ugfx/demos/3rdparty/doom/FILES2

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ChangeLog
FILES
FILES2
Makefile
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Global and misc. stuff
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doomdata.h - external data definitions (WAD file structure)
doomdef.h - internal data definitions (game structs)
dstrings.h - printed strings for translation, english
d_french.h - printed strings for translation
info.h
info.c - LUT's for Thing TAB, Frame TAB,
generated by multigen utility
dutils.h
dutils.c - Dave's utilities
including doubly-linked lists & simple state machines.
Used in WI, ST, AM, and d_main.c
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DOOM game loop and top level stuff
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g_game.c - Game loop functions, event handling etc.
boolean G_CheckDemoStatus (void);
void G_ReadDemoTiccmd (ticcmd_t *cmd);
void G_WriteDemoTiccmd (ticcmd_t *cmd);
void G_PlayerReborn (int player);
void G_InitNew (skill_t skill, int episode, int map);
void G_DoReborn (int playernum);
void G_DoLoadLevel (void);
void G_DoNewGame (void);
void G_DoLoadGame (void);
void G_DoPlayDemo (void);
void G_DoCompleted (void);
void G_DoVictory (void);
void G_DoWorldDone (void);
void G_DoSaveGame (void);
d_main.c - event handling, D_DoomMain() and other functions
NOT int main()
d_net.c - high level networking protocol code
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I Interfaces, system specifics
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i_main.c - main(), calls D_DoomMain().
i_svgalib.c - Linux SVGAlib code, including main(),
replaces i_main.c
i_x.c - X11 with SHM code, use with i_main.c
i_dga.c - X11 DGA code, use with i_main.c
i_unix.c - fixed point, networking, and display stuff for UNIX
i_ibm.c - IBM DOS VGA graphics and key/mouse/joystick,
use with i_main.c
i_pcnet.c - IPX networking, DOS
fpfunc.S - fixed point assembly and (currently) duplicate of
tmap.S - texture mapping assembly (currently unused)
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AM AutoMap
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am_data.h - vector graphics for the automap
am_map.h
am_map.c - automap code
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HU Heads Up
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hu_lib.h
hu_lib.c - heads-up text and input code
hu_stuff.h
hu_stuff.c - Heads-up displays
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M Menu
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m_menu.c - DOOM options code and leaving messages
m_misc.c - misc. HUD text display, input checks, and
random table, file I/O
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P Play???
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p_local.h - header for all play modules
p_spec.h - specials, lighting, doors, plats, texture animation
p_spec.c - specials, texture animation
p_doors.c - door code
p_plats.c - platform raising/lowering code
p_ceilng.c - active (e.g. crushing) ceilings
p_floor.c - active (e.g. raising) floors
p_lights.c - dynamic (e.g. flickering) lighting
p_switch.c - button switches and animation
p_enemy.c - enemy AI and animation
p_inter.c - object/object interaction?
p_map.c - movement objects, handling of collisions
p_maputl.c - distance, position etc. utilities for movement
p_mobj.c - mobile objects handling, spawn etc.
p_user.c - more movement, bobbing etc.
p_telept.c - teleportation code
p_sight.c - LOS checks, REJECT
p_pspr.c - weapon overlays, bobbing, raising, sprite tables,
firing, ammo bookkeeping
p_setup.c - load map from WAF file, setup code
p_tick.c - savegame function (archive/unarchive),
thinker list handling, allocation,
game tick execution (updates)
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R Rendering
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r_local.h - header for all rendering modules,
internal map data structure definitions
r_bsp.c - BSP seg's clipping
r_data.c - texture column caching, patch assembly,
flats, colormaps, sprites,
lookup by name
r_draw.c - access to framebuffer API, drawing C functions
r_main.c - geometry functions, trigonometry lookups,
R_RenderPlayerView
r_plane.c - floor/ceiling visplanes, sky
r_segs.c - drawing segs, marking hslices for floors/ceilings
r_things.c - sprite and sprite frame/rotation handling, drawing
tables.c - trigonometry lookup tables, static
v_video.c - gamma correction lookup, patch drawing to rectangle
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S Sound
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s_sound.c - more sound and music handling
soundst.h - sound and music data structures
sounds.h
sounds.c - sound and music lump LUT's (manually maintained)
sndserver.h
sndserver.c - (Irix) sndserver code
irix.h
irix.c - SGI Irix sound/sndserver support code
linux.c - Linux voxware sound/sndserver support code,
replaces irix.c, uses irix.h
sun.c - SUN replacement for irix.c
i_sound.h
i_sound.c - DOS DMX music and sound interface
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ST STatus bar
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st_lib.h
st_lib.c - status bar widget code
st_stuff.c
st_stuff.h - status bar code
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W Wad file I/O
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w_wad.c - lump based functions
wadread.h
wadread.c - lump I/O, get SFX
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WI WIn / level end screens
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wi_data.h - lookups for intermission screens, patch positions
wi_stuff.h
wi_stuff.c - intermission animation patchwork
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Z Zone memory allocation
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z_zone.c
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F Final screen animation
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f_finale.c - DOOM mission end screens? (bunny)
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