ugfx/demos/modules/gwin/basic/main.c

80 lines
2.8 KiB
C

/*
* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "gfx.h"
/* The handles for our two Windows */
GHandle GW1, GW2;
int main(void) {
gCoord i, j;
/* Initialize and clear the display */
gfxInit();
gdispClear(GFX_WHITE);
/* Create two windows */
{
GWindowInit wi;
gwinClearInit(&wi);
wi.show = gTrue; wi.x = 20; wi.y = 10; wi.width = 200; wi.height = 150;
GW1 = gwinWindowCreate(0, &wi);
wi.show = gTrue; wi.x = 50; wi.y = 190; wi.width = 150; wi.height = 100;
GW2 = gwinWindowCreate(0, &wi);
}
/* Set fore- and background colors for both windows */
gwinSetColor(GW1, GFX_BLACK);
gwinSetBgColor(GW1, GFX_WHITE);
gwinSetColor(GW2, GFX_WHITE);
gwinSetBgColor(GW2, GFX_BLUE);
/* Clear both windows - to set background color */
gwinClear(GW1);
gwinClear(GW2);
gwinDrawLine(GW1, 5, 30, 150, 110);
for(i = 5, j = 0; i < 200 && j < 150; i += 3, j += i/20)
gwinDrawPixel(GW1, i, j);
/*
* Draw two filled circles at the same coordinate
* of each window to demonstrate the relative coordinates
* of windows
*/
gwinFillCircle(GW1, 20, 20, 15);
gwinFillCircle(GW2, 20, 20, 15);
while(1) {
gfxSleepMilliseconds(500);
}
}