ugfx/console.c

176 lines
3.7 KiB
C

/*
* console.c
*
* Created on: 20 Jun 2012
* Author: Thomas Saunders AKA "Badger"
*/
#include "ch.h"
#include "fonts.h"
#include "glcd.h"
#include "console.h"
/*
* Interface implementation. The interface is write only
*/
static size_t writes(void *ip, const uint8_t *bp, size_t n) {
return lcdConsoleWrite((GLCDConsole *)ip, bp, n);
}
static size_t reads(void *ip, uint8_t *bp, size_t n) {
(void)ip;
(void)bp;
(void)n;
return 0;
}
static msg_t put(void *ip, uint8_t b) {
return lcdConsolePut((GLCDConsole *)ip, (char)b);
}
static msg_t get(void *ip) {
(void)ip;
return RDY_OK;
}
static msg_t putt(void *ip, uint8_t b, systime_t timeout) {
(void)timeout;
/* TODO: handle timeout */
return lcdConsolePut((GLCDConsole *)ip, (char)b);
}
static msg_t gett(void *ip, systime_t timeout) {
(void)ip;
(void)timeout;
return RDY_OK;
}
static size_t writet(void *ip, const uint8_t *bp, size_t n, systime_t time) {
(void)time;
return lcdConsoleWrite((GLCDConsole *)ip, bp, n);
}
static size_t readt(void *ip, uint8_t *bp, size_t n, systime_t time) {
(void)ip;
(void)bp;
(void)n;
(void)time;
return 0;
}
static chnflags_t getflags(void *ip) {
_chn_get_and_clear_flags_impl(ip);
}
static const struct GLCDConsoleVMT vmt = {
writes, reads, put, get,
putt, gett, writet, readt,
getflags
};
msg_t lcdConsoleInit(GLCDConsole *console, uint16_t x0, uint16_t y0, uint16_t x1,
uint16_t y1, const uint8_t *font, uint8_t *buffer, uint16_t bkcolor, uint16_t color) {
const uint8_t* ptr;
uint16_t chi;
uint16_t x,y;
console->vmt = &vmt;
/* read font, get size */
/* TODO: this is messy. improve font handling.
* this assumes that all characters are as wide as A */
console->fy = font[FONT_TABLE_HEIGHT_IDX];
chi = *(uint16_t*)(&font[FONT_TABLE_CHAR_LOOKUP_IDX + ('A'-0x20)*2]);
ptr = font + chi;
console->fx = *(ptr++);
/* calculate the size of the console in characters */
console->sx = (x1-x0)/console->fx;
console->sy = (y1-y0)/console->fy;
console->cx = 0;
console->cy = 0;
console->x0 = x0;
console->y0 = y0;
console->buf = buffer;
console->bidx = 0;
console->blen = console->sx*console->sy;
console->bstrt = 0;
console->bkcolor = bkcolor;
console->color = color;
console->font = font;
console->full = FALSE;
}
msg_t lcdConsoleUpdate(GLCDConsole *console) {
}
msg_t lcdConsolePut(GLCDConsole *console, char c) {
if(console->full) {
return RDY_RESET;
}
bool_t redraw = FALSE;
/* write character to current position in buffer */
console->buf[console->bidx++] = c;
if(console->bidx == console->blen) {
/* wrap around to the beginning */
console->bidx = 0;
}
if(c == '\n') {
console->cx = 0;
console->cy++;
redraw = TRUE;
} else if(c == '\r') {
console->cx = 0;
} else {
console->cx++;
}
if(console->cx > console->sx) {
/* character has extended beyond end of line */
redraw = TRUE;
}
if(redraw && console->cy == console->sy) {
/* we've gone past the end of the console */
console->full = TRUE;
return RDY_RESET;
/* start at beginning of buffer and remove the first line */
uint16_t i;
/* increment i from bstrt until it has been incremented more than console->sx or finds a new line */
for(i = console->bstrt; ((i - console->bstrt) < console->sx) && (console->buf[i % console->sx] != '\n'); i++);
/* update bstrt to the new start point of the console */
console->bstrt = i;
} else {
/* just draw the character at the current position */
lcdMoveCursor(console->x0 + console->cx*console->fx, console->y0 + console->cy*console->fy,
console->color, console->bkcolor);
lcdSetFont(console->font);
lcdDrawChar(c);
}
}
msg_t lcdConsoleWrite(GLCDConsole *console, uint8_t *bp, size_t n) {
size_t i;
for(i = 0; i < n; i++)
lcdConsolePut(console, bp[i]);
return RDY_OK;
}