ugfx/halext/src/gdisp_emulation.c

437 lines
11 KiB
C

/*
ChibiOS/RT - Copyright (C) 2012
Joel Bodenmann aka Tectu <joel@unormal.org>
This file is part of ChibiOS-LCD-Driver.
ChibiOS-LCD-Driver is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS-LCD-Driver is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Emulation routines included into gdisp_lld.c
*/
/*
Even though this is a software emulation of a low level driver
most validation doesn't need to happen here as eventually
we call a real low level driver routine and if validation is
required - it will do it.
*/
#include "ch.h"
#include "hal.h"
#include "gdisp.h"
#if HAL_USE_GDISP || defined(__DOXYGEN__)
#ifdef UNUSED
#elif defined(__GNUC__)
# define UNUSED(x) UNUSED_ ## x __attribute__((unused))
#elif defined(__LCLINT__)
# define UNUSED(x) /*@unused@*/ x
#else
# define UNUSED(x) x
#endif
#if !GDISP_HARDWARE_POWERCONTROL
void gdisp_lld_setpowermode(gdisp_powermode_t UNUSED(powerMode)) {
}
#endif
#if !GDISP_HARDWARE_ORIENTATION
void gdisp_lld_setorientation(gdisp_orientation_t UNUSED(newOrientation)) {
}
#endif
#if !GDISP_HARDWARE_CLEARS
void gdisp_lld_clear(color_t color) {
gdisp_lld_fillarea(0, 0, GDISP.Width, GDISP.Height, color);
}
#endif
#if !GDISP_HARDWARE_LINES
void gdisp_lld_drawline(coord_t x0, coord_t y0, coord_t x1, coord_t y1, color_t color) {
int16_t dy, dx;
int16_t addx, addy;
int16_t P, diff, i;
#if GDISP_HARDWARE_FILLS || GDISP_HARDWARE_SCROLL
// speed improvement if vertical or horizontal
if (x0 == x1) {
if (y1 > y0)
gdisp_lld_fillarea(x0, y0, 1, y1-y0+1, color);
else
gdisp_lld_fillarea(x0, y1, 1, y0-y1+1, color);
return;
}
if (y0 == y1) {
if (x1 > x0)
gdisp_lld_fillarea(x0, y0, x1-x0+1, 1, color);
else
gdisp_lld_fillarea(x0, y1, x0-x1+1, 1, color);
return;
}
#endif
if (x1 >= x0) {
dx = x1 - x0;
addx = 1;
} else {
dx = x0 - x1;
addx = -1;
}
if (y1 >= y0) {
dy = y1 - y0;
addy = 1;
} else {
dy = y0 - y1;
addy = -1;
}
if (dx >= dy) {
dy *= 2;
P = dy - dx;
diff = P - dx;
for(i=0; i<=dx; ++i) {
gdisp_lld_drawpixel(x0, y0, color);
if (P < 0) {
P += dy;
x0 += addx;
} else {
P += diff;
x0 += addx;
y0 += addy;
}
}
} else {
dx *= 2;
P = dx - dy;
diff = P - dy;
for(i=0; i<=dy; ++i) {
gdisp_lld_drawpixel(x0, y0, color);
if (P < 0) {
P += dx;
y0 += addy;
} else {
P += diff;
x0 += addx;
y0 += addy;
}
}
}
}
#endif
#if !GDISP_HARDWARE_BOX
void gdisp_lld_drawbox(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) {
coord_t x1, y1;
x1 = x+cx-1;
y1 = y+cy-1;
if (cx > 2) {
if (cy >= 1) {
gdisp_lld_drawline(x, y, x1, y, color);
if (cy >= 2) {
gdisp_lld_drawline(x, y1, x1, y1, color);
if (cy > 2) {
gdisp_lld_drawline(x, y+1, x, y1-1, color);
gdisp_lld_drawline(x1, y+1, x1, y1-1, color);
}
}
}
} else if (cx == 2) {
gdisp_lld_drawline(x, y, x, y1, color);
gdisp_lld_drawline(x1, y, x1, y1, color);
} else if (cx == 1) {
gdisp_lld_drawline(x, y, x, y1, color);
}
}
#endif
#if !GDISP_HARDWARE_FILLS
void gdisp_lld_fillarea(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) {
#if GDISP_HARDWARE_SCROLL
gdisp_lld_verticalscroll(x, y, cx, cy, cy, color);
#elif GDISP_HARDWARE_LINES
coord_t x1, y1;
x1 = x + cx - 1;
y1 = y + cy;
for(; y < y1; y++)
gdisp_lld_drawline(x, y, x1, y, color);
#else
coord_t x0, x1, y1;
