08e1b0ebc7
Documenting the drivers interface should be done inside a template driver or the gdisp LLD abstraction.
327 lines
8.6 KiB
C
327 lines
8.6 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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#include "gfx.h"
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#if GFX_USE_GDISP
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#define GDISP_DRIVER_VMT GDISPVMT_X11
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#include "drivers/multiple/X/gdisp_lld_config.h"
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#include "src/gdisp/driver.h"
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#ifndef GDISP_FORCE_24BIT
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#define GDISP_FORCE_24BIT FALSE
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#endif
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#ifndef GDISP_SCREEN_HEIGHT
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#define GDISP_SCREEN_HEIGHT 480
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#endif
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#ifndef GDISP_SCREEN_WIDTH
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#define GDISP_SCREEN_WIDTH 640
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#endif
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#define GDISP_FLG_READY (GDISP_FLG_DRIVER<<0)
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#if GINPUT_NEED_MOUSE
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/* Include mouse support code */
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#include "src/ginput/driver_mouse.h"
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#endif
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <stdio.h>
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#include <stdlib.h>
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static bool_t initdone;
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static Display *dis;
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static int scr;
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static XEvent evt;
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static Colormap cmap;
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static XVisualInfo vis;
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static XContext cxt;
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#if GINPUT_NEED_MOUSE
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static coord_t mousex, mousey;
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static uint16_t mousebuttons;
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#endif
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typedef struct xPriv {
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Pixmap pix;
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GC gc;
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Window win;
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} xPriv;
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static void ProcessEvent(GDisplay *g, xPriv *priv) {
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switch(evt.type) {
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case MapNotify:
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XSelectInput(dis, evt.xmap.window, StructureNotifyMask | ExposureMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask);
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g->flags |= GDISP_FLG_READY;
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break;
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case UnmapNotify:
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XCloseDisplay(dis);
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exit(0);
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break;
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case Expose:
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XCopyArea(dis, priv->pix, evt.xexpose.window, priv->gc,
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evt.xexpose.x, evt.xexpose.y,
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evt.xexpose.width, evt.xexpose.height,
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evt.xexpose.x, evt.xexpose.y);
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break;
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#if GINPUT_NEED_MOUSE
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case ButtonPress:
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mousex = evt.xbutton.x;
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mousey = evt.xbutton.y;
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switch(evt.xbutton.button){
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case 1: mousebuttons |= GINPUT_MOUSE_BTN_LEFT; break;
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case 2: mousebuttons |= GINPUT_MOUSE_BTN_MIDDLE; break;
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case 3: mousebuttons |= GINPUT_MOUSE_BTN_RIGHT; break;
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case 4: mousebuttons |= GINPUT_MOUSE_BTN_4; break;
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}
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#if GINPUT_MOUSE_POLL_PERIOD == TIME_INFINITE
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ginputMouseWakeup();
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#endif
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break;
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case ButtonRelease:
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mousex = evt.xbutton.x;
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mousey = evt.xbutton.y;
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switch(evt.xbutton.button){
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case 1: mousebuttons &= ~GINPUT_MOUSE_BTN_LEFT; break;
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case 2: mousebuttons &= ~GINPUT_MOUSE_BTN_MIDDLE; break;
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case 3: mousebuttons &= ~GINPUT_MOUSE_BTN_RIGHT; break;
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case 4: mousebuttons &= ~GINPUT_MOUSE_BTN_4; break;
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}
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#if GINPUT_MOUSE_POLL_PERIOD == TIME_INFINITE
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ginputMouseWakeup();
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#endif
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break;
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case MotionNotify:
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mousex = evt.xmotion.x;
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mousey = evt.xmotion.y;
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#if GINPUT_MOUSE_POLL_PERIOD == TIME_INFINITE
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ginputMouseWakeup();
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#endif
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break;
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#endif
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}
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}
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/* this is the X11 thread which keeps track of all events */
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static DECLARE_THREAD_STACK(waXThread, 1024);
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static DECLARE_THREAD_FUNCTION(ThreadX, arg) {
