81 lines
2.5 KiB
C
81 lines
2.5 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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/**
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* The raw32 GOS implementation supports any 32 bit processor with or without an
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* underlying operating system. It uses cooperative multi-tasking. Be careful
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* when writing device drivers not to disturb the assumptions this creates by performing
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* call-backs to uGFX code unless you define the INTERRUPTS_OFF() and INTERRUPTS_ON() macros.
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* It still requires some C runtime library support...
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* enough startup to initialise the stack, interrupts, static data etc and call main().
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* setjmp() and longjmp() - for threading
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* memcpy() - for heap and threading
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* malloc(), realloc and free() - if GOS_RAW_HEAP_SIZE == 0
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*
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* You must also define the following routines in your own code so that timing functions will work...
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* systemticks_t gfxSystemTicks(void);
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* systemticks_t gfxMillisecondsToTicks(delaytime_t ms);
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*/
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#ifndef _GOS_RAW32_H
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#define _GOS_RAW32_H
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#if GFX_USE_OS_RAW32
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/*===========================================================================*/
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/* Type definitions */
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/*===========================================================================*/
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typedef unsigned char bool_t;
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#if __STDC_VERSION__ >= 199901L
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#include <stdint.h>
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#elif defined(__GNUC__) || defined(__GNUG__)
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typedef __INT8_TYPE__ int8_t;
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typedef __UINT8_TYPE__ uint8_t;
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typedef __INT16_TYPE__ int16_t;
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typedef __UINT16_TYPE__ uint16_t;
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typedef __INT32_TYPE__ int32_t;
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typedef __UINT32_TYPE__ uint32_t;
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#else
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typedef signed char int8_t;
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typedef unsigned char uint8_t;
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typedef signed short int16_t;
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typedef unsigned short uint16_t;
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typedef signed int int32_t;
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typedef unsigned int uint32_t;
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#endif
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#if defined(__STDC__)
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#include <stddef.h>
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#else
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typedef uint32_t size_t;
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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void gfxHalt(const char *msg);
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void gfxExit(void);
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#ifdef __cplusplus
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}
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#endif
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/*===========================================================================*/
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/* Use the generic thread handling and heap handling */
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/*===========================================================================*/
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#define GOS_NEED_X_THREADS TRUE
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#define GOS_NEED_X_HEAP TRUE
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#include "gos_x_threads.h"
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#include "gos_x_heap.h"
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#endif /* GFX_USE_OS_RAW32 */
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#endif /* _GOS_RAW32_H */
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