382 lines
12 KiB
C
382 lines
12 KiB
C
/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "gfx.h"
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// We get nasty and look at some internal structures - get the relevant information
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#include "src/gdriver/sys_defs.h"
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#include "src/ginput/driver_mouse.h"
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#include <string.h>
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static GConsoleObject gc;
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static GListener gl;
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static font_t font;
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/*------------------------------------------------------------------------*
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* GINPUT Touch Driver Calibrator. *
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*------------------------------------------------------------------------*/
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int main(void) {
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GSourceHandle gs;
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GEventMouse *pem;
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coord_t swidth, sheight;
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GHandle ghc;
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bool_t isFirstTime;
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bool_t isCalibrated;
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bool_t isTouch;
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bool_t isFinger;
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const char * isFingerText;
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const char * deviceText;
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coord_t bWidth, bHeight;
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GMouse * m;
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GMouseVMT * vmt;
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gfxInit(); // Initialize the display
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// Get the display dimensions
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swidth = gdispGetWidth();
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sheight = gdispGetHeight();
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// Create our title
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font = gdispOpenFont("UI2");
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gwinSetDefaultFont(font);
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bWidth = gdispGetStringWidth("Next", font);
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bHeight = gdispGetStringWidth("Prev", font);
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if (bHeight > bWidth) bWidth = bHeight;
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bWidth += 4;
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bHeight = gdispGetFontMetric(font, fontHeight)+2;
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gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Red, White, justifyLeft);
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// Create our main display window
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{
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GWindowInit wi;
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gwinClearInit(&wi);
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wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
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ghc = gwinConsoleCreate(&gc, &wi);
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}
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gwinClear(ghc);
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// Initialize the listener
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geventListenerInit(&gl);
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// Copy the current mouse's VMT so we can play with it.
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m = (GMouse *)gdriverGetInstance(GDRIVER_TYPE_MOUSE, 0);
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if (!m) gfxHalt("No mouse instance 0");
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vmt = gfxAlloc(sizeof(GMouseVMT));
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if (!vmt) gfxHalt("Could not allocate memory for mouse VMT");
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memcpy(vmt, m->d.vmt, sizeof(GMouseVMT));
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// Swap VMT's on the current mouse to our RAM copy
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m->d.vmt = (const GDriverVMT *)vmt;
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// Listen for events
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gs = ginputGetMouse(0);
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geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);
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// Is the mouse good enough initially for buttons?
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isFirstTime = TRUE;
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isCalibrated = (vmt->d.flags & GMOUSE_VFLG_CALIBRATE) ? FALSE : TRUE;
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if (isCalibrated)
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gdispFillStringBox(swidth-1*bWidth, 0, bWidth , bHeight, "Next", font, Black, Gray, justifyCenter);
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/*
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* Test: Device Type
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*/
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StepDeviceType:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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gwinPrintf(ghc, "\n1. Device Type\n\n");
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// Get the type of device and the current mode
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isTouch = (vmt->d.flags & GMOUSE_VFLG_TOUCH) ? TRUE : FALSE;
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isFinger = (m->flags & GMOUSE_FLG_FINGERMODE) ? TRUE : FALSE;
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isFingerText = isFinger ? "finger" : "pen";
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deviceText = isTouch ? isFingerText : "mouse";
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gwinSetColor(ghc, White);
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gwinPrintf(ghc, "This is detected as a %s device\n\n", isTouch ? "TOUCH" : "MOUSE");
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gwinPrintf(ghc, "It is currently in %s mode\n\n", isFinger ? "FINGER" : "PEN");
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if (!isCalibrated)
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gwinPrintf(ghc, "Press and release your %s to move on to the next test.\n", deviceText);
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else if (isFirstTime)
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gwinPrintf(ghc, "Press Next to continue.\n");
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else
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gwinPrintf(ghc, "Press Next or Back to continue.\n");
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while(1) {
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pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
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if (isCalibrated) {
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if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
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if ((pem->buttons & GMETA_MOUSE_UP)) {
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if (pem->x >= swidth-bWidth)
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break;
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if (!isFirstTime)
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goto StepDrawing;
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}
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}
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} else if ((pem->buttons & GMETA_MOUSE_UP))
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break;
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}
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/*
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* Test: Mouse raw reading
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*/
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StepRawReading:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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gwinPrintf(ghc, "\n2. Raw Mouse Output\n\n");
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// Make sure we are in uncalibrated mode
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m->flags &= ~(GMOUSE_FLG_CALIBRATE|GMOUSE_FLG_CLIP);
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gwinSetColor(ghc, White);
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if (isTouch)
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gwinPrintf(ghc, "Press and hold on the surface.\n\n");
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else
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gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
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gwinPrintf(ghc, "The raw values coming from your mouse driver will display.\n\n");
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gwinPrintf(ghc, "Release your %s to move on to the next test.\n", deviceText);
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// For this test turn on ALL mouse movement events
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geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);
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while(1) {
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// Always sleep a bit first to enable other events. We actually don't
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// mind missing events for this test.
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gfxSleepMilliseconds(100);
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pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
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if ((pem->buttons & GMETA_MOUSE_UP))
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break;
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gwinPrintf(ghc, "%u, %u z=%u b=0x%04x\n", pem->x, pem->y, pem->z, pem->buttons & ~GINPUT_MISSED_MOUSE_EVENT);
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}
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// Reset to calibrated
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if (isCalibrated) {
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m->flags |= GMOUSE_FLG_CLIP;
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if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE))
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m->flags |= GMOUSE_FLG_CALIBRATE;
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}
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// Reset to just changed movements.
