328 lines
12 KiB
C
328 lines
12 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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/**
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* @file src/gwin/gwin_frame.c
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* @brief GWIN sub-system frame code.
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*/
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#include "../../gfx.h"
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#if GFX_USE_GWIN && GWIN_NEED_FRAME
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#include "gwin_class.h"
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/* Some position values */
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#define FRM_BUTTON_X 18 // Button Width
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#define FRM_BUTTON_Y 18 // Button Height
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#define FRM_BUTTON_I 3 // Button inner margin
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#define FRM_BUTTON_T 2 // Gap from top of window to button
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#define FRM_BUTTON_B 2 // Gap from button to the bottom of the frame title area
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#define FRM_BORDER_L 2 // Left Border
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#define FRM_BORDER_R 2 // Right Border
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#define FRM_BORDER_T (FRM_BUTTON_Y+FRM_BUTTON_T+FRM_BUTTON_B) // Top Border (Title area)
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#define FRM_BORDER_B 2 // Bottom Border
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/* Internal state flags */
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#define GWIN_FRAME_USER_FLAGS (GWIN_FRAME_CLOSE_BTN|GWIN_FRAME_MINMAX_BTN|GWIN_FRAME_KEEPONCLOSE)
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#if GWIN_FRAME_CLOSE_BTN < GWIN_FIRST_CONTROL_FLAG
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#error "GWIN Frame: - Flag definitions don't match"
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#endif
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#if GWIN_FRAME_REDRAW_FRAME > GWIN_LAST_CONTROL_FLAG
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#error "GWIN Frame: - Flag definitions don't match"
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#endif
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static coord_t FrameBorderSizeL(GHandle gh) { (void)gh; return FRM_BORDER_L; }
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static coord_t FrameBorderSizeR(GHandle gh) { (void)gh; return FRM_BORDER_R; }
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static coord_t FrameBorderSizeT(GHandle gh) { (void)gh; return FRM_BORDER_T; }
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static coord_t FrameBorderSizeB(GHandle gh) { (void)gh; return FRM_BORDER_B; }
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static void forceFrameRedraw(GWidgetObject *gw) {
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// Force a redraw of just the frame.
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// This is a big naughty but who really cares.
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gw->g.flags |= GWIN_FRAME_REDRAW_FRAME;
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gw->fnDraw(gw, gw->fnParam);
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gw->g.flags &= ~GWIN_FRAME_REDRAW_FRAME;
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}
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#if GINPUT_NEED_MOUSE
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static void FrameMouseDown(GWidgetObject *gw, coord_t x, coord_t y) {
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coord_t pos;
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// We must be clicking on the frame button area to be of interest
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if (y < FRM_BUTTON_T || y >= FRM_BUTTON_T+FRM_BUTTON_Y)
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return;
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pos = gw->g.width - (FRM_BORDER_R+FRM_BUTTON_X);
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if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) {
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if (x >= pos && x < pos+FRM_BUTTON_X) {
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// Close is pressed - force redraw the frame only
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gw->g.flags |= GWIN_FRAME_CLOSE_PRESSED;
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forceFrameRedraw(gw);
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return;
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}
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pos -= FRM_BUTTON_X;
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}
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if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) {
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if (x >= pos && x < pos+FRM_BUTTON_X) {
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// Close is pressed - force redraw the frame only
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gw->g.flags |= GWIN_FRAME_MAX_PRESSED;
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forceFrameRedraw(gw);
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return;
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}
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pos -= FRM_BUTTON_X;
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if (x >= pos && x < pos+FRM_BUTTON_X) {
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// Close is pressed - force redraw the frame only
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gw->g.flags |= GWIN_FRAME_MIN_PRESSED;
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forceFrameRedraw(gw);
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return;
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}
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pos -= FRM_BUTTON_X;
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}
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}
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static void FrameMouseUp(GWidgetObject *gw, coord_t x, coord_t y) {
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#if GWIN_BUTTON_LAZY_RELEASE
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if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED)) {
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// Close is released - destroy the window
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gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
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forceFrameRedraw(gw);
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_gwinSendEvent(&gw->g, GEVENT_GWIN_CLOSE);
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if (!(gw->g.flags & GWIN_FRAME_KEEPONCLOSE))
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_gwinDestroy(&gw->g, REDRAW_INSESSION);
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return;
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}
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if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED)) {
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// Max is released - maximize the window
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gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
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forceFrameRedraw(gw);
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gwinSetMinMax(&gw->g, GWIN_MAXIMIZE);
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return;
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}
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if ((gw->g.flags & GWIN_FRAME_MIN_PRESSED)) {
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// Min is released - minimize the window
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gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
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forceFrameRedraw(gw);
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gwinSetMinMax(&gw->g, GWIN_MINIMIZE);
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return;
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}
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#else
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// If nothing is pressed we have nothing to do.
