ugfx/demos/modules/gwin/textedit_virtual_keyboard/main.c

99 lines
2.9 KiB
C

/*
* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "gfx.h"
static GListener gl;
static GHandle ghTextedit1;
static GHandle ghTextedit2;
static GHandle ghTextedit3;
static GHandle ghKeyboard;
static void guiCreate(void)
{
GWidgetInit wi;
gwinWidgetClearInit(&wi);
// TextEdit1
wi.g.show = gTrue;
wi.g.x = 10;
wi.g.y = 20;
wi.g.width = 200;
wi.g.height = 35;
wi.text = "Use the TAB key";
ghTextedit1 = gwinTexteditCreate(0, &wi, 100);
// TextEdit2
wi.g.show = gTrue;
wi.g.x = 10;
wi.g.y = 100;
wi.g.width = 200;
wi.g.height = 35;
wi.text = "to switch between";
ghTextedit2 = gwinTexteditCreate(0, &wi, 20);
// TextEdit3
wi.g.show = gTrue;
wi.g.x = 10;
wi.g.y = 180;
wi.g.width = 200;
wi.g.height = 35;
wi.text = "the different widgets";
ghTextedit3 = gwinTexteditCreate(0, &wi, 100);
// Virtual keyboard
wi.g.show = gTrue;
wi.g.x = 0;
wi.g.y = (gdispGetHeight()/2);
wi.g.width = gdispGetWidth();
wi.g.height = gdispGetHeight()/2;
ghKeyboard = gwinKeyboardCreate(0, &wi);
}
int main(void)
{
gfxInit();
gdispClear(GFX_SILVER);
gwinSetDefaultFont(gdispOpenFont("DejaVuSans16"));
gwinSetDefaultStyle(&WhiteWidgetStyle, gFalse);
gwinSetDefaultColor(GFX_BLACK);
gwinSetDefaultBgColor(GFX_WHITE);
geventListenerInit(&gl);
geventAttachSource(&gl, ginputGetKeyboard(0), 0);
guiCreate();
while(1) {
gfxSleepMilliseconds(500);
}
}