ugfx/include/gwin/button.h
Andrew Hannam 9ee7c284e6 Add GINPUT Dial, simplify GWIN input assignment
Added GINPUT Dial support and a driver that uses GADC to read the dial.
Added support for Dial inputs to the GWIN slider.
Updated the slider demo for Dial Inputs.
Simplified the assigning of inputs to GWIN "widgets" button and slider.
Updated the demo's to match the new input to button assignment.
2013-04-07 16:02:10 +10:00

253 lines
8.9 KiB
C

/*
ChibiOS/GFX - Copyright (C) 2012, 2013
Joel Bodenmann aka Tectu <joel@unormal.org>
This file is part of ChibiOS/GFX.
ChibiOS/GFX is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS/GFX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file include/gwin/button.h
* @brief GWIN Graphic window subsystem header file.
*
* @defgroup Button Button
* @ingroup GWIN
*
* @details GWIN allows it to easily create buttons with different styles
* and check for different meta states such as: PRESSED, CLICKED,
* RELEASED etc.
*
* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
* @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h
* @{
*/
#ifndef _GWIN_BUTTON_H
#define _GWIN_BUTTON_H
#if GWIN_NEED_BUTTON || defined(__DOXYGEN__)
/*===========================================================================*/
/* Driver constants. */
/*===========================================================================*/
#define GW_BUTTON 0x0002
#define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0)
/*===========================================================================*/
/* Type definitions */
/*===========================================================================*/
typedef struct GEventGWinButton_t {
GEventType type; // The type of this event (GEVENT_GWIN_BUTTON)
GHandle button; // The button that has been depressed (actually triggered on release)
} GEventGWinButton;
// There are currently no GEventGWinButton listening flags - use 0
typedef enum GButtonShape_e {
GBTN_3D, GBTN_SQUARE, GBTN_ROUNDED, GBTN_ELLIPSE, GBTN_CUSTOM,
GBTN_ARROW_UP, GBTN_ARROW_DOWN, GBTN_ARROW_LEFT, GBTN_ARROW_RIGHT,
} GButtonShape;
typedef struct GButtonDrawStyle_t {
color_t color_edge;
color_t color_fill;
color_t color_txt;
} GButtonDrawStyle;
typedef enum GButtonType_e {
GBTN_NORMAL, GBTN_TOGGLE
} GButtonType;
typedef enum GButtonState_e {
GBTN_UP, GBTN_DOWN
} GButtonState;
typedef void (*GButtonDrawFunction)(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
// A button window
typedef struct GButtonObject_t {
GWindowObject gwin;
GButtonDrawStyle up;
GButtonDrawStyle dn;
GButtonState state;
GButtonType type;
const char *txt;
GButtonDrawFunction fn;
void *param;
GListener listener;
} GButtonObject;
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Create a button window.
* @return NULL if there is no resultant drawing area, otherwise a window handle.
*
* @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated.
* @param[in] x,y The screen co-ordinates for the bottom left corner of the window
* @param[in] width The width of the window
* @param[in] height The height of the window
* @param[in] font The font to use
* @param[in] type The type of button
* @note The drawing color gets set to White and the background drawing color to Black.
* @note The dimensions and position may be changed to fit on the real screen.
* @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text.
*
* @api
*/
GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type);
/**
* @brief Set the style of a button.
* @details The button style is defined by its shape and colours.
*
* @param[in] gh The window handle (must be a button window)
* @param[in] shape The shape of the button.
* @param[in] pUp The styling for the button when in the up state.
* @param[in] pDown The styling for the button when in the down state.
*
* @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style
* @note The button style is copied into the internal button structure - there is no need to
* maintain a static style structures.
* @note The pUp and pDown parameters can be NULL. If they are then the existing color styles
* are not changed for that button state.
*
* @api
*/
void gwinSetButtonStyle(GHandle gh, GButtonShape shape, const GButtonDrawStyle *pUp, const GButtonDrawStyle *pDown);
/**
* @brief Set the text of a button.
*
* @param[in] gh The window handle (must be a button window)
* @param[in] txt The button text to set. This must be a constant string unless useAlloc is set.
* @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory.
* @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text.
*
* @api
*/
void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc);
/**
* @brief Redraw the button.
*
* @param[in] gh The window handle (must be a button window)
*
* @api
*/
void gwinButtonDraw(GHandle gh);
/**
* @brief Set the callback routine to perform a custom button drawing.
*
* @param[in] gh The window handle (must be a button window)
* @param[in] fn The function to use to draw the button
* @param[in] param A parameter to pass to the button drawing function
*
* @api
*/
void gwinSetButtonCustom(GHandle gh, GButtonDrawFunction fn, void *param);
#define gwinGetButtonState(gh) (((GButtonObject *)(gh))->state)
/**
* @brief Get the source handle of a button
* @details Get the source handle of a button so the application can listen for events
*
* @param[in] gh The window handle
*
* @api
*/
#define gwinGetButtonSource(gh) ((GSourceHandle)(gh))
#if GFX_USE_GINPUT && GINPUT_NEED_MOUSE
/**
* @brief Attach a mouse to a button
*
* @param[in] gh The button handle
* @param[in] instance The mouse instance
*
* @api
*/
bool_t gwinAttachButtonMouse(GHandle gh, uint16_t instance);
#endif
#if GFX_USE_GINPUT && GINPUT_NEED_TOGGLE
/**
* @brief Attach a toggle to a button
*
* @param[in] gh The button handle
* @param[in] instance The toggle instance
*
* @api
*/
bool_t gwinAttachButtonToggle(GHandle gh, uint16_t instance);
#endif
/**
* @brief Standard button drawing routines
* @details These routines are called to draw the standard button styles.
*
* @param[in] gh The button handle
* @param[in] isdown Is the button currently down (depressed)
* @param[in] txt The text to be display inside the button
* @param[in] pstyle The current drawing style for the state we are in
* @param[in] param A parameter passed in from the user
*
* @note In your custom button drawing function you may optionally call these
* standard functions and then draw your extra details on top.
* @note The standard functions below ignore the param parameter. It is there
* only to ensure the functions match the GButtonDrawFunction type.
* @note When called by a button press/release the framework ensure that it is
* a button object and sets up clipping to the button object window. These
* drawing routines then don't have to worry about explicitly doing that.
*
* @api
* @{
*/
void gwinButtonDraw_3D(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
void gwinButtonDraw_Square(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
#if GDISP_NEED_ARC || defined(__DOXYGEN__)
void gwinButtonDraw_Rounded(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
#endif
#if GDISP_NEED_ELLIPSE || defined(__DOXYGEN__)
void gwinButtonDraw_Ellipse(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
#endif
#if GDISP_NEED_CONVEX_POLYGON || defined(__DOXYGEN__)
void gwinButtonDraw_ArrowUp(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
void gwinButtonDraw_ArrowDown(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
void gwinButtonDraw_ArrowLeft(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
void gwinButtonDraw_ArrowRight(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
#endif
/** @} */
#ifdef __cplusplus
}
#endif
#endif /* GWIN_NEED_BUTTON */
#endif /* _GWIN_BUTTON_H */
/** @} */