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if (!(gw->g.flags & (GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED)))
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return;
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// We must be releasing over the button
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if (y >= FRM_BUTTON_T && y < FRM_BUTTON_T+FRM_BUTTON_Y) {
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coord_t pos;
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pos = gw->g.width - (FRM_BORDER_R+FRM_BUTTON_X);
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if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) {
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if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED) && x >= pos && x <= pos+FRM_BUTTON_X) {
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// Close is released - destroy the window. This is tricky as we already have the drawing lock.
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gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
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forceFrameRedraw(gw);
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_gwinSendEvent(&gw->g, GEVENT_GWIN_CLOSE);
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if (!(gw->g.flags & GWIN_FRAME_KEEPONCLOSE))
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_gwinDestroy(&gw->g, REDRAW_INSESSION);
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return;
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}
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pos -= FRM_BUTTON_X;
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}
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if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) {
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if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED) && x >= pos && x <= pos+FRM_BUTTON_X) {
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// Max is released - maximize the window
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gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
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forceFrameRedraw(gw);
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gwinSetMinMax(&gw->g, GWIN_MAXIMIZE);
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return;
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}
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pos -= FRM_BUTTON_X;
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if ((gw->g.flags & GWIN_FRAME_MIN_PRESSED) && x >= pos && x <= pos+FRM_BUTTON_X) {
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// Min is released - minimize the window
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gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
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forceFrameRedraw(gw);
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gwinSetMinMax(&gw->g, GWIN_MINIMIZE);
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return;
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}
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pos -= FRM_BUTTON_X;
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}
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}
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// Clear any flags and redraw the frame
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gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
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forceFrameRedraw(gw);
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#endif
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}
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#endif
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static const gcontainerVMT frameVMT = {
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{
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{
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"Frame", // The classname
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sizeof(GFrameObject), // The object size
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_gcontainerDestroy, // The destroy routine
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_gcontainerRedraw, // The redraw routine
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0, // The after-clear routine
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},
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gwinFrameDraw_Std, // The default drawing routine
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#if GINPUT_NEED_MOUSE
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{
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FrameMouseDown, // Process mouse down event
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FrameMouseUp, // Process mouse up events
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0, // Process mouse move events
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},
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#endif
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#if GINPUT_NEED_KEYBOARD || GWIN_NEED_KEYBOARD
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{
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0 // Process keyboard events
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},
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#endif
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#if GINPUT_NEED_TOGGLE
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{
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0, // 1 toggle role
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0, // Assign Toggles
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0, // Get Toggles
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0, // Process toggle off events
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0, // Process toggle on events
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},
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#endif
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#if GINPUT_NEED_DIAL
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{
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0, // 1 dial roles
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0, // Assign Dials
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0, // Get Dials
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0, // Process dial move events
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},
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#endif
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},
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FrameBorderSizeL, // The size of the left border (mandatory)
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FrameBorderSizeT, // The size of the top border (mandatory)
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FrameBorderSizeR, // The size of the right border (mandatory)
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FrameBorderSizeB, // The size of the bottom border (mandatory)
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0, // A child has been added (optional)
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0, // A child has been deleted (optional)
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};
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GHandle gwinGFrameCreate(GDisplay *g, GFrameObject *fo, GWidgetInit *pInit, uint32_t flags) {
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if (!(fo = (GFrameObject *)_gcontainerCreate(g, (GContainerObject *)fo, pInit, &frameVMT)))
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return 0;
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// Make sure we only have "safe" flags.
