ugfx/src/gwin/gwin_textedit.h

99 lines
3.2 KiB
C

/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gwin/gwin_textedit.h
* @brief GWIN textedit widget header file
*
* @defgroup TextEdit TextEdit
* @ingroup Widgets
*
* @brief Widget that accepts text input.
*
* @note Due to the modularity of the @p GINPUT module, the text input can either come from a real physical
* keyboard or from a vritual on-screen keyboard such as the @p KeyboardWidget.
*
* @pre GFX_USE_GDISP must be set to TRUE in your gfxconf.h
* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
* @pre GDISP_NEED_TEXT must be set to TRUE in your gfxconf.h
* @pre GWIN_NEED_TEXTEDIT must be set to TRUE in your gfxconf.h
* @pre The fonts you want to use must be enabled in your gfxconf.h
*
* @{
*/
#ifndef _GWIN_TEXTEDIT_H
#define _GWIN_TEXTEDIT_H
// This file is included within "src/gwin/gwin_widget.h"
// A TextEdit widget
typedef struct GTexteditObject {
GWidgetObject w;
char* textBuffer;
size_t maxSize;
uint16_t cursorPos;
} GTexteditObject;
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Create a TextEdit widget
* @details A TextEdit widget is a rectangular box which allows the user to input data through a keyboard.
* The keyboard can either be a physical one or a virtual on-screen keyboard as the keyboard driver
* is abstracted through the GINPUT module.
*
* @param[in] g The GDisplay on which the textedit should be displayed
* @param[in] wt The TextEdit structure to initialise. If this is NULL, the structure is dynamically allocated.
* @param[in] pInit The initialisation parameters to use.
* @param[in] maxSize The maximum number of characters the TextEdit widget can hold. (0 means unlimited).
*
* @return NULL if there is no resultant drawing area, otherwise the widget handle.
*
* @note If the initial text set is larger than maxSize then the text is truncated at maxSize characters.
* @api
*/
GHandle gwinGTexteditCreate(GDisplay* g, GTexteditObject* wt, GWidgetInit* pInit, size_t maxSize);
#define gwinTexteditCreate(wt, pInit, maxSize) gwinGTexteditCreate(GDISP, wt, pInit, maxSize)
/**
* @defgroup Renderings_Textedit Renderings
*
* @brief Built-in rendering functions for the textedit widget.
*
* @details These function may be passed to @p gwinSetCustomDraw() to get different textedit drawing styles.
*
* @note In your custom textedit drawing function you may optionally call these
* standard functions and then draw your extra details on top.
* @note These custom drawing routines don't have to worry about setting clipping as the framework
* sets clipping to the object window prior to calling these routines.
*
* @{
*/
/**
* @brief The default rendering function for the textedit widget.
*
* @param[in] gw The widget object (must be a button textedit).
* @param[in] param A parameter passed in from the user. Ignored by this function.
*
* @api
*/
void gwinTexteditDefaultDraw(GWidgetObject* gw, void* param);
/** @} */
#ifdef __cplusplus
}
#endif
#endif // _GWIN_TEXTEDIT_H
/** @} */