281 lines
8.4 KiB
C
281 lines
8.4 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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/**
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* @file src/gwin/gwin_checkbox.c
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* @brief GWIN sub-system button code
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*/
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#include "gfx.h"
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#if (GFX_USE_GWIN && GWIN_NEED_CHECKBOX) || defined(__DOXYGEN__)
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#include "gwin_class.h"
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// Parameters for button custom draw
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#define CHK_TOP_FADE 50 // (CHK_TOP_FADE/255)% fade to white for top of button
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#define CHK_BOTTOM_FADE 25 // (CHK_BOTTOM_FADE/255)% fade to black for bottom of button
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// Our checked state
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#define GCHECKBOX_FLG_CHECKED (GWIN_FIRST_CONTROL_FLAG<<0)
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// Send the checkbox event
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static void SendCheckboxEvent(GWidgetObject *gw) {
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GSourceListener * psl;
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GEvent * pe;
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#define pce ((GEventGWinCheckbox *)pe)
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// Trigger a GWIN Checkbox Event
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psl = 0;
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while ((psl = geventGetSourceListener(GWIDGET_SOURCE, psl))) {
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if (!(pe = geventGetEventBuffer(psl)))
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continue;
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pce->type = GEVENT_GWIN_CHECKBOX;
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pce->gwin = &gw->g;
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pce->isChecked = (gw->g.flags & GCHECKBOX_FLG_CHECKED) ? TRUE : FALSE;
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#if GWIN_WIDGET_TAGS
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pce->tag = gw->tag;
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#endif
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geventSendEvent(psl);
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}
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#undef pce
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}
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#if GINPUT_NEED_MOUSE
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static void CheckboxMouseDown(GWidgetObject *gw, coord_t x, coord_t y) {
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(void) x; (void) y;
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gw->g.flags ^= GCHECKBOX_FLG_CHECKED;
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_gwinUpdate((GHandle)gw);
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SendCheckboxEvent(gw);
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}
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#endif
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#if GINPUT_NEED_KEYBOARD
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static void CheckboxKeyboard(GWidgetObject* gw, GEventKeyboard* pke)
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{
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// Only react on KEYDOWN events. Ignore KEYUP events.
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if (pke->keystate & GKEYSTATE_KEYUP) {
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break;
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}
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// ENTER and SPACE keys to check/uncheck the checkbox
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if (pke->c[0] == GKEY_ENTER || pke->c[0] == GKEY_SPACE) {
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gw->g.flags ^= GCHECKBOX_FLG_CHECKED;
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}
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_gwinUpdate((GHandle)gw);
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}
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#endif
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#if GINPUT_NEED_TOGGLE
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static void CheckboxToggleOn(GWidgetObject *gw, uint16_t role) {
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(void) role;
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gw->g.flags ^= GCHECKBOX_FLG_CHECKED;
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_gwinUpdate((GHandle)gw);
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SendCheckboxEvent(gw);
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}
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static void CheckboxToggleAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) {
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(void) role;
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((GCheckboxObject *)gw)->toggle = instance;
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}
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static uint16_t CheckboxToggleGet(GWidgetObject *gw, uint16_t role) {
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(void) role;
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return ((GCheckboxObject *)gw)->toggle;
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}
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#endif
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// The checkbox VMT table
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static const gwidgetVMT checkboxVMT = {
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{
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"Checkbox", // The classname
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sizeof(GCheckboxObject),// The object size
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_gwidgetDestroy, // The destroy routine
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_gwidgetRedraw, // The redraw routine
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0, // The after-clear routine
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},
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gwinCheckboxDraw_CheckOnLeft, // The default drawing routine
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#if GINPUT_NEED_MOUSE
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{
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CheckboxMouseDown, // Process mouse down events
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0, // Process mouse up events (NOT USED)
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0, // Process mouse move events (NOT USED)
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},
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#endif
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#if GINPUT_NEED_KEYBOARD
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{
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CheckboxKeyboard // Process keyboard events
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},
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#endif
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#if GINPUT_NEED_TOGGLE
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{
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1, // 1 toggle role
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CheckboxToggleAssign, // Assign Toggles
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CheckboxToggleGet, // Get Toggles
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0, // Process toggle off events (NOT USED)
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CheckboxToggleOn, // Process toggle on events
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},
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#endif
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#if GINPUT_NEED_DIAL
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{
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0, // No dial roles
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0, // Assign Dials (NOT USED)
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0, // Get Dials (NOT USED)
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0, // Process dial move events (NOT USED)
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},
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#endif
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};
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GHandle gwinGCheckboxCreate(GDisplay *g, GCheckboxObject *gb, const GWidgetInit *pInit) {
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if (!(gb = (GCheckboxObject *)_gwidgetCreate(g, &gb->w, pInit, &checkboxVMT)))
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return 0;
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#if GINPUT_NEED_TOGGLE
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gb->toggle = GWIDGET_NO_INSTANCE;
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#endif
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gwinSetVisible((GHandle)gb, pInit->g.show);
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return (GHandle)gb;
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}
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void gwinCheckboxCheck(GHandle gh, bool_t isChecked) {
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if (gh->vmt != (gwinVMT *)&checkboxVMT)
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return;
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if (isChecked) {
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if ((gh->flags & GCHECKBOX_FLG_CHECKED)) return;