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flags &= GWIN_FRAME_USER_FLAGS;
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/* Apply flags. We apply these here so the controls above are outside the child area */
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fo->g.flags |= flags;
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gwinSetVisible(&fo->g, pInit->g.show);
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return &fo->g;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Default render routines //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void gwinFrameDraw_Transparent(GWidgetObject *gw, void *param) {
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const GColorSet *pcol;
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coord_t pos;
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color_t contrast;
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color_t btn;
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(void)param;
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if (gw->g.vmt != (gwinVMT *)&frameVMT)
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return;
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pcol = (gw->g.flags & GWIN_FLG_SYSENABLED) ? &gw->pstyle->enabled : &gw->pstyle->disabled;
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contrast = gdispContrastColor(pcol->edge);
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btn = gdispBlendColor(pcol->edge, contrast, 128);
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// Render the frame
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gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, FRM_BORDER_T, gw->text, gw->g.font, contrast, pcol->edge, justifyCenter);
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gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+FRM_BORDER_T, FRM_BORDER_L, gw->g.height-(FRM_BORDER_T+FRM_BORDER_B), pcol->edge);
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gdispGFillArea(gw->g.display, gw->g.x+gw->g.width-FRM_BORDER_R, gw->g.y+FRM_BORDER_T, FRM_BORDER_R, gw->g.height-(FRM_BORDER_T+FRM_BORDER_B), pcol->edge);
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gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+gw->g.height-FRM_BORDER_B, gw->g.width, FRM_BORDER_B, pcol->edge);
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// Add the buttons
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pos = gw->g.x+gw->g.width - (FRM_BORDER_R+FRM_BUTTON_X);
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if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) {
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if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED))
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gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn);
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gdispDrawLine(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast);
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gdispDrawLine(pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast);
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pos -= FRM_BUTTON_X;
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}
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if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) {
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if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED))
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gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn);
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// the symbol
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gdispDrawBox(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), FRM_BUTTON_X-2*FRM_BUTTON_I, FRM_BUTTON_Y-2*FRM_BUTTON_I, contrast);
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gdispDrawLine(pos+(FRM_BUTTON_I+1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+1), pos+(FRM_BUTTON_X-FRM_BUTTON_I-2), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+1), contrast);
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gdispDrawLine(pos+(FRM_BUTTON_I+1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+2), pos+(FRM_BUTTON_X-FRM_BUTTON_I-2), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+2), contrast);
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pos -= FRM_BUTTON_X;
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if ((gw->g.flags & GWIN_FRAME_MIN_PRESSED))
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gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn);
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gdispDrawLine(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast);
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pos -= FRM_BUTTON_X;
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}
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// Don't touch the client area
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}
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void gwinFrameDraw_Std(GWidgetObject *gw, void *param) {
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(void)param;
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if (gw->g.vmt != (gwinVMT *)&frameVMT)
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return;
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// Draw the frame
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gwinFrameDraw_Transparent(gw, param);
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// Drop out if that is all we want to draw
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if ((gw->g.flags & GWIN_FRAME_REDRAW_FRAME))
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return;
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// Draw the client area
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gdispGFillArea(gw->g.display, gw->g.x + FRM_BORDER_L, gw->g.y + FRM_BORDER_T, gw->g.width - (FRM_BORDER_L+FRM_BORDER_R), gw->g.height - (FRM_BORDER_T+FRM_BORDER_B), gw->pstyle->background);
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}
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#if GDISP_NEED_IMAGE
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void gwinFrameDraw_Image(GWidgetObject *gw, void *param) {
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#define gi ((gdispImage *)param)
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coord_t x, y, iw, ih, mx, my;
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if (gw->g.vmt != (gwinVMT *)&frameVMT)
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return;
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// Draw the frame
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gwinFrameDraw_Transparent(gw, param);
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// Drop out if that is all we want to draw
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if ((gw->g.flags & GWIN_FRAME_REDRAW_FRAME))
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return;
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// Draw the client area by tiling the image
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mx = gw->g.x+gw->g.width - FRM_BORDER_R;
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my = gw->g.y+gw->g.height - FRM_BORDER_B;
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for(y = gw->g.y+FRM_BORDER_T, ih = gi->height; y < my; y += ih) {
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if (ih > my - y)
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ih = my - y;
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for(x = gw->g.x+FRM_BORDER_L, iw = gi->width; x < mx; x += iw) {
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if (iw > mx - x)
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iw = mx - x;
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gdispGImageDraw(gw->g.display, gi, x, y, iw, ih, 0, 0);
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}
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}
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#undef gi
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}
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#endif
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#endif /* (GFX_USE_GWIN && GWIN_NEED_FRAME) || defined(__DOXYGEN__) */
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