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GDisplay *g;
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(void)arg;
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while(1) {
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gfxSleepMilliseconds(100);
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while(XPending(dis)) {
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XNextEvent(dis, &evt);
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XFindContext(evt.xany.display, evt.xany.window, cxt, (XPointer*)&g);
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ProcessEvent(g, (xPriv *)g->priv);
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}
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}
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return 0;
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}
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static int FatalXIOError(Display *d) {
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(void) d;
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/* The window has closed */
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fprintf(stderr, "GFX Window closed!\n");
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exit(0);
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}
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LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
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XSizeHints *pSH;
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XSetWindowAttributes xa;
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XTextProperty WindowTitle;
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char * WindowTitleText;
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xPriv *priv;
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if (!initdone) {
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gfxThreadHandle hth;
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initdone = TRUE;
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#if GFX_USE_OS_LINUX || GFX_USE_OS_OSX
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XInitThreads();
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#endif
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dis = XOpenDisplay(0);
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scr = DefaultScreen(dis);
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cxt = XUniqueContext();
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XSetIOErrorHandler(FatalXIOError);
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#if GDISP_FORCE_24BIT
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if (!XMatchVisualInfo(dis, scr, 24, TrueColor, &vis)) {
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fprintf(stderr, "Your display has no TrueColor mode\n");
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XCloseDisplay(dis);
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return FALSE;
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}
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cmap = XCreateColormap(dis, RootWindow(dis, scr),
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vis.visual, AllocNone);
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#else
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vis.visual = CopyFromParent;
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vis.depth = DefaultDepth(dis, scr);
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cmap = DefaultColormap(dis, scr);
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#endif
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fprintf(stderr, "Running GFX Window in %d bit color\n", vis.depth);
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if (!(hth = gfxThreadCreate(waXThread, sizeof(waXThread), HIGH_PRIORITY, ThreadX, 0))) {
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fprintf(stderr, "Cannot start X Thread\n");
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XCloseDisplay(dis);
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exit(0);
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}
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#if GFX_USE_OS_LINUX || GFX_USE_OS_OSX
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pthread_detach(hth);
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#endif
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gfxThreadClose(hth);
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}
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g->priv = gfxAlloc(sizeof(xPriv));
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priv = (xPriv *)g->priv;
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g->board = 0; // No board interface for this driver
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xa.colormap = cmap;
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xa.border_pixel = 0xFFFFFF;
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xa.background_pixel = 0x000000;
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priv->win = XCreateWindow(dis, RootWindow(dis, scr), 16, 16,
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GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT,
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0, vis.depth, InputOutput, vis.visual,
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CWBackPixel|CWColormap|CWBorderPixel, &xa);
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XSync(dis, TRUE);
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XSaveContext(dis, priv->win, cxt, (XPointer)g);
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{
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char buf[132];
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sprintf(buf, "uGFX - %u", g->systemdisplay+1);
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WindowTitleText = buf;
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XStringListToTextProperty(&WindowTitleText, 1, &WindowTitle);
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XSetWMName(dis, priv->win, &WindowTitle);
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XSetWMIconName(dis, priv->win, &WindowTitle);
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XSync(dis, TRUE);
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}
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pSH = XAllocSizeHints();
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pSH->flags = PSize | PMinSize | PMaxSize;
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pSH->min_width = pSH->max_width = pSH->base_width = GDISP_SCREEN_WIDTH;
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pSH->min_height = pSH->max_height = pSH->base_height = GDISP_SCREEN_HEIGHT;
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XSetWMNormalHints(dis, priv->win, pSH);
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XFree(pSH);
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XSync(dis, TRUE);
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priv->pix = XCreatePixmap(dis, priv->win,
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GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT, vis.depth);
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XSync(dis, TRUE);
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priv->gc = XCreateGC(dis, priv->win, 0, 0);
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XSetBackground(dis, priv->gc, BlackPixel(dis, scr));
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XSync(dis, TRUE);
