ugfx/demos/games/justget10/jg10.h

19 lines
627 B
C

#ifndef _JG10_H_
#define _JG10_H_
#define JG10_CELL_WIDTH 54
#define JG10_CELL_HEIGHT 54
#define JG10_FIELD_WIDTH 5
#define JG10_FIELD_HEIGHT 5
#define JG10_TOTAL_FIELD_WIDTH (JG10_FIELD_WIDTH*JG10_CELL_WIDTH)
#define JG10_TOTAL_FIELD_HEIGHT (JG10_FIELD_HEIGHT*JG10_CELL_HEIGHT)
#define JG10_SEL_COLOR GFX_YELLOW
#define JG10_MAX_COUNT 21 // Max number you can get +1, so if max number would be 20, then this number should be 21 (+ background)
void jg10Init(void);
void jg10Start(void);
#if JG10_SHOW_SPLASH
void jg10ShowSplash(void);
#endif
#endif /* _JG10_H_ */