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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.io/license.html
*/
#include <string.h>
#include "../../gfx.h"
#if GFX_USE_GTRANS
static const transTable* _languageBase;
static const transTable* _languageCurrent;
void _gtransInit(void)
{
_languageBase = 0;
_languageCurrent = 0;
}
void _gtransDeinit(void)
{
}
const char* gtransString(const char* string)
{
// Find the index of the specified string in the base language table
unsigned i = 0;
while (1) {
// Prevent overflow
if (i >= _languageBase->numEntries) {
return string;
}
// Check if we found the string
if (strcmp(string, _languageBase->strings[i]) == 0) {
break;
}
// Otherwise keep going
i++;
}
// Make sure that the index exists in the current language table
if (i >= _languageCurrent->numEntries) {
return string;
}
// Return the translated string
return _languageCurrent->strings[i];
}
const char* gtransIndex(gU32 index)
{
if (!_languageCurrent) {
return 0;
}
if (index >= _languageCurrent->numEntries) {
return 0;
}
return _languageCurrent->strings[index];
}
void gtransSetBaseLanguage(const transTable* const translation)
{
_languageBase = translation;
}
void gtransSetLanguage(const transTable* const translation)
{
_languageCurrent = translation;
}
#endif /* GFX_USE_GTRANS */