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XSelectInput(dis, priv->win, StructureNotifyMask);
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XMapWindow(dis, priv->win);
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// Wait for the window creation to complete (for safety)
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while(!(((volatile GDisplay *)g)->flags & GDISP_FLG_READY))
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gfxSleepMilliseconds(100);
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/* Initialise the GDISP structure to match */
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g->g.Orientation = GDISP_ROTATE_0;
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g->g.Powermode = powerOn;
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g->g.Backlight = 100;
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g->g.Contrast = 50;
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g->g.Width = GDISP_SCREEN_WIDTH;
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g->g.Height = GDISP_SCREEN_HEIGHT;
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return TRUE;
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}
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LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g)
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{
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xPriv * priv = (xPriv *)g->priv;
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XColor col;
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col.red = RED_OF(g->p.color) << 8;
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col.green = GREEN_OF(g->p.color) << 8;
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col.blue = BLUE_OF(g->p.color) << 8;
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XAllocColor(dis, cmap, &col);
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XSetForeground(dis, priv->gc, col.pixel);
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XDrawPoint(dis, priv->pix, priv->gc, (int)g->p.x, (int)g->p.y );
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XDrawPoint(dis, priv->win, priv->gc, (int)g->p.x, (int)g->p.y );
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XFlush(dis);
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}
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#if GDISP_HARDWARE_FILLS
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LLDSPEC void gdisp_lld_fill_area(GDisplay *g) {
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xPriv * priv = (xPriv *)g->priv;
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XColor col;
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col.red = RED_OF(g->p.color) << 8;
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col.green = GREEN_OF(g->p.color) << 8;
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col.blue = BLUE_OF(g->p.color) << 8;
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XAllocColor(dis, cmap, &col);
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XSetForeground(dis, priv->gc, col.pixel);
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XFillRectangle(dis, priv->pix, priv->gc, g->p.x, g->p.y, g->p.cx, g->p.cy);
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XFillRectangle(dis, priv->win, priv->gc, g->p.x, g->p.y, g->p.cx, g->p.cy);
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XFlush(dis);
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}
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#endif
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#if 0 && GDISP_HARDWARE_BITFILLS
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LLDSPEC void gdisp_lld_blit_area(GDisplay *g) {
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// Start of Bitblit code
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//XImage bitmap;
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//pixel_t *bits;
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// bits = malloc(vis.depth * GDISP_SCREEN_WIDTH * GDISP_SCREEN_HEIGHT);
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// bitmap = XCreateImage(dis, vis, vis.depth, ZPixmap,
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// 0, bits, GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT,
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// 0, 0);
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}
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#endif
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#if GDISP_HARDWARE_PIXELREAD
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LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay *g) {
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xPriv * priv = (xPriv *)g->priv;
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XColor color;
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XImage *img;
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img = XGetImage (dis, priv->pix, g->p.x, g->p.y, 1, 1, AllPlanes, XYPixmap);
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color.pixel = XGetPixel (img, 0, 0);
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XFree(img);
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XQueryColor(dis, cmap, &color);
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return RGB2COLOR(color.red>>8, color.green>>8, color.blue>>8);
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}
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#endif
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#if GDISP_NEED_SCROLL && GDISP_HARDWARE_SCROLL
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LLDSPEC void gdisp_lld_vertical_scroll(GDisplay *g) {
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xPriv * priv = (xPriv *)g->priv;
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if (g->p.y1 > 0) {
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XCopyArea(dis, priv->pix, priv->pix, priv->gc, g->p.x, g->p.y+g->p.y1, g->p.cx, g->p.cy-g->p.y1, g->p.x, g->p.y);
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XCopyArea(dis, priv->pix, priv->win, priv->gc, g->p.x, g->p.y, g->p.cx, g->p.cy-g->p.y1, g->p.x, g->p.y);
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} else {
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XCopyArea(dis, priv->pix, priv->pix, priv->gc, g->p.x, g->p.y, g->p.cx, g->p.cy+g->p.y1, g->p.x, g->p.y-g->p.y1);
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XCopyArea(dis, priv->pix, priv->win, priv->gc, g->p.x, g->p.y-g->p.y1, g->p.cx, g->p.cy+g->p.y1, g->p.x, g->p.y-g->p.y1);
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}
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}
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#endif
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#if GINPUT_NEED_MOUSE
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void ginput_lld_mouse_init(void) {}
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void ginput_lld_mouse_get_reading(MouseReading *pt) {
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pt->x = mousex;
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pt->y = mousey;
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pt->z = (mousebuttons & GINPUT_MOUSE_BTN_LEFT) ? 100 : 0;
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pt->buttons = mousebuttons;
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}
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#endif /* GINPUT_NEED_MOUSE */
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#endif /* GFX_USE_GDISP */
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