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geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);
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/*
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* Test: Calibration
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*/
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StepCalibrate:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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gwinPrintf(ghc, "\n3. Calibration Jitter\n\n");
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gwinSetColor(ghc, White);
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if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) {
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gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
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"If the calibration repeatedly fails, increase the jitter for %s calibration and try again.\n\n", isFingerText);
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gwinPrintf(ghc, "Press and release your %s to start the calibration.\n", deviceText);
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} else {
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gwinPrintf(ghc, "This device does not need calibration.\n\n");
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}
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if (isCalibrated)
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gwinPrintf(ghc, "Press Next or Back to continue.\n");
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else
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gwinPrintf(ghc, "Press and release your %s to move on to the next test.\n", deviceText);
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while(1) {
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pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
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if (isCalibrated) {
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if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
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if ((pem->buttons & GMETA_MOUSE_UP)) {
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if (pem->x >= swidth-bWidth)
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break;
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goto StepRawReading;
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}
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}
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} else if ((pem->buttons & GMETA_MOUSE_UP))
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break;
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}
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// Calibrate
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if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) {
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ginputCalibrateMouse(0);
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isCalibrated = TRUE;
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// Calibration used the whole screen - re-establish our title and Next and Previous Buttons
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gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Green, White, justifyLeft);
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gdispFillStringBox(swidth-2*bWidth, 0, bWidth-1, bHeight, "Prev", font, Black, Gray, justifyCenter);
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gdispFillStringBox(swidth-1*bWidth, 0, bWidth , bHeight, "Next", font, Black, Gray, justifyCenter);
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}
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/*
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* Test: Mouse coords
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*/
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StepMouseCoords:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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gwinPrintf(ghc, "\n4. Show Mouse Coordinates\n\n");
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gwinSetColor(ghc, White);
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if (isTouch)
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gwinPrintf(ghc, "Press and hold on the surface.\n\n");
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else
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gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
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gwinPrintf(ghc, "Numbers will display in this window.\n"
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"Check the coordinates against where it should be on the screen.\n\n");
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gwinPrintf(ghc, "Press Next or Back to continue.\n");
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// For this test normal mouse movement events
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geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);
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while(1) {
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// Always sleep a bit first to enable other events. We actually don't
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// mind missing events for this test.
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gfxSleepMilliseconds(100);
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pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
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if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
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if ((pem->buttons & GMETA_MOUSE_UP)) {
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if (pem->x >= swidth-bWidth)
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break;
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goto StepCalibrate;
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}
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}
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gwinPrintf(ghc, "%u, %u\n", pem->x, pem->y);
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}
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// Reset to just changed movements.
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geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);
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/*
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* Test: Mouse movement jitter
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*/
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StepMovementJitter:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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gwinPrintf(ghc, "\n5. Movement Jitter\n\n");
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gwinSetColor(ghc, White);
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if (isTouch)
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gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n");
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else
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gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n");
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gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your %s that "
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"new dots stop displaying.\nNew dots should only display when your %s is moving.\n\n"
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"Adjust %s movement jitter to the smallest value that this reliably works for.\n\n", deviceText, deviceText, isFingerText);
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gwinPrintf(ghc, "Press Next or Back to continue.\n\n");
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while(1) {
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pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
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if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
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if ((pem->buttons & GMETA_MOUSE_UP)) {
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if (pem->x >= swidth-bWidth)
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break;
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goto StepMouseCoords;
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}
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}
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if ((pem->buttons & GINPUT_MOUSE_BTN_LEFT))
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gwinPrintf(ghc, ".");
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}
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/*
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* Test: Click Jitter
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*/
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StepClickJitter:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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gwinPrintf(ghc, "\n6. Click Jitter\n\n");
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gwinSetColor(ghc, White);
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if (isTouch)
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gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
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else
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gwinPrintf(ghc, "Click the mouse with the left and right buttons.\n\n");
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gwinPrintf(ghc, "Dots will display in this window. A yellow dash is a left (or short) click. "
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"A red x is a right (or long) click.\n\n"
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"Adjust %s click jitter to the smallest value that this reliably works for.\n"
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"Note: moving your %s during a click cancels it.\n\n", isFingerText, deviceText);
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gwinPrintf(ghc, "Press Next or Back to continue.\n\n");
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while(1) {
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pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
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if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
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if ((pem->buttons & GMETA_MOUSE_UP)) {
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if (pem->x >= swidth-bWidth)
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break;
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goto StepMovementJitter;
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}
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}
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if ((pem->buttons & GMETA_MOUSE_CLICK)) {
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gwinSetColor(ghc, Yellow);
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gwinPrintf(ghc, "-");
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}
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if ((pem->buttons & GMETA_MOUSE_CXTCLICK)) {
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gwinSetColor(ghc, Red);
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gwinPrintf(ghc, "x");
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}
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}
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/*
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* Test: Polling frequency
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*/
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StepDrawing:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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gwinPrintf(ghc, "\n7. Drawing\n\n");
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gwinSetColor(ghc, White);
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gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
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gwinPrintf(ghc, "A green line will follow your %s.\n\n", deviceText);
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gwinPrintf(ghc, "This is the last test but you can press Next or Back to continue.\n\n");
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while(1) {
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pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
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if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
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if ((pem->buttons & GMETA_MOUSE_UP)) {
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if (pem->x >= swidth-bWidth)
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break;
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goto StepClickJitter;
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}
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}
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gdispDrawPixel(pem->x, pem->y, Green);
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}
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// Can't let this really exit
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isFirstTime = FALSE;
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goto StepDeviceType;
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}
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