawPixel(x+dx, y-dy, color); /* IV. Quadrant */
|
|
}
|
|
|
|
e2 = 2*err;
|
|
if(e2 < (2*dx+1)*b2) {
|
|
dx++;
|
|
err += (2*dx+1)*b2;
|
|
}
|
|
if(e2 > -(2*dy-1)*a2) {
|
|
dy--;
|
|
err -= (2*dy-1)*a2;
|
|
}
|
|
} while(dy >= 0);
|
|
|
|
while(dx++ < a) { /* fehlerhafter Abbruch bei flachen Ellipsen (b=1) */
|
|
lcdDrawPixel(x+dx, y, color); /* -> Spitze der Ellipse vollenden */
|
|
lcdDrawPixel(x-dx, y, color);
|
|
}
|
|
}
|
|
|