ugfx/demos/3rdparty/doom/m_bbox.c
inmarket 39adfff2a9 demo - DOOM the game.
Runs but not quite functional yet (requires user input to be completed).
Shareware WAD file. Please read README.txt and DOOMLIC.txt
2013-12-24 01:00:14 +10:00

66 lines
1.3 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// Main loop menu stuff.
// Random number LUT.
// Default Config File.
// PCX Screenshots.
//
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
#include "doomtype.h"
#ifdef __GNUG__
#pragma implementation "m_bbox.h"
#endif
#include "m_bbox.h"
void M_ClearBox (fixed_t *box)
{
box[BOXTOP] = box[BOXRIGHT] = MININT;
box[BOXBOTTOM] = box[BOXLEFT] = MAXINT;
}
void
M_AddToBox
( fixed_t* box,
fixed_t x,
fixed_t y )
{
if (x<box[BOXLEFT])
box[BOXLEFT] = x;
else if (x>box[BOXRIGHT])
box[BOXRIGHT] = x;
if (y<box[BOXBOTTOM])
box[BOXBOTTOM] = y;
else if (y>box[BOXTOP])
box[BOXTOP] = y;
}