67 lines
1.1 KiB
C
67 lines
1.1 KiB
C
#include "gfx.h"
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static GListener gl;
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static GHandle ghButton1;
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static void createWidgets(void) {
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GWidgetInit wi;
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// Apply some default values for GWIN
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wi.customDraw = 0;
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wi.customParam = 0;
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wi.customStyle = 0;
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wi.g.show = TRUE;
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// Apply the button parameters
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wi.g.width = 100;
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wi.g.height = 30;
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wi.g.y = 10;
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wi.g.x = 10;
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wi.text = "Push Button";
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// Create the actual button
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ghButton1 = gwinButtonCreate(NULL, &wi);
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}
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int main(void) {
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GEvent* pe;
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// Initialize the display
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gfxInit();
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// Set the widget defaults
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gwinSetDefaultFont(gdispOpenFont("UI2"));
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gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
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gdispClear(White);
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// Attach the mouse input
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gwinAttachMouse(0);
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// create the widget
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createWidgets();
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// We want to listen for widget events
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geventListenerInit(&gl);
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gwinAttachListener(&gl);
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while(1) {
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// Get an Event
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pe = geventEventWait(&gl, TIME_INFINITE);
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switch(pe->type) {
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case GEVENT_GWIN_BUTTON:
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if (((GEventGWinButton*)pe)->button == ghButton1) {
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// Our button has been pressed
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printf("Button clicked\r\n");
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}
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break;
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default:
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break;
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}
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}
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return 0;
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}
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