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gh->flags |= GCHECKBOX_FLG_CHECKED;
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} else {
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if (!(gh->flags & GCHECKBOX_FLG_CHECKED)) return;
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gh->flags &= ~GCHECKBOX_FLG_CHECKED;
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}
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_gwinUpdate(gh);
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SendCheckboxEvent((GWidgetObject *)gh);
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}
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bool_t gwinCheckboxIsChecked(GHandle gh) {
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if (gh->vmt != (gwinVMT *)&checkboxVMT)
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return FALSE;
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return (gh->flags & GCHECKBOX_FLG_CHECKED) ? TRUE : FALSE;
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}
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/*----------------------------------------------------------
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* Custom Draw Routines
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*----------------------------------------------------------*/
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static const GColorSet *getCheckboxColors(GWidgetObject *gw) {
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if (!(gw->g.flags & GWIN_FLG_SYSENABLED)) return &gw->pstyle->disabled;
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if ((gw->g.flags & GCHECKBOX_FLG_CHECKED)) return &gw->pstyle->pressed;
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return &gw->pstyle->enabled;
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}
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void gwinCheckboxDraw_CheckOnLeft(GWidgetObject *gw, void *param) {
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#define gcw ((GCheckboxObject *)gw)
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coord_t ld, df;
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const GColorSet * pcol;
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(void) param;
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if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return;
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pcol = getCheckboxColors(gw);
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// Get the dimension of the check box (sans text)
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ld = gw->g.width < gw->g.height ? gw->g.width : gw->g.height;
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// Draw the empty check box
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gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+1, ld, ld-2, gw->pstyle->background);
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gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, ld, ld, pcol->edge);
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// Draw the check
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df = ld < 4 ? 1 : 2;
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if (gw->g.flags & GCHECKBOX_FLG_CHECKED)
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gdispGFillArea(gw->g.display, gw->g.x+df, gw->g.y+df, ld-2*df, ld-2*df, pcol->fill);
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// Draw the text
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gdispGFillStringBox(gw->g.display, gw->g.x+ld+1, gw->g.y, gw->g.width-ld-1, gw->g.height, gw->text, gw->g.font, pcol->text, gw->pstyle->background, justifyLeft);
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#undef gcw
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}
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void gwinCheckboxDraw_CheckOnRight(GWidgetObject *gw, void *param) {
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#define gcw ((GCheckboxObject *)gw)
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coord_t ep, ld, df;
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const GColorSet * pcol;
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(void) param;
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if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return;
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pcol = getCheckboxColors(gw);
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// Get the dimension of the check box (sans text)
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ld = gw->g.width < gw->g.height ? gw->g.width : gw->g.height;
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// Get the position of the check box
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ep = gw->g.width-ld;
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// Draw the empty check box
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gdispGFillArea(gw->g.display, gw->g.x+ep-1, gw->g.y+1, ld, ld-2, gw->pstyle->background);
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gdispGDrawBox(gw->g.display, gw->g.x+ep, gw->g.y, ld, ld, pcol->edge);
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// Draw the check
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df = ld < 4 ? 1 : 2;
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if (gw->g.flags & GCHECKBOX_FLG_CHECKED)
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gdispGFillArea(gw->g.display, gw->g.x+ep+df, gw->g.y+df, ld-2*df, ld-2*df, pcol->fill);
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// Draw the text
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gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, ep-1, gw->g.height, gw->text, gw->g.font, pcol->text, gw->pstyle->background, justifyRight);
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#undef gcw
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}
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#if GWIN_FLAT_STYLING
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void gwinCheckboxDraw_Button(GWidgetObject *gw, void *param) {
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const GColorSet * pcol;
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(void) param;
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if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return;
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pcol = getCheckboxColors(gw);
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#if GWIN_NEED_FLASHING
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// Flash the on and off state.
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pcol = _gwinGetFlashedColor(gw, pcol, TRUE);
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#endif
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gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width-1, gw->g.height-1, gw->text, gw->g.font, pcol->text, pcol->fill, justifyCenter);
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gdispGDrawLine(gw->g.display, gw->g.x+gw->g.width-1, gw->g.y, gw->g.x+gw->g.width-1, gw->g.y+gw->g.height-1, pcol->edge);
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gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+gw->g.height-1, gw->g.x+gw->g.width-2, gw->g.y+gw->g.height-1, pcol->edge);
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}
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#else
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void gwinCheckboxDraw_Button(GWidgetObject *gw, void *param) {
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const GColorSet * pcol;
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fixed alpha;
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fixed dalpha;
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coord_t i;
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color_t tcol, bcol;
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(void) param;
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if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return;
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pcol = getCheckboxColors(gw);
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#if GWIN_NEED_FLASHING
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// Flash the on and off state.
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pcol = _gwinGetFlashedColor(gw, pcol, TRUE);
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#endif
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/* Fill the box blended from variants of the fill color */
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tcol = gdispBlendColor(White, pcol->fill, CHK_TOP_FADE);
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bcol = gdispBlendColor(Black, pcol->fill, CHK_BOTTOM_FADE);
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dalpha = FIXED(255)/gw->g.height;
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for(alpha = 0, i = 0; i < gw->g.height; i++, alpha += dalpha)
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gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+i, gw->g.x+gw->g.width-2, gw->g.y+i, gdispBlendColor(bcol, tcol, NONFIXED(alpha)));
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gdispGDrawStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width-1, gw->g.height-1, gw->text, gw->g.font, pcol->text, justifyCenter);
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gdispGDrawLine(gw->g.display, gw->g.x+gw->g.width-1, gw->g.y, gw->g.x+gw->g.width-1, gw->g.y+gw->g.height-1, pcol->edge);
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gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+gw->g.height-1, gw->g.x+gw->g.width-2, gw->g.y+gw->g.height-1, pcol->edge);
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}
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#endif
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#endif /* (GFX_USE_GWIN && GWIN_NEED_CHECKBOX) */
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