x0 = x;
x1 = x + cx;
y1 = y + cy;
for(; y < y1; y++)
for(x = x0; x < x1; x++)
gdisp_lld_drawpixel(x, y, color);
#endif
}
#endif
#if !GDISP_HARDWARE_BITFILLS
void gdisp_lld_blitarea(coord_t x, coord_t y, coord_t cx, coord_t cy, pixel_t *buffer) {
coord_t x0, x1, y1;
x0 = x;
x1 = x + cx;
y1 = y + cy;
for(; y < y1; y++)
for(x = x0; x < x1; x++)
gdisp_lld_drawpixel(x, y, *buffer++);
}
#endif
#if GDISP_NEED_CIRCLE && !GDISP_HARDWARE_CIRCLES
void gdisp_lld_drawcircle(coord_t x, coord_t y, coord_t radius, color_t color) {
int16_t a, b, P;
a = 0;
b = radius;
P = 1 - radius;
do {
gdisp_lld_drawpixel(a+x, b+y, color);
gdisp_lld_drawpixel(b+x, a+y, color);
gdisp_lld_drawpixel(x-a, b+y, color);
gdisp_lld_drawpixel(x-b, a+y, color);
gdisp_lld_drawpixel(b+x, y-a, color);
gdisp_lld_drawpixel(a+x, y-b, color);
gdisp_lld_drawpixel(x-a, y-b, color);
gdisp_lld_drawpixel(x-b, y-a, color);
if (P < 0)
P += 3 + 2*a++;
else
P += 5 + 2*(a++ - b--);
} while(a <= b);
}
#endif
#if GDISP_NEED_CIRCLE && !GDISP_HARDWARE_CIRCLEFILLS
void gdisp_lld_fillcircle(coord_t x, coord_t y, coord_t radius, color_t color) {
int16_t a, b, P;
a = 0;
b = radius;
P = 1 - radius;
do {
gdisp_lld_drawline(x-a, y+b, x+a, y+b, color);
gdisp_lld_drawline(x-a, y-b, x+a, y-b, color);
gdisp_lld_drawline(x-b, y+a, x+b, y+a, color);
gdisp_lld_drawline(x-b, y-a, x+b, y-a, color);
if (P < 0)
P += 3 + 2*a++;
else
P += 5 + 2*(a++ - b--);
} while(a <= b);
}
#endif
#if GDISP_NEED_ELLIPSE && !GDISP_HARDWARE_ELLIPSES
void gdisp_lld_drawellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) {
int dx = 0, dy = b; /* im I. Quadranten von links oben nach rechts unten */
long a2 = a*a, b2 = b*b;
long err = b2-(2*b-1)*a2, e2; /* Fehler im 1. Schritt */
do {
gdisp_lld_drawpixel(x+dx, y+dy, color); /* I. Quadrant */
gdisp_lld_drawpixel(x-dx, y+dy, color); /* II. Quadrant */
gdisp_lld_drawpixel(x-dx, y-dy, color); /* III. Quadrant */
gdisp_lld_drawpixel(x+dx, y-dy, color); /* IV. Quadrant */
e2 = 2*err;
if(e2 < (2*dx+1)*b2) {
dx++;
err += (2*dx+1)*b2;
}
if(e2 > -(2*dy-1)*a2) {
dy--;
err -= (2*dy-1)*a2;
}
} while(dy >= 0);
while(dx++ < a) { /* fehlerhafter Abbruch bei flachen Ellipsen (b=1) */
gdisp_lld_drawpixel(x+dx, y, color); /* -> Spitze der Ellipse vollenden */
gdisp_lld_drawpixel(x-dx, y, color);
}
}
#endif
#if GDISP_NEED_ELLIPSE && !GDISP_HARDWARE_ELLIPSEFILLS
void gdisp_lld_fillellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) {
int dx = 0, dy = b; /* im I. Quadranten von links oben nach rechts unten */
long a2 = a*a, b2 = b*b;
long err = b2-(2*b-1)*a2, e2; /* Fehler im 1. Schritt */
do {
gdisp_lld_drawline(x-dx,y+dy,x+dx,y+dy, color);
gdisp_lld_drawline(x-dx,y-dy,x+dx,y-dy, color);
e2 = 2*err;
if(e2 < (2*dx+1)*b2) {
dx++;
err += (2*dx+1)*b2;
}
if(e2 > -(2*dy-1)*a2) {
dy--;
err -= (2*dy-1)*a2;
}
} while(dy >= 0);
while(dx++ < a) { /* fehlerhafter Abbruch bei flachen Ellipsen (b=1) */
gdisp_lld_drawpixel(x+dx, y, color); /* -> Spitze der Ellipse vollenden */
gdisp_lld_drawpixel(x-dx, y, color);
}
}
#endif
#if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXT
#include "gdisp_fonts.h"
#endif
#if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXT
void gdisp_lld_drawchar(coord_t x, coord_t y, char c, font_t font, color_t color) {
const fontcolumn_t *ptr;
fontcolumn_t column;
coord_t width, i, j;
/* Check we actually have something to print */
width = _getCharWidth(font, c);
if (!width) return;
ptr = _getCharData(font, c);
/* Loop through the data and display. The font data is LSBit first, down the column */
for(i = 0; i < width; i++) {
/* Get the font bitmap data for the column */
column = *ptr++;
/* Draw each pixel */
for(j = 0; j < font->height; j++, column >>= 1) {
if (column & 0x01)
gdisp_lld_drawpixel(x+i, y+j, color);
}
}
}
#endif
#if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXTFILLS
void gdisp_lld_fillchar(coord_t x, coord_t y, char c, font_t font, color_t color, color_t bgcolor) {
coord_t width;
/* Check we actually have something to print */
width = _getCharWidth(font, c);
if (!width) return;
/* Method 1: Use background fill and then draw the text */
#if GDISP_HARDWARE_TEXT || GDISP_SOFTWARE_TEXTFILLDRAW
/* Fill the area */
gdisp_lld_fillarea(x, y, width, font->height, bgcolor);
/* Draw the text */
gdisp_lld_drawchar(x, y, c, font, color);
/* Method 2: Create a single column bitmap and then blit it */
#elif GDISP_HARDWARE_BITFILLS && GDISP_SOFTWARE_TEXTBLITCOLUMN
{
const fontcolumn_t *ptr;
fontcolumn_t column;
coord_t i, j;
/* Working buffer for fast non-transparent text rendering [patch by Badger] */
static pixel_t buf[sizeof(fontcolumn_t)*8];
ptr = _getCharData(font, c);
/* Loop through the data and display. The font data is LSBit first, down the column */
for(i = 0; i < width; i++) {
/* Get the font bitmap data for the column */
column = *ptr++;
/* Draw each pixel */
for(j = 0; j < font->height; j++, column >>= 1) {
gdispPackPixels(buf, 1, j, 0, (column & 0x01) ? color : bgcolor);
}
gdisp_lld_blitarea(x+i, y, 1, font->height, buf);
}
}
/* Method 3: Create a character bitmap and then blit it */
#elif GDISP_HARDWARE_BITFILLS
{
const fontcolumn_t *ptr;
fontcolumn_t column;
coord_t i, j;
/* Working buffer for fast non-transparent text rendering [patch by Badger]
This needs to be larger than the largest character we can print.
*/
static pixel_t buf[20*(sizeof(fontcolumn_t)*8)];
#if GDISP_NEED_VALIDATION
/* Check our buffer is big enough */
if (width * font->height > sizeof(buf)/sizeof(buf[0])) return;
#endif
ptr = _getCharData(font, c);
/* Loop through the data and display. The font data is LSBit first, down the column */
for(i = 0; i < width; i++) {
/* Get the font bitmap data for the column */
column = *ptr++;
/* Draw each pixel */
for(j = 0; j < font->height; j++, column >>= 1) {
gdispPackPixels(buf, width, i, j, (column & 0x01) ? color : bgcolor);
}
}
/* [Patch by Badger] Write all in one stroke */
gdisp_lld_blitarea(x, y, width, font->height, buf);
}
/* Method 4: Draw pixel by pixel */
#else
{
const fontcolumn_t *ptr;
fontcolumn_t column;
coord_t i, j;
ptr = _getCharData(font, c);
/* Loop through the data and display. The font data is LSBit first, down the column */
for(i = 0; i < width; i++) {
/* Get the font bitmap data for the column */
column = *ptr++;
/* Draw each pixel */
for(j = 0; j < font->height; j++, column >>= 1) {
gdisp_lld_drawpixel(x+i, y+j, (column & 0x01) ? color : bgcolor);
}
}
}
#endif
}
#endif
#endif /* HAL_USE